Quoting ntropy, reply 8I dont really like Rally. Any way to make it more useful?
ill see if i can add a constant passive buff for this skill, in conjunction with its current function.
any suggestions for what it could be?
You could make it also proc when Oak gets an assist.
Edit: I think I'm okay with Shield III losing stun immunity, as long as Shield IV keeps it.
However, maybe it could be made so that whoever is shield cannot be snared, which should be the same code as Unrelenting Wrath. It's a slight nerf while still making it pretty damn useful (Shield III + Wand of Speed would work in a pinch).
Edit Edit:
I think how Oak's current power level is a weak-early game in exchange for a strong late game. I think this is fine and good, different playstyles are a good enriching thing. However, I do think that Oak's power-peak may come just a :little: bit early. Right now it's around levels 8-9 when he has 2 mana helms on. I'd like to see that changed to 9-10 with 2 mana helms on, though I think the nerf to Shield III might do that just very thing.
If there is a way to change the rate at which a demigod's stats increase instead of just a static amount every level, but a special amount regarding their current level you could give Oak rising +stat bonuses per level. Eg, decrease level 1-5's stat bonus, but increase levels 6-10 very slightly so that they 'intersect' at level 10 or so. Then it continues at it's original levels. Though that sounds kinda stupid >>
Other way of doing it would be to further nerf his starting stats but increase his static per-level bonuses. This makes him even more terrifying late-game which might pose to be a problem.
Another possibilty is increasing the mana costs of Penitence by 35/30/25/20 or something like that (I know those are tiny numbers, that is sort of the point You become even LESS useful until you get those double-helms). It's already a very strong ability, and I'd like to see a slight nerf to Bite and increasing Penitence's mana cost slightly to 'balance' would probably be a good idea.