Ok guys: Working on this some more
Nerfed Helm of fortune:
Now gives 3 gold per tick to user, and a 1 gold per tick aura
-- Fixed a bug where it was giving gold to minions.
Nerfed Thumper:
Now does 55 +5 damage per lvl (was at 75+13 damage per lvl)
AOE damage timer increased from 1.5 to 2 seconds
Stun immunity has been increased to 14.
cooldown increased to 60 seconds
energy cost reduced to 500
Also is fire tower OP and do the other tower upgrades need another nerf?
QUOTE PACOV: (Side note, if you get bored, we'd love to see some adjustments to your favor mod. I was going to look into coding them myself, but if you have some time, super! As it stands, we need to nerf thumper and the helm that gives gold. thumper should either be flat out removed (the general rule is that people get VERY pissed if anyone uses thumper in game) or nerfed quite a bit. Maybe silence every 10-14 seconds and removing the tower upgrade ability you cooked in... I really don't think it needs to scale as is. )
For new items:
I am going to bring over some of the new units i created for enfos into summonable units. Will update as i do them.
These are:
armory
BloodlustYeti
HQueenMegaEnt
Nightmare
SilenceArcher
snarecat - Freezes STRUCTURES on weapon proc (chance 12%) for 7 seconds. Does 100 damage per attack (1.25x standard catapultisauri attack rate) and has 700 health. 60 second cooldown, cost 500 mana, 2 Summoned at a time - 2 max
these units will be balanced for standard gameplay, but i will try to maintain their concept.