I love the concept of adding a traditional "Merlin" style wizard, but I don't think the abilities you have listed seem to mesh well with that concept. It seems like you have two different Demigods in mind. I think the Totem/Charm Beast abilities mesh better with a more Nature/Druid archtype.
I would rather see a General Demigod of the Wizard archtype to have lumbering golems as his minions. Perhaps he summons less compaired to other generals, but they are much more powerful on their own.
Spell: Immunity. Makes friendly demigods immune from attacks for 2,3,4 seconds (depending on level).
I also agree with previous posters that this abilitiy is too much like the Shields already used by other Demigods like Oak and the QoT. I would rather see diversity promoted and have this new Demigod given a different support ability. (Invisability, Teleport/Blink, Mana Sphion, etc.)
1. Magic Missile. Sends 1,2,4,8 magic missles (depending on level) at a target area that does area damage.
I like the idea of a classic Magic Missle ability. A type of "arcane" magic to differer from the classic fire and ice damage already taken by the Torch Bearer. I'm not sure I like the idea of Magic missle being an AoE type effect. Perhaps it would be better if it was a single target effect. But to make it different from Fireball, I'm not sure. Perhaps if the Damage was higher but the AoE effect was very localized. Something that required more aim to pull off I guess, much like Boulder Throw. When I think of a classic Wizard style General Demigod, I'm thinking he should play like the Torch Bearer's counterpart. The Torch Bearer has many great AoE spells and is an Assassin. Perhaps this Wizard shoudl have some great single target spells and is a General.
Ability 6. Magic Armor. Provides 400, 800, 1200, 1600 armor depending on level.
Ability 7. Melee Combat. Base melee damage with staff adds 5 times level, 10 times level, 20 times level.
Are these passive buffs? Like for a melee based Wizard? Sounds ok for a diverse build, but personally I don't know if I like it. It could work though.
Ability 8. Money Purse. Provides 2, 4, 8 more gold per second to that player.
I like the idea, but balance would be tricky. An ability that helps your citadel and your gear more by sacrificing levels for other direct abilities would be very interesting. I would just change the name. Money Purse is just kinda...meh.
Overall, I like the archtype, but save the Totems and Beast charming for another Demigod class.
We've got a 2 to 6 ration of females to males so far. Only Sedna and the Queen of Thorns are in.
Eh, I could care less. I'm a guy and I always had a thing about prentending I'm a woman in a video game. I'd rather have more male or asexual Demigods