I'm currently adding and tweaking some figures for the demis we are finding that lack effectiveness/efficiency. I know these types of mods aren't very popular atm but i wouldnt mind working on these thoroughly so i can request it to become an official patch.
I am trying to alter as few things as possible (for the considered underpowered demis) just so that there isnt a noticeably big change but enough to change their incompetence to competent!
However, i am going to need opinions of my proposed changes.
I'll be doing one demigod at a time and will provide a list of the changes.
I prob wont put the mod up for download until its completely finished but if you request a download link, i willl provide one.
The Item Balance Mod works very well with this one. It addresses the HP stacking issue we currently have and contains other balance decisions to gloves and all other categories.
List of players using the Big Balance Plan mod (please let me know so i put your name here):
- Me!
- Izuz
- MixMagic
- Go-Go-Gadget
- AIAndy
- Supafishy
Below are links to changes for each demigod. Discuss accordingly. *All open in a new window*
-- Put ur suggestions forward in dot-points in their respective threads.
1. Demon Assassin
2. Torch Bearer
3. Unclean Beast
4. Regulus
5. Queen of Thorns
6. Oak
7. Sedna
8. Rook
9. Erebus
10. Oculus *added*
The latest version available now down below...
DEMIGOD BALANCE MOD v1.23 DOWNLOAD HERE!!!
Version 1.23 update below!
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# All Demigods
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Base Max health
- increased by 100
Level up Stats
- Max Health - increases by an additional 30 health
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# Oculus
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Bug Fixes
- Electrocution now works as intended
- brainstorm now removes debuffs (thx to ptarth and nzac working on it)
Blast Off I
- adjusted the dmg radius to equal the same as levels II,III and IV
King Of The Minotaurs - Minos
- added armor bonus of 50/100/150
King Of The Minotaurs - Archers
- added attack speed bonus of 3%/5%/7%
King Of The Minotaurs - Priests
- added mana regen bonus of 2/3/4
Sacrifice
- increased heal percentages to 20%/40%/60% from 20/30/40%
- increased heal radius to 15 from 10
Ball Lightning IV
- decreased mana cost to 720
- each level now increases in attack rate from 1.7 to 1.65/1.6/1.55
- increased max balls to 6, decreased summon amount to 3
Explosive end
- decreased dmg to 300 from 400
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# Queen of Thorns
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Ground Spikes
- decreased attack speed buff duration to 8 secs
Uproot
- increased mana costs to 350/450/600/800
Violent Siege
- increased dmg to 250 dmg.
Bramble Shield II
- added movement speed buff of 5%
Bramble Shield IV
- decreased movement speed buff to 15%
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# Unclean Beast
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Bestial Wrath I,II,III,IV
- changed durations to 6/7/8/9 seconds
- changed damage bonuses to 30%/40%/50%/60%
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# Regulus
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Angelic Fury
- damage of the splash dmg is reduced to -75/60/35/20% from -30/25/20/15%
- increased mana costs to 30/35/40/45 from 25/30/35/40
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# Torch Bearer
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Deep Freeze I
- increased debuff duration to 6 seconds
Please motivate urselves to give feedback, all of it helps this process.