UPDATE - new icons
Pls let me know if there are any you think dont make the cut (i am not great with making them so i am happy to replace ones that dont fit or are ugly)!!
Still have a few more (about 8) to do but the vast majority of the items have been given new icons.
_______________________________________________________________
OK golem is VERY complex.
First off there are 3 lvls of golem that you will be able to summon through-out the game. The aim of him is to be a support demigod (damage/meatshield), and when giants come out, to be able to compete with those. Note golem is the only current summonable that does not have the scale per /lvl damage and health buff.
All levels of golem provide 6% health steal to all allied units in radius 20.
1. Clay golem has no other special abilities - i think that he is summonable till lvl 5.
he has fairly high damage (150 per hit) and average attack speed.
2. Baby golem i think that he is summonable till lvl 11.
he has fairly high damage (160 per hit) and average attack speed.
he has a hammer slam ability (activated by an aura 8 radius/pulse 6) which does
50 direct damage to unit and 300 splash damage.
3. Babylon Golem summonable at lvl 12
he has fairly high damage (200 per hit) and average attack speed.
he has a much more powerful hammerslam ability
(same aura) which does 50 direct damage and 600 splash damage.
________________________________________________________________
Regen -- it is what the actual mechanical buff is called (i thought that this was the name of the ingame tooltip buff lol. Regen = HPS
I will fix all instances where this occurs
_________________
Finally for citadel changes:
I can modify the citadel -- think enfos. however, we are limited to a single tab (what is already there, i have tried to make a tabbed citadel shop (and failed on a number of occassions) but the coding for this would be a very significant time investment and rather difficult).
Also making a 1 use affects all tower would likely cause large balance problems (especially with items like architects mechanism) -- you could keep your towers up with a citadel buff until you have put enough buffs onto the towers with the favor items and they become indestructable.
I could however, see if i could make a wand type item (would you want it to have a certain number of uses?) that would provide the ability to shield a tower for X seconds (where x is what you think would be appropriate -- maybe 30 seconds, cooldown 60). Adding regen would be easy, however i think that maybe 20 HPS would be more appropriate (for the duration of the shield).
thanks pacov.
Exx