Sedna's pounce needs to be nerfed. it does way to much DAM + a stun at level 1.
Oak - 200 dam + interupt at level 1
Sedna - 400dam + stun at level 1
Rook - 200 dam + stun at level 1 (bolling ball)
lord - 200 dam and heals him for 200 dam at level 1.
Any one else see the problem with her 1 ability almost insta killing people at level 1??
sedna's pounce at max level hits harder then flames fire ball at max level
Penitence - Ranged 200 damage + interrupt + slow + damage increase from everything
Pounce - 400 damage + interrupt
Boulder Roll - Ranged 200 damage + Stun (At level 5)
Hammerslam - 500 damage AoE at target area + 100 damage larger AoE
Bite - 250 damage + 250 heal + slow + armor reduction
Fireball - Ranged 300 damage (1050 at level 10, 1350 at level 15, vs Pounce at 1000)
Rain of Ice - Ranged AoE 200 damage
Spit - Ranged 50 damage + 450 DoT
Mine - Ranged 300 damage, up to six active at a time
Snipe - Long ranged 250 damage + damage over range
Ground Spikes - AoE 250 damage + Armor reduction
I had sedna pounce almost insta kill me, by hitting me for 4k dam, wile she was healing her team, creeps and her self all at the time time.
I was playing oak with the 10k chect pice and the -25% melee damage taken shield form the flag shop. So. lets add back in the 25% that was a hit for about 5k damage. not including i had 6k hp. little fuckin insain.
Pounce for 4K damage? No. Not possible. Does 1K at max level. It is possible that multiple crit chances stacked, but that's just pure luck and item build. Very expensive item build, too.
Would also like to point out that oaks attacks (forget the name its some thing lik repentence) the % slow + the % damage increase Do not work. tested it and it does not work.
This is just wrong. It works fine.
ITs not pounces damage itself that is rediculous. Its the cooldown ON pounce that is rediculous. There is NO possible way to escape a Sedna with a teleport out even after the first bite, because she will get a second pounce in right before and interrupt you and your dead.
Not possible. Pounce CD is seven seconds, teleport cast is only three seconds. Even with cooldown reduction, it doesn't get that low.