Ok, Just went through this (ty for feedback btw).
Game 2: Vortex Tower
TB opponent walks directly to the experience flag, fights for 3 seconds, and teleports away.
(new AI, it is a overly cautious but this prevents it from dying so often (and thus prevents feeding so much in multiplayer dropouts). Skirmish Ai 1.22 is enabled (IIRC)).
I tried placing a third vortex tower on a flag, and it took my mana, went to cooldown, but the tower didn't appear.
The game should never take your mana unless it actually summons it, i do however have a precast check in place. I havent got the vocal going atm, but the same sound that you get for rooks summon tower misplacement should be played and you should stop the summoning action and you should get "ABORTED" appear.
As an afterthought, was this on the same game that you had the tower bug discussed below? (might have been caused by that but i want to check.)
Interesting note: If you place a vortex tower, your enemies can use it like the two way mirror to push your tower so that they get pulled back after taking damage. It also prevents them from chasing you.
Do you like this behaviour or does would you like to see it rebalanced. I can reduce the range, increase the vortex rate and lower the tower health so basically your stuck until you kill the vortex, but killing the vortex wont take you too long. I could even make it invisible so it works as a trap lol. Wat do you think? I would also need to reduce the mana cost so it could be better utilized.
Edit: I think this will be a new item for 1.9. Reality Ripper. It will be a wand that costs 1800, 500 mana, ripper will have scaling health and damage, but damage will only occur every time the enemy is teleported back to the site of the ripper instead of spikewave.
If you place your tower near a corner, it doesn't work at all.
Do you mean it wont fire? I have tried this but all i get is an aborted text. This is intended. Again, was this on the same game that you had the tower bug discussed below? (might have been caused by that but i want to check.)
I think I've found a major bug. After placing 3, it won't let you place any more towers. Not just 3 at a time, if you place three over the course of the game and they are destroyed, the game won't let you place any more.
I think i have fixed this will place on ftp soon for ppl to check.
I'm not sure why, but I sort of lost the ability to summon about half of the time. My demolishers won't show up, nor would my monks. After trying to summon them about 3 times, it worked again.
Hmm, strange, if you only had towers it should not have affected your minions in any way, could it have been lag?
I finally got my opponent to destroy my last vortex tower, and it still wouldn't let me make more.
Fix was related to the code clearing the table after you lost a tower, so once you hit unit max (ie you had 2 towers destroyed by the enemy
@ M-XX-99 and Shiro
Glad you both are enjoying the mod .
Hmm also found a new bug. The towers not working thing also occurs when you lvl up while the tower is firing. got a fix in the works for that 2. trialling it atm