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Stardock Talks Star Control, Master of Orion Sequels

By on November 18, 2008 1:34:12 AM from GalCiv II Forums GalCiv II ForumsExternal Link

 

Well that's certainly interesting.

 

 

I know Brad had at one stated an admiration for the Master of Orion series, but I didn't realized he'd actually pitched making a sequel to Atari.  A pity that they don't appear to have ever responded to his offer. 

 

EDIT:  Changed the link to the full article. 

 

 

 

+9 Karma | 30 Replies
November 18, 2008 1:52:43 AM from Elemental Forums Elemental Forums

Given the conditions Atari wanted for a MoM license the results for MoO are not unexpected.

November 18, 2008 2:12:31 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Hehe, Star Control 3 was one of the few games I returned immediately, the next day.  I stood in the store arguing with the manager that it was garbage until they finally gave me a store credit to buy something else.

MoO3 I was too depressed to return...I think I just gave it to someone.

 

 

I still marvel that no one has built a true sequel to MoO 2.  The closest thing to it is Galciv2, which has its own unique style and is different.  I actually play MoO 2 every now and then.  But it doesn't run real well in either DosBox or in XP.

If anyone can pull it off a sequal, Stardock can.  I love this little company like I loved Blizzard when it was a little company that I kept my eye on.  Yeah, I know...I'm getting old.

 

 

November 18, 2008 6:10:43 AM from GalCiv II Forums GalCiv II Forums

Well, after getting MoO3 modded to no end, it was quite playable.

But let's face it: After the desasters that were MoO3 and Temple of Elemental Evil I would hardly be willing to buy a game published by Atari. Same with Ubi after the new version Pools of Radiance.

If I could be sure that SD would not be leashed by the publisher and made to release a buggy piece of mess just to keep a release date I guess I would probably reconsider though.

 

November 18, 2008 7:38:34 AM from Elemental Forums Elemental Forums

If I could be sure that SD would not be leashed by the publisher and made to release a buggy piece of mess just to keep a release date I guess I would probably reconsider though.

 

I would guess StarDock (that is, Brad Wardell) would only be willing to make a MoO3 or StarControl3 (the others don't count) if they would get total controll over the licence. (Which seems to be what prevented them from making MoM2 since Atari didn't want to give those licences up.

November 18, 2008 9:18:14 AM from GalCiv II Forums GalCiv II Forums

Yeah, good point. But once again we would have to face the harsh reality then, that Atari would NEVER give up either of those license either.

However, considering the potential design of Elemental: War of Magic, I'm pretty optimistic that it might make MoM rest in peace.

November 18, 2008 11:27:26 AM from Elemental Forums Elemental Forums

I have faith in Stardock, I just don't have faith in Atari. Too bad they can't update Mail Order Monsters and Archon as well!

November 18, 2008 3:33:36 PM from Demigod Forums Demigod Forums

(Which seems to be what prevented them from making MoM2 since Atari didn't want to give those licences up.

 

What happened was, they had a perfectly workable deal, but the Atari lawyers killed it by insisting that any and all work done by SD on the project would be the property of Atari.

 

So... if they built a new engine for it, then Atari would own the engine, not just the game built on it.  If they used an existing engine.... they could loose the rights to that engine!  See where this is a slight problem?

November 18, 2008 4:38:09 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Quoting Ron Lugge,
What happened was, they had a perfectly workable deal, but the Atari lawyers killed it by insisting that any and all work done by SD on the project would be the property of Atari.

We are soooo lucky to have elite forum users who possess the inside info on what's happening in gaming-business meetings. 

November 18, 2008 5:38:31 PM from Demigod Forums Demigod Forums

We are soooo lucky to have elite forum users who possess the inside info on what's happening in gaming-business meetings.

 

That isn't inside info -- Brad talked about it in a forum post or inteview somewhere.

 

What you have is elite forum users who do their homework

November 18, 2008 6:05:42 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Personally, I do not want to see a (true) Master of Orion 2 sequel. MoO 2 have a special place in my heart, but I want it to remain in that place, I want it to remain a sweet memory.

Besides, the game is like 10 years old now, its like two (game) generations ago. I don't want Stardock to pull a necromancy stunt and revive MoO from the dead. I dont want to play a zombie game that will always drag along some cherished but outdated feature/detail.

No, I want Stardock and all game companies to make NEW games. To push the genre in new directions, even if they fail, but I still want them to try.

In short, I want something new. Not a remake.

November 18, 2008 7:34:59 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Well...I think modernizing a cherished game and adding to it is not necessarily a bad thing, as long as you don't destroy it along the way, ala MoO3. 

For how old it is, MoO2 is still a good strategy game to this day, it just doesn't play that well on my XP system.  I would certainly check out a MoO4 that played with the same system but added more content, better graphics, and solid Multiplayer.

You might check out Sword of the Stars (and GalCiv II, if you haven't played that) for a different style game.

November 19, 2008 2:27:39 AM from GalCiv II Forums GalCiv II Forums

Incidentally, it turns out that wasn't the entire article.  Here's the whole thing:  

 

Stardock's recently-announced Elemental: War of Magic is the developer's own internal creation -- but it's no secret that the Michigan-based company originally intended to secure the sequel rights to Microprose's 1995 game Master of Magic.

As it turns out, that's not the only lapsed property the Stardock team dreams of getting its hands on -- and not the only one currently owned by Atari, for that matter.

"I actually pitched Atari on a whole idea for a true successor to Star Control," CEO Brad Wardell tells Gamasutra, noting that the game would follow original series developer Toys for Bob's Star Control II rather than the Legend Entertainment-developed Star Control 3 ("We just pretend that never happened," the CEO says of that release).

The exploration-driven space strategy game is said to have influenced Stardock's Galactic Civilizations series as well as Ironclad Games' Sins of a Solar Empire, also published by Stardock.

Novato, California-based Toys for Bob has actually floated the idea of making its own Star Control II sequel, with co-creator Paul Reiche III indicating he has tossed potential design ideas around, but with the company now owned by publisher Activision the proposal seems to be stuck in limbo.

Wardell also mentioned Simtex's Master of Orion as a franchise he would like to see Stardock continue. Like Star Control, its third entry was developed by a different studio -- in this case, Quicksilver Software -- and was not as well-regarded as the original games.

"We'd like to do a Master of Orion 4," said Wardell, noting that those rights are owned by Atari as well. "It would be an updated Master of Orion 2. There would be more to it, but that would be the basis of it."

He took the opportunity to deliver some stern words to those entrusted with a series they did not create: "If you're making a game that ends with '3,' or Something: The Sequel, it should be similar to the original game," he claimed.

Wardell noted: "Don't go off and say, 'I have my own artistic vision.' Okay, good -- so call it something else. Don't ride the coattails of the people who came before you to launch your own artistic vision."

And Elemental, influenced by Master of Magic but not officially based on it, is not the first time Stardock has developed its own property inspired by a best-case hypothetical scenario.

"I would never have done those Galactic Civilizations games in the first place if someone had made a Civilization-in-space game," Wardell laughed. "If [Sid Meier's] Alpha Centauri had been in space [rather than on another] planet, I never would have made it."

The CEO told Gamasutra that Stardock is building up a second full internal development team, and is tossing around various project ideas. "We'd like to do a roleplaying game too," he said, pointing to BioWare classics like Baldur's Gate II and Knights of the Old Republic as examples of the route he would like to take.

It would be "the same style of isometric gameplay -- not first person -- where I have a party that I'm interacting with," he explained, even calling out a specific Baldur's Gate II character.

"I think there are a lot of people who want that. They want to have a party again. They want to have a Minsc-type character in there. You can't have that interesting banter if it's just one guy running around."

"Someone's going to have to do it," he said, tossing out the idea of Demigod collaborator Gas Powered Games as a theoretical example. "If it's not another studio, it's got to be Stardock."

November 19, 2008 2:38:17 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

I've never had the chance to play either, but they do seem quite beloved.

What you have is elite forum users who do their homework
It's so nice to have forum members that do their homework so that the rest of us don't have to. 

 

November 19, 2008 8:56:28 AM from GalCiv II Forums GalCiv II Forums

OH YEAH! Baldur's Gate like games. GIMME, GIMME, GIME...!!!

November 19, 2008 12:15:48 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

It's so nice to have forum members that do their homework so that the rest of us don't have to.

 

Shucks, tweren't not'in...   

 

Besides, I exagerated, I just read the forums and talk to people.  A lot.

 

OH YEAH! Baldur's Gate like games. GIMME, GIMME, GIME...!!!

 

The thought of a modern day BG2 has raised a similar reaction in me, but you need to be more controlled.

November 19, 2008 12:16:37 PM from Elemental Forums Elemental Forums

Quoting Star Adder,
OH YEAH! Baldur's Gate like games. GIMME, GIMME, GIME...!!!

Dragon Age . . . ?

 

November 19, 2008 12:23:52 PM from Demigod Forums Demigod Forums

Last I checked, it wasn't a party based game...  maybe I misread something, though.

November 19, 2008 2:24:51 PM from Elemental Forums Elemental Forums

Quoting Ron Lugge,
Last I checked, it wasn't a party based game...  maybe I misread something, though.

You control the entire party. Four people, I believe.

November 19, 2008 3:45:34 PM from GalCiv II Forums GalCiv II Forums

The idea of Stardock releasing something from the MoO series... omg, I could just drool.

November 19, 2008 7:49:44 PM from GalCiv II Forums GalCiv II Forums

MOO III had some really nice features, both eye candy and not, that I really liked - but

A: they lost something along the way - the species became 'dry' somehow, without the personality they had in MOO II (I never played MOO I/Starlords). For some reason I don't quite understand, I had the issue with Civ III too - loved Civ I and II, enjoyed Civ IV, Civ III didn't quite work somehow.

B: it was buggy in constantly irritating ways. Not necessarily the worst bugs in the world, but stuff that got on your nerves - finding out a defense didn't work right, a constant this and that kinda thing.

Temple of Elemental Evil I enjoyed right till, for some reason, My PC would go to a slow crawl fighting the Balrog. Since I was typically losing anyway, that was a bit of a problem for me - {G}.

Now the RPG I want to try at some point is Planescape - I'm kinda hoping it comes out on that 'old game' site at some point. That and if I could get ahold of the Baldur's Gate and Baldur's Gate II expansions I could be tempted to give them a run through again. I still consider Baldur's Gate the the best computer RPG where it *felt* like you were in a campaign and could actually do something the DM might not be prepared for - illusory of course, but a knack that even Neverwinter Nights never quite matched - {G}.

Mmmm Nethack!

Jonnan

November 20, 2008 12:05:17 AM from GalCiv II Forums GalCiv II Forums

In short, I want something new. Not a remake.

Good point.

November 20, 2008 12:21:18 AM from GalCiv II Forums GalCiv II Forums

That and if I could get ahold of the Baldur's Gate and Baldur's Gate II expansions I could be tempted to give them a run through again.

ebay is your friend.  Seriously, I got both games and expansions for $20 as a bundle, if I remember properly.

November 20, 2008 1:27:17 AM from Elemental Forums Elemental Forums

If MOO is off the table I would settle for a sequal to Nexus: The Jupiter Incident.

November 20, 2008 2:10:50 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Star Empires IV is very good, I also enjoyed Sword of the Stars.  The former is far more like MoO2.   Sword of the Stars brought a few new ideas to the genre and it that "just one more turn" special medicine that kept making me miss my bed time.

 

November 20, 2008 3:39:46 AM from GalCiv II Forums GalCiv II Forums

Quoting garion333,

Dragon Age . . . ?

As much as I like Bioware for the quality games they produce, it most probably comes with an infestation of DDRM thanks to EA. So that's a no-go.

 

The thought of a modern day BG2 has raised a similar reaction in me, but you need to be more controlled.

Yeah, like Master Yoda said:"Control, Control... you must learn control!"

But HEY! I'm no Jedi learner so I can freak out all I want about the idea!

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