I'm sorry Frogboy, but you're exaggerating a little bit here. And probably misunderstanding what I had on my mind as well.
First:
Missiles and beams come out of ships in ways that are almost completely disconnected from the graphics.
This is not true. I am yet to see a missile come out of a ship in a completely nonsense point. It is not half as bad, most if not all weapon animations start from something that can be identified as a weapon hardpoint. The most bonkers shooting animation I've seen is on Kortul, because the middle port/starboard beam guns can literally shoot
through the ship if they're aiming at something very close and in front of the kortul.
Second:
If you added turrets and such,
This you misunderstood - I am not asking you to add turrets on everything.
All I am asking for is:
Get rid of the turrets that are already there and are permanently frozen solid. A garda with guns pointing in all directions and shooting straight ahead from all guns looks CRAP. Also note that there aren't that many ships with things which really resemble turrets pointing somewhere: Garda, Kol (the beams shooting from what looks like antennae are ridiculous!), one tiny gun on Progenitor, Skirmisher. Maybe a few others, but if I had it my way, I would say Garda and the Kol are the top priorities.
Instead, either replace those immobile turrets with mobile ones or, if that is impossible for whatever reasons (e.g. limited developer's budget is a viable reason), remove those turrets completely and replace them with flat nodes that don't have a barrel. There are soooo many ships with weapons that look like tiny saucers glued to the hull, shooting in any direction without any barrel moving. And you know what? They look just fine.
A generic flat non-barreled weapon looks 11020392942347 times better than an immobile barreled gun shooting sideways.