Senda still has the attack bug, i've noticed it with pounce. Also, my UB stucked again on Prison, pinned to an invisible spot on the ground, stutter there until i click again to move. Played only two SP matches, ~2 minutes eatch. It's not that hard to encounter these bugs, i really don't understand why the people from GPG don't know about them in Q&A.
The spike problem is stil there, even in 3v3 matches, at least for me. And the bandwidth for a 4v4 match it's the same as before.
The AI seems a little bit more cautious about enemy towers, but he is still very easy to kill.
The auto-attack prioritizing over the move command is still there and this is a major annoyance.
At least the Wand of Speed is fixed, you don't pause anymore when you cast it. But if i click on somebody to auto-attack, and he runs from you, but he is faster than you so you activate Wand of Speed, it doesn't continue to chase him until you click again on him.
And for a strange reason, it's harder to connect then before (and i was not having any troubles at all connecting). I might be wrong though, as i've only tried a couple of times tonight.
Anyway, personally i'm very disappointed about this, it's seems this game is beyond fixable. You can't sell a broken game (with connection issues and gameplay bugs) and with missing basic mp features. Even if all of this will be fixed some day, by some miracle, it will be too late, the damage has allready be done. Imo, it's allready late; look on any gaming news site that has a comments section, and you will see that when some DG news appears, almost all of the comments are something like "fun game, but very broken". I really can't recommend it to any of my friends, with connection problems, in-game bugs that are very frustrating (if there is one good excuse to rage quit is when you die because of a attack/move bug) and the total lack of basic matchmaking with friends and other stuff.
I'm sorry, but i've lost 99% of my hope in this game to be successful and playable. I'm so disappointed, not for the 40$, but for game itself, because of it's missed potential...