Been testing all the dg's out with this mod:
Settings: high gold, warscore, exp, spawn rate. Map prison and cat, 3v3 Nightmare ai with pepe's 1.18 mod.
Conclusion - QOT: Qot is now a very viable choice of demigod:
Build used during testing:
1. shield
2. thorns
3.save
4.sheild thorns
5. spike wave
6. save
7. thorns shield
8 and 9. save
10. shield thorns and spikewave
Items in order of purchase: monks, scaled and boots of speed, vlemish, banded and plenator, nimoths chest and magnus rod. Favor = staff of the warmage.
Review: Thorns is no longer the demolition skill it used to be, while still helpful for the deconstruction of buildings , the reduction of the armor debuff has made this skill less viable for this use (and potentially increasing the utility of uproot). However, the addition of the attack speed buff following use of this skill has made qot much more viable endgame and allows for the construction of an AA qot build which was not possible before. Amour buff along with new shield buffs during packed form allows for qot to go toe to toe with some of the more powerful demigods for much longer than before, in particular, tower rook and ooze ub. Sedna still is able to outlast qot substantally in a 1v1 fight. The removal of the armor debuff from thorns makes qot more suseptible to enemy minion builds than before. My lack of skill with minion qot limits my ability to discuss minion changes.
Uproot changes: I trialled these, however, as you need to invest in both compost and uproot to make this a viable skill (and i dont play minion build) means that this skill is fairly pointless still. It still costs too much mana for what you can do with a single thorns and 2AA's. Further the lack of mana that QOT always seems to have means that tower destruction with uproot is very expensive and limits your ability to fight other demigods.
IMO changes for uproot should be along the lines of, 1. 200 mana - 300 damage
2. 250 mana 600 damage,
3. 300 mana 850 damage + Violent siege
4. 300 mana 850 damage + Violent siege + prevents tower regen for 15 seconds.
cooldown - 10 seconds
This would make uproot less costly than thorns leaving qot with alot more of her mana and allowing her to do other things while destroying towers. Further addition of violent seige earlier would prevent tower camping during flag fights and allow use of uproot as a finisher (ie hit tower as enemy retreats making them take 400-600 damage (4-6 seconds to run past tower).
Replace compost with vampiric aura and replace tribute with top lvl compost such that minion builds are not without this skill (i dont really know how many ppl take it but i think this is a good compromise and should allow top lvl minion builds to take on LE minion builds.
Note: the biggest problem i use to have with QOT is finishing enemy demigods. Changes made here allow her to keep up with enemy demigods (ie shield movement speed buff) to allow her to make a kill. This alone has made qot be alot more viable as more kills = more gold and therefore allows you to compete on an item lvl with other demigods such as LE, without having to permafarm a lane.