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The December Demigod Community Question Thread

By on November 29, 2009 3:56:19 AM from Demigod Forums Demigod Forums

Why does this thread exist?  Frogboy suggested we create a monthly question post and agreed to write a dev journal answering the questions as well as possible. 

Who is Frogboy?   Frogboy is the user name of Brad Wardell, the CEO of Stardock.  If anyone can get or provide an answer on anything Demigod related, Frogboy is that guy. 

What should you post in this thread?  Specific, constructive questions that haven't already been previously answered. 

FYI - due to the timing with 1.2, I felt it would be best to take a break in November and start a new community question thread for December (now that we've had some time with 1.2).  I won't be tracking previous items or carrying over questions that weren't answered from previous months.  We are starting from scratch now.  If you have any questions, please ask them here and I will update the OP with the questions.  Thanks!

Here are the questions:

  1. In the Rollover Ally Info Mod , we learned that we can see the opponents gold. Apparently, this information is passed through the UI and is readily available to both teams.  Is this bug that SD already knows about?  Is anything going to be done to lock down that data?
  2. Are there any current plans for adding additional content to Demigod?  Have there been any discussions between yourself and GPG of an expansion or stand-alone expansion being released at some point?
  3. Some time ago, you mentioned (i think) that we might get to see alternate versions of existing maps.  Any progress on this?  Are any new maps in the pipeline?  Any chance we could get another small size (prison/cataract) map?
  4. Any update on when we will receive an sdk?
  5. When can we expect the torchbearer auto-attack and move fix to be added into the game?  The change log indicates that the fix is already included in 1.2, but that is not the case.  Sorian also released a mod so that we can use the fix now, but it is really something that should be patched into the game. 
  6. How can we get mods added to the official game (either hard coded into the game itself or included as a mod with future demigod updates)?
  7. Are you aware that the Impulse password is still saved in plain text in the game.prefs in MyDocuments\..? This is a file mods can read and edit. Will this security issue be fixed at some point in the near future?
  8. What are GPG/SD's next move for Demigod? releasing new maps ? new DGs ? new Items ? clan wars ?
  9. Are SD / Atari going to make a price drop during the next months ? DG is incredible expensive in Europe (up to 50€ = 75$ in most cases )
  10. A less serious question is my analysis of the character and stories correct?  ( https://forums.demigodthegame.com/369724 )
  11. Do you have any more information on when we will see voice chat added to Demigod?  I understand this will appear via impulse, but is there a more firm eta?
  12. Can you provide some additional information on demigod 1.3?  What are you requesting that GPG include in 1.3?  Will team matchmaking exist in 1.3? 
  13. Can we expect to see any enhancements to the in game overlayed chat system?  For instance, sometimes there are delays between when a message is sent and when it is received.  Additionally, players in demigod can't chat with players outside of demigod using ready to play.  Also, some of us don't even receive message popups when we are messaged by people that are not in our friends list.
  14. Would it be possible to adjust the ranking system so that players with hundreds of games played can not have a low ranking than players who have only played once?  Are any enhancements planned or possible?  Is there a reason why Demigod doesn't use the established and proven successful ELO rating system?
  15. i know one of the the new DGs was just released, but if you happen to have any concept ideas from the design team would you mind sharing on what the next ones (if there are more) might be? alternitavely could we have a competition hosted by SD/GPG where the best fan design becomes a new DG?
  16. As Impulse moves forward into it's next phase, I'm curious to know if has Demigod specifically been the catalyst for any changes/improvements/additions to Stardock's plans?
  17. 23% is Demigod's magic number; the portion of the playerbase actually playing online. We've heard Stardock's response to this, do you know how GPG reacted to this rather surprising figure?
  18. Can you provide any insight regarding the bug where oak will use penitence on an enemy dg and then will just stand there instead of engaging a dg directly?  It appears as if Oak becomes deselected and you have to click on him to get him to move again.  This also happens to DA alot if you pull a 2,1,3 skill combo using the keyboard to trigger the skills. At the end of the warp area he just stands there. Click on him and everything is a go again.
  19. Is the idea of adding the option to deactivate the backgrounds on the maps is still possible?  If so, when do you think is going to be ready?
  20. Based on this thread by mrappard https://forums.demigodthegame.com/370474   Question:  Will it be possible to use community created maps in future versions?  When is this expected to be enabled?  Will the DRM schemes that are being worked on by SD and GPG to sell content conflict with community created maps and demigods?
  21. Are there any plans to revamp Pantheon to allow players of the same side to face off against each other to speed up the matchmaking process like skirmish used to be?  I see alot of waiting lines for pantheon where people could easily play if it wasn't for light/dark? 6-8 people waiting is really common. Last round it was light, this time it is dark.
  22. Are there any plans to buff ranged demigods like TB, Reg and QoT because they simply cannot compete with melee demigods especially if the other team does not have either a reg, tb or QoT on there team?
  23. What is the best way to report bugs? Currently we have the Demigod Problem Reports forum, [email protected], the GPG forum and also one bug list thread for example, however it seems that information about bugs doesn't always reach Stardock and/or GPG."
  24. Will the incorporation of mods into the official game make it easier or faster to get bug fixes if the mod already exists for them? 
  25. Is GPG planning to further balance the Demigods?
  26. Is GPG planning to implement new team-oriented systems ?  Thread related : https://forums.demigodthegame.com/369490
  27. Are there any plans to revamp/improve the pathing in the game? Minions are not the only problem. If I tell my Demi to go to a flag from base without giving directions along the way, he will get stuck on objects along the way, though not to the same degree as minions (especially the ones that decide they would rather live in the Citadel than fight).
  28. When will yetis be buffed/replaced to become more competitive.  The on going joke is you must a be a new player if you summon yetis.  Can anything be done?
  29. Ptarth wrote a couple of bugfixes for Demigods at this point fixing Minion +hp items (thread) and the QoT Attack Animation Visuals (thread). What's the best way to make sure that GPG and SD is aware of them and get them implimented into the next patch?
+161 Karma | 78 Replies
November 29, 2009 11:31:22 PM from Demigod Forums Demigod Forums

Quoting Maccilia,

Oak and QoT AA issue is that you can be attacking a demigod, then use a skill and it will go and attack some other demi or target to what you were attacking before you used the skill.
i thought that this bug is found when you issue an order while a minion and your dg  are selected the next order will then go crazy

 

iv made another topic for discussing things in here. lets not spam this thread with discussions...

December 1, 2009 9:25:23 AM from Demigod Forums Demigod Forums

Based on this thread by mrappard https://forums.demigodthegame.com/370474

Question:

Will it be possible to use community created maps in future versions?

Follow on question:

When is this expected to be enabled?

Follow on question 2:

Will the DRM schemes that are being worked on by SD and GPG to sell content conflict with community created maps and demigods?

December 1, 2009 2:46:23 PM from Demigod Forums Demigod Forums

Are there any plans to revamp Pantheon to allow players of the same side to face off against each other to speed up the matchmaking process like skirmish used to be?

December 1, 2009 9:11:19 PM from Demigod Forums Demigod Forums

Are there any plans to buff ranged demigods like TB, Reg and QoT because they simply cannot compete with melee demigods especially if the other team does not have either a reg, tb or QoT on there team?

December 2, 2009 6:27:23 PM from Demigod Forums Demigod Forums

So, I have a question, but I'm not sure it is simplified enough or if it is appropriate for the thread. However, I thought I'd give it a shot.

I've been working with creating new texture skins for the various demigods Models. These changes are purely cosmetic and do not change gameplay or unit stats in any way. They are also mod independent. One thing I'd like to be able to do is have multiple skins for each demigod and have the game randomly choose one to use at the begining of every match. If curious, you may refer to: https://forums.demigodthegame.com/370232/ for some examples of what I've accomplished so far.

The problem is that the texture skin files (at this point: *albedo.dds and *SpecTeam.dds) are referred to within the blueprint files. To change these blueprint files would require making a non-ui mod, which would either require all users to have the mod, even though it only affects the visual display of the player using the mod, or to have the selection of the albedo be removed from the blueprint and placed in a file that is mod-ui friendly.

I can see two possible ways that Stardock could be interested in this.

1. By making this change, you do a nice thing to the community. Yay for Stardock.

2. This change could be used to make money. If this change is implimented, it could be added to each player's account separately like the new demigods would be added. The files enabling or disabling control over the multiple skins would be protected, and thus just like the new demigods would only work if a player purchased this change. The change itself seems to a relatively trivial task, Sorian could probably do the coding in a day, and the rest is up to the QA process. Stardock could charge ~$1 or so to any player that would want to unlock this feature. Player who wouldn't want to unlock the feature could still use all of the skins made available, but wouldn't be able to do it easily. Thus players would be buying convience. This price tag is trivial enough that many players would get it, because no one cares about $1. However, if 50,000 people buy it that is $50,000 that costs relatively little.

One additional cost would be that GPG or another company would have to come up with some starter skins. However, once started and with the skin-randomizer available, the community should be able to start mass producing skins themselves (This would also increase the number of people who would want the skin randomizer). Creating modifications to the skins isn't that difficult. I've been able to do it with hacked together tools, so it can't be that hard. It doesn't require the use of an SDK at all.

So, after all of that, the question is: Would SD/GPG consider implimenting a skin randomizer or selection program that is ui-only friendly?

December 2, 2009 7:35:39 PM from Demigod Forums Demigod Forums

Can we have video chat? [/quote]
Quoting ZehDon,
1.

2. Modding is now in full swing. A few mods have already proven themselves "must haves". Can we expect to see these included in future updates, as in offically implemented into the game? Or, will they be included ala mutalators from the Unreal Tournament series, if at all?

 

Does this answer your question?

 

[quote who="Frogboy" reply="11" id="2462955"]We'd be open to starting to include favorite mods in with Demigod itself if you guys want to draw up a list.

December 2, 2009 9:54:20 PM from Demigod Forums Demigod Forums

Can an active community member please be made moderator of the Mod section so we can start stickying important threads? Or could kryo at least respond to my PMs?

December 2, 2009 10:04:48 PM from Demigod Forums Demigod Forums

Can we have more information on what needs to be done so that a community mod to becomes official ?

December 2, 2009 10:41:40 PM from Demigod Forums Demigod Forums

#19, too me it looks like Oak has been deselected. If you click on him you can make him move again.

This also happens to DA alot if you pull a 2,1,3 skill combo using the keyboard to trigger the skills. At the end of the warp area he just stands there. Click on him and everything is a go again.

December 4, 2009 12:31:08 PM from Demigod Forums Demigod Forums

Are there any plans to change pantheon matchmaking.... I see alot of waiting lines for pantheon where people could easily play if it wasn't for light/dark? 6-8 people waiting is really common. Last round it was light, this time it is dark.

December 4, 2009 2:15:02 PM from Demigod Forums Demigod Forums

Quoting Cowbuttzex,
Are there any plans to buff ranged demigods like TB, Reg and QoT because they simply cannot compete with melee demigods especially if the other team does not have either a reg, tb or QoT on there team?

 

This!!!  Buff is needed to make these guys viable in medium to high level play, even (they are junk at pro).

December 4, 2009 2:35:01 PM from Demigod Forums Demigod Forums

Can you provide any insight regarding the bug where rook's tower of light appears to fire for random durations of time but does not actually cause any damage? Discussed here: https://forums.demigodthegame.com/366694
This question is phrased oddly. The issue is, that the tower of light will simply stop firing for some time for some reason. Your question sounds like the tower of light would fire without doing any damage, which is not the case. Anyway, as discussed in the thread this probably happens when an enemy demigod teleports away during battle. When that happens the tower of light will keep locking on to the enemy Demigod, which is now on the other side of the map and therefore not shoot at anything else. It will continue shooting when the locked on Demigod comes in range again and behave normally after that (unless the Demigod teleports away again).

 

Can you provide any insight regarding the bug where oak will use penitence on an enemy dg and then will just stand there instead of engaging a dg directly?
This is also not a good question since it doesn't provide any detailed info at all. If you refer to an Oak who is using Penitence onto an enemy Demigod which is outside of his melee range, then it is technically not a bug. The penitence order overrides all previous orders and thus the Oak will auto-attack any enemy unit that is in Melee range, after executing penitence. Thus, Oak will not attack the Demigod that you targeted with penitence. However, after v1.2 may be this shouldn't happen if you had an attack order on the same Demigod before executing penitence, depending on how Sorian implemented the target reminding feature.

December 4, 2009 2:51:15 PM from Stardock Forums Stardock Forums

I'm happy to replace those questions with a replacement question.  What I'd rather not do is try to reword all of the posts to trim them down, etc.  If you, or anyone, would provide me with exactly what should replace a question, I will post it.  If I've just murdered one of your questions because I reworded it, please point that out, but just ask if I can replace BLANK with BLANK.

I'll try to get this thread updated today or tomorrow though.  Thanks!

December 4, 2009 3:55:08 PM from Demigod Forums Demigod Forums

Well, to be honest, in my opinion such questions should be removed generally. There is no new, interesting or important information we could possibly get from those questions other than "We will look into it (or let GPG look into it)" or "It will be fixed in the next patch". I realize that some people just want to have some confirmation that those issues will in fact be looked into, but still. I think questions about bugs should be consolidated into one question like

"There are still a lot of issues reported in the Demigod Problem Reports forum, yet there are no replies from Stardock or GPG in most cases. Will those things still be looked into?"

or something that effect.

Alternatively or additionally:

"What is the best way to report bugs? Currently we have the Demigod Problem Reports forum, [email protected], the GPG forum and also one bug list thread for example, however it seems that information about bugs doesn't always reach Stardock and/or GPG."

December 4, 2009 5:44:54 PM from Demigod Forums Demigod Forums

Quoting Spooky__,


"What is the best way to report bugs? Currently we have the Demigod Problem Reports forum, [email protected], the GPG forum and also one bug list thread for example, however it seems that information about bugs doesn't always reach Stardock and/or GPG."

This is probably the best way to approach it. It seems that Kryo's Buglist post, GPG's patch concerns, Frogboy's bug list, and SD Support are on completely different pages.

December 4, 2009 7:54:59 PM from Demigod Forums Demigod Forums

In the Rollover Ally Info Mod, we can see the opponents gold. Apparently, this information is passed through somehow. Is this bug that SD already knows about?

 

December 4, 2009 10:37:34 PM from Demigod Forums Demigod Forums

Will the incorporation of mods into the official game make it easier or faster to get bug fixes if the mod already exists for them?

December 5, 2009 6:33:07 AM from Demigod Forums Demigod Forums

1. Is GPG planning to further balance the Demigods? As it is now only half of the demigods are really competative in the long run, for example Oak and UB. Others, such as Reg can never be as good.

December 6, 2009 4:53:07 PM from Demigod Forums Demigod Forums

Quoting Esuzu,
1. Is GPG planning to further balance the Demigods? As it is now only half of the demigods are really competative in the long run, for example Oak and UB. Others, such as Reg can never be as good.

"Is GPG planning to further balance the Demigods?" is the only worthwhile part of this. The other part is opinion, if not wrong.

December 6, 2009 7:16:19 PM from Demigod Forums Demigod Forums

Is GPG planning to implement new team-oriented systems ?

Thread related : https://forums.demigodthegame.com/369490

December 6, 2009 7:38:19 PM from Demigod Forums Demigod Forums

updated

December 6, 2009 8:30:17 PM from Demigod Forums Demigod Forums

Are there any plans to revamp/improve the pathing in the game? Minions are not the only problem. If I tell my Demi to go to a flag from base without giving directions along the way, he will get stuck on objects along the way, though not to the same degree as minions (especially the ones that decide they would rather live in the Citadel than fight).

December 6, 2009 11:52:45 PM from Demigod Forums Demigod Forums

minions (especially the ones that decide they would rather live in the Citadel than fight)
Beautiful view on waterfalls and ancient ruins , 3 bedrooms, 2 arcane chambers, mana pool, health crystal and exclusive shops in walking distance. Rare artifacts and artwork right around the corner, at least 2 portals to summon your minions, state of the art security systems and 5 resurrection chambers.

Our team of experienced crafters can also provide improved mining equipment, weapons and armor. Expert siege specialists for tower maintanance and repairs available. Private security contractor provides veteran reinforcements from minotaurs to giants at reasonable rates.

Who wouldn't want to move in right away? 

December 11, 2009 5:49:54 PM from Demigod Forums Demigod Forums

Bump

December 14, 2009 3:18:26 PM from Demigod Forums Demigod Forums

updated

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