Chaosbrynn, no I don't get stomped by "attribute build" players even somewhat regularly. I can count the amount of attribute-stacking players I've come across on one hand, so in my personal experience it's not that popular to begin with, which I can understand. Please don't insinuate my opinions on 'EA' are similar to those who denounce global warming - its inflammatory and insulting.
I never made a claim the build is effective or ineffective, but in fact stated there's too little evidence to prove one way or the other. I'm stating a fear that were it effective enough it could become a cookie cutter RG or UB build which would have strengths that outweigh its required intelligence to implement. I'm not trying to attack your style of play, or was even addressing you where I didn't explicitely do so. Players will always find a way to play a game relative to the resistance found and enjoyment granted.
The point of this thread wasn't to convince people not to use attributes, I thought, but to discuss how useful they are. My comments were more towards the devs and those selfless data farmers than joe-shmoe players like myself, because without data all we have is conjecture -- and that is exactly why I'm not attempting to draw any hard conclusions.
MasterSlone, your opinion seems to be it's a good newbstomp build, or for games where you expect it to be dragged out past 40 minutes. One could argue if you take the build you'd hamper your team from sealing the deal before 40 minutes, though, making it possibly an even less appealing build if your theory's right, but when playing alongside an Oak or Sedna, why isn't having a DPS machine a bad thing? This is sort of apples n oranges, but rogues are partied with in WoW all the time specifically because their DPS output apologizes for their lack of party-oriented abilities. Could this build's implementation not be fully fleshed out?
I had come across a UB player who semeed to be stacking Attributes as well as damage gear and life steal. I was higher level than he, had spent more gold than he (mostly on mana and defense) and had specced my Sedna for heals, silence and pounce. Even after what active abilities he had were silenced, I was unable, even with spamming full lvl pounce to deal damage that significantly outpace the life he was stealing from me. I wasn't in fear of getting killed since I had tons of mana to heal myself with and he had no way of denying me the ability to do so, but he had essentially turned a very strong offense into a defense. I never had had such a hard time killing someone whom I had previously been batting around for the majority of the match.
One could argue I didn't have enough attack power, but my high defense would have also reduced his effective damage and, thus, his effective life steal in the same manner, wouldn't it? This very well could be more of a problem with lifesteal! I don't mean to draw conclusions but that particular fight has stuck in my head, where I felt by all means I should've beaten this guy but instead stalemated.