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The 2nd Attempt at the August Monthly Demigod Community Question Thread :)

Cut off date 8/31/2009

By on August 23, 2009 8:52:14 PM from Demigod Forums Demigod Forums

Let's try this one more time.    

Why does this thread exist?  Frogboy suggested we create a monthly question post and agreed to write a dev journal answering the questions as well as possible. 

Who is Frogboy?  Frogboy is the user name of Brad Wardell, the CEO of Stardock.  If anyone can get or provide an answer on anything Demigod related, Frogboy is that guy. 

What should you post in this thread?  Specific, constructive questions that haven't already been previously answered. 

I've compiled the previous questions from the original thread https://forums.demigodthegame.com/362039.  If you have any additional questions that fit the criteria, ask away.  There will be a cutoff date (8/31/2009) for asking questions.  After then,  I won't be updating the list with any new questions.  Also, be aware that even though I'm currently tracking the vast majority of the questions, I don't think we'll be asking Brad to answer each and every one of these (e.g. some will be removed on the final version of this list).  That said, here we go:

The fire torch bearer cannot auto-attack and move at the same time.  Is this by design or is it a bug?  It's listed in Kryo's known/reported issues thread (https://forums.demigodthegame.com/359551).  If it is a bug, can we expect to see a fix soon?  Here is the exact code that would need to be added to implement the change:

Open the file MageFire_Character.lua.  Select lines 179/180/181 and paste in the following code:  

Code: c++
  1. ANIM_START_MOVING = { Duration = 0.2, TargetState = 'AttackRangedMove', CopyClocks = true, },
  2.             },
  3.         },
  4.         AttackRangedMove = {
  5.              SoundLoop = 'Forge/DEMIGODS/Torch_Bearer/snd_dg_torch_idle_fire_lp',
  6.              BaseAttackLength = 1.5,
  7.              Compositions = {
  8.                  {
  9.                     Animation = '/characters/Mage/animations/Mage_AttackFire_anim.gr2',
  10.                     Loop = false,
  11.                     EventOnCompletion = true,
  12.                     Events = {
  13.                         { name = 'torch_mode2_attack', time = 0.48, }, #sound
  14.                         { name = 'FireAttack', time = 0.5, },
  15.                         { name = 'attack_effect_01', time = 0.4, },
  16.                         { name = 'attack_effect_02', time = 0.6, },
  17.                     },
  18.                 },
  19.             },
  20.             Transitions = {
  21.                 ANIM_DONE = { TargetState = 'Idle',},
  22.                 ANIM_INTERRUPT =  { Duration = 0.2, TargetStateStationary = 'Idle', TargetStateMoving = 'Run', },
  23.                 ANIM_STOP_MOVING = { Duration = 0.2, TargetState = 'AttackRanged', CopyClocks = true, },
  24.             },
  25.         },

Can you provide us with any behind the scenes information on how the Sedna + bishop/high priest fix came about (the fix went live on 8/6/2009, but the issue was identified on 5/11/2009)?  Can you help us understand the process for getting the fix in place or anything we can do to expedite fixes if the community has identified the exact code required for a fix? 

Are there currently any new maps planned or in development?   If the only new maps we can expect are from the modding tools, will we be able to upload maps for other people to play somehow?

Can we expect to see any new favor items soon or perhaps see some favor item buffs for the lesser used items?  Are the items that were removed due to balance reasons going to return in their original, albeit tweaked, forms or are we going to see all new items in their stead?

Can you please make the descriptions (tool tips) more descriptive in what they do? (TB's Auras)  Would it help if the community provided a list of more detailed tooltips that could be added in a future update?

How does Stardock/GPG handle balancing? Do you watch for player suggestions (subjective but insightful) or do you watch the stats (objective but maybe misleading)?  Along those same lines, could you shed some light on whether there has been any thought/discussion in changing any of the demigods skills/stats (Tribute? Violent Siege? Poisoned blood? Bestial Wrath? etc)?  How was the gold and experience for reinforcement waves (archers, minotaurs, priests, etc) balanced? When it was adjusted in the last patches, what methodology was used to balance it?

What is the best and most useful way to make constructive suggestions to the developers about features and balance?

What do you think of the idea of splitting custom games into two sections: random team and arranged team?  Would it be possible to have a ranked/unranked lobby or option for the game host to select? 

Is there currently any work going into improving Demigod and minion path finding?

Are there any plans for improving the Minion User Interface based on feedback from the community?

Can you provide an update regarding the progress being made towards improving the online ranking and stat tracking? 

Has there been any progress on the ping-spiking issue detailed here (https://forums.demigodthegame.com/352593).  A small portion of the player base (including myself) have put Demigod on hold, as we cannot play games with more than X (where x is a number between 4 and 8, with the median being 4) players in them, despite solid connections. Many of us have tested the game with worse connections in another area and the same ISP, and had no trouble running the game.

Instant cast items are an issue at the moment because they 'stop' your previous action.  Is there going to be a fix for this?

Are you able to provide your current Demigod to-do-list?

Are Demigod character ideas (in the ideas section of the forum) looked at for inspiration?   

Is it possible to create or connect to a game via the command line for Demigod (I.E demigod.exe -multiplayer -(login) -(password) (GameName))

The Unclean Beast was modeled originally with a extremely long tongue. What was the design reason for changing the model (The model is still present in the current release of demigod)?

What was your favorite ability that had to be removed for game play issues?

What ability surprised you during play testing in a good way. 

What is the biggest surprise in player play styles (I.E. we never thought people would like Regulus that much.)

Will the SDK require Granny to create new models.

What abilities should the FrogBoy Demigod have?

How can the community help Stardock and Gas Powered Games to make Demigod better?

Why is it that Gas Powered Games has become a seemingly invisible partner in Demigods development? 

The original demigods are a bit grim, any plans for more light hearted demigods?

Are there any plans for additional game types (conquest/domination/slaughter) within Demigod?

How much does Stardock make off a retail purchase using Impulse versus how much you get from a local store purchase.

Was there a long term feature implementation plan put in place before Demigod shipped (replays, team features, etc.) or was it created based on the input from the community?

Apart from the features that have already been confirmed to be 'on their way' are there any additional features that can be confirmed as in the works, or at the very least being talked about? Hints threw clever word use is an acceptable answer.

Are Gas Powered Games happy with the direction Demigod is headed?

With the Team Features on the horizon, are there any plans at either GPG or SD to push the advertising or promotion of Demigod further?

Seeing how Supreme Commander received an expansion pack, of sorts, will we realistically see an expansion pack to Demigod? Any thoughts on whether it will it be a retail release or downloadable content?

With the addition of two new Demigods, we see the end of the promised roster additions. Will we see additional Paid Content that were hinted at in some of the posts made by Brad Wardell?

Does Chris Taylor have a forum name on the Stardock forums and can you tell us what it is?

Despite some mediocre reviews received at release, due in no small part to the connectivity issues, do you believe that Demigod will eventually receive the sequel treatment?

What have you learned as both a Publisher and a Development company from Demigod, both in terms of its release and the community that is growing around it?

Coke or Pepsi?

Frogboy has a new Avatar, was was the thinking behind the change? Can we expect constant Avatar updates?

What's on the other side of the portals?

Stardock/GPG, will you be giving the existing demigods new funny replies? At the moment only TB and Erebus made me seriously chuckle. And of course oak with : This armor itches (LOL!!!)

How much time do you spend reading the Ideas section and what Demigods/Maps did you find interesting there and would consider implementing?

Is SD/GPG willing to "officalize" and distribute community made maps, mods, items, demigods, and the like if they gain popularity?

 

+171 Karma | 26 Replies
August 23, 2009 9:08:06 PM from Demigod Forums Demigod Forums

In the fix-served-on-a-plate category, I believe you should add a reference to this : https://forums.demigodthegame.com/358902 (shambler attack issue).

Keep up the good work !

August 23, 2009 9:39:02 PM from Demigod Forums Demigod Forums

Nice list, can I suggest we put our top 10 most important at the top.  Also move down ones he has vaguely answered in journals.

August 23, 2009 9:53:36 PM from Demigod Forums Demigod Forums

Excellent work as usual, Pacov.
If any tries to ruin this one, I'll be breaking out ZehDon's Wall'o'Text™ to crush them.

August 23, 2009 10:21:15 PM from Demigod Forums Demigod Forums

yeh nice compilation.

lol ... id love to see your wall'o'text zehdon

August 23, 2009 10:41:35 PM from Demigod Forums Demigod Forums

Very nice work, nice to see some positiv posts like this.

if its not too late, i have a question i would like u to add:

 does stardock planning on starting a couple of tournaments, to pump up the commpetetive community ? and if there are plans for this, will we see it after clan support or before ?.

(personally I dont think we have to have clan support for tournaments cause we can already see some good players forming up great teams)

August 23, 2009 11:38:05 PM from Demigod Forums Demigod Forums

It has been my observation that if you want a quicker resolution to a bug that you've tracked down specific LUA code for, post it to GPG's forums.  The Sedna priest bug was known for months, we got almost immediate response when it was posted there.  I've seen similar results on a couple of other older bugs too.   Also, its so much easier to track things over there, forums don't move nearly as fast as they do here.  

August 24, 2009 12:11:37 AM from Demigod Forums Demigod Forums

X-Raider - It is NOT too late to ask any questions.  8/31/2009 is the cut off date so I will make sure your question gets added to the list.  I more than likely won't be updating the list daily, but I will make sure its clear when an update to the list occurs.  Also, regarding the last question thread and gkrit's response to its closing - it's SD's board and we are posting to it.  They have the right to close or remove any post for any reason.  Istari felt like that thread was going downhill and closed it out.   That said, I'd LIKE to keep this thread open if possible, but really can't control anyone else but myself.  So, I'd be thrilled if the banhammer came down hard on anyone against the obvious spirit of things.  Just use the built in forum controls - report away and I'm sure a mod will take a look.  I personally don't care if any explanation is provided at this point.  Ban away, but that's just my 2 cents.  THAT SAID, BACK TO THE TOPIC! 

Keep those questions coming in!  Thanks again for being willing to take the time to write a dev journal to respond to us, Brad.  And thanks for you Mods who have to sort through so much rubbish...

August 24, 2009 4:22:31 AM from Demigod Forums Demigod Forums

So um hey I am wondering about the auto attack bug fix for both QoT and Fire TB ?!?

 

I haven't seen anything to say this has been fixed and will definitely be addressed in 1.2... but that sure would be nice...

August 24, 2009 12:06:01 PM from Demigod Forums Demigod Forums

Any word on ETA of v1.2? I was hoping that would be atleast some of the info released today.

August 24, 2009 7:48:57 PM from Demigod Forums Demigod Forums

I think we'll hear more after PAX, they're probably knee deep in getting organised for that.

August 25, 2009 3:46:28 AM from Demigod Forums Demigod Forums

Quoting gkrit,
yeh nice compilation.

lol ... id love to see your wall'o'text zehdon

/cackle

The ironic part is Don's wall'o'texts are always a good read. Certainly better than the posts of those who necessitate their use.

August 25, 2009 4:12:46 AM from Demigod Forums Demigod Forums

Oh god, I'm blushing.

August 26, 2009 12:35:58 AM from Demigod Forums Demigod Forums

bumpitee

August 26, 2009 4:16:07 AM from Demigod Forums Demigod Forums

Bump Bump!

August 26, 2009 7:21:36 PM from Demigod Forums Demigod Forums

If you haven't noticed this yet, Frogboy went through our list of questions a little faster than expected.  See here:  https://forums.demigodthegame.com/362335

I believe he tackled the vast majority of questions asked.  We'll want to keep a monthly question thread going, starting with a new one for September.  Probably best to open that open once September hits. 

 

August 26, 2009 7:50:02 PM from Demigod Forums Demigod Forums

Looking at the questions he answered, he obviously doesn't have time to answer all of our questions. Perhaps we should limit to a top 10 or something, to focus the attention on the immediate concerns of the community? Also, perhaps a new set of questions should wait until after 1.2, as I can't really think of anything that needs answering until after I've seen what that patch fixes/breaks/adds/doesn't add. Just my two cents.

August 26, 2009 9:19:52 PM from Demigod Forums Demigod Forums

Good ideas, ZehDon.  I didn't think he'd be going through the list right away (otherwise I would have reduced the questions) - still, he did answer quite a few of them.   

I think 10-15 questions is good number to shoot for... if anyone feels like putting the time into it to figure out what questions weren't/were addressed in the meantime, feel free to post an update here.  Instant karma from me at least

And yeah, I figure our questions will change quite a bit after 1.2, but I don't think its clear when that's coming at this point. 

August 29, 2009 8:40:37 AM from Demigod Forums Demigod Forums

1. What was the design behind AI joining online games in skirmish and pantheon? If Demigod aims to be a competetive game this wouldn't be a very good idea right?

September 2, 2009 4:46:51 PM from Demigod Forums Demigod Forums

These seem to be the questions that were not precisely addressed in Frogboy's post.


  1. If the only new maps we can expect are from the modding tools, will we be able to upload maps for other people to play somehow?
  2.  Are there any plans for improving the Minion User Interface based on feedback from the community? (Be more specific in what you are requesting, currently the answer is: Is there anything wrong?)
  3. Can you provide an update regarding the progress being made towards improving the online ranking and stat tracking?
  4. Instant cast items are an issue at the moment because they 'stop' your previous action.  Is there going to be a fix for this?
  5. Are Demigod character ideas (in the ideas section of the forum) looked at for inspiration?   
  6. The Unclean Beast was modeled originally with a extremely long tongue. What was the design reason for changing the model (The model is still present in the current release of demigod)?
  7. What was your favorite ability that had to be removed for game play issues?
  8. What ability surprised you during play testing in a good way.
  9. Why is it that Gas Powered Games has become a seemingly invisible partner in Demigods development?
  10. The original demigods are a bit grim, any plans for more light hearted demigods?
  11. Are there any plans for additional game types (conquest/domination/slaughter) within Demigod?
  12. Apart from the features that have already been confirmed to be 'on their way' are there any additional features that can be confirmed as in the works, or at the very least being talked about? Hints threw clever word use is an acceptable answer.
  13. With the Team Features on the horizon, are there any plans at either GPG or SD to push the advertising or promotion of Demigod further?
  14. Does Chris Taylor have a forum name on the Stardock forums and can you tell us what it is?
  15. Coke or Pepsi?
  16. Stardock/GPG, will you be giving the existing demigods new funny replies? At the moment only TB and Erebus made me seriously chuckle. And of course oak with : This armor itches (LOL!!!)
  17. How much time do you spend reading the Ideas section and what Demigods/Maps did you find interesting there and would consider implementing?
  18. Is SD/GPG willing to "officalize" and distribute community made maps, mods, items, demigods, and the like if they gain popularity?

 

 

September 3, 2009 2:45:13 AM from Demigod Forums Demigod Forums

Why is it that Gas Powered Games has become a seemingly invisible partner in Demigods development?

At some point Brad mentioned that he still gets 2-3 e-mails a day from GPG, so one can assume that while invisible, they are in motion.

September 3, 2009 3:01:35 AM from Demigod Forums Demigod Forums

I believe they simply have a different style for addressing their client base than Stardock. Rather than undermining SD employees on their own forums, they provide information to SD who then relay the information to us. GPG clearly aren't as transparent as Stardock, however to be kind, how many companies are?

September 4, 2009 11:22:15 PM from Demigod Forums Demigod Forums

GPG is around and does read these forums, they just don't respond often.

September 4, 2009 11:27:55 PM from Demigod Forums Demigod Forums

FYI - Sorian = GPG all. 

September 5, 2009 5:01:36 AM from Demigod Forums Demigod Forums

Septembers question thread should be made Pacov * COUGH*

September 5, 2009 11:26:30 AM from Demigod Forums Demigod Forums

I'm giving it a little more time... I think our questions are going to be VERY different soon. 

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