Nov 13, 2009 |
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Let Talk about Weapons |
landisaurus |
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man, somebody mentions "weapons" and you're there! |
Apr 30, 2009 |
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SoaSE: Escalation - A combat expansion (now with a story!) |
Azrak_Navarion |
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Awesome storywriter |
Apr 17, 2009 |
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SoaSE: Escalation - A combat expansion (now with a story!) |
guywhoyoudontno |
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i just realized u dont hav any karma, and u hav an amazing story. that should be remedied. |
Apr 06, 2009 |
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SoaSE: Escalation - A combat expansion (now with a story!) |
chimpspanner |
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Great story telling! :) |
Apr 05, 2009 |
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SoaSE: Escalation - A combat expansion (now with a story!) |
Shadow_of_Light |
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cuase i love those descriptions, like coming from a written book... |
Apr 04, 2009 |
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Star Wars Rebellion |
Hawawaa |
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Thanks! |
Feb 15, 2009 |
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The mechanics of warfare: Weapons |
landisaurus |
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good effort |
Feb 11, 2009 |
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The mechanics of warfare: Weapons |
landisaurus |
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this much work requires extra karma |
Feb 10, 2009 |
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The mechanics of warfare: Weapons |
landisaurus |
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I like all this work on the repeating crossbow/bolt thrower. |
Feb 06, 2009 |
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The mechanics of warfare: Weapons |
GW Swicord |
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Humility about mad MS Paint skills |
Feb 05, 2009 |
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The mechanics of warfare: Weapons |
landisaurus |
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for the well thought out post |
Feb 05, 2009 |
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The mechanics of warfare: Weapons |
landisaurus |
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'cause its got 2 bears in that army |
Jan 26, 2009 |
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We have a topic!: Elevation and Flight |
GW Swicord |
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Picture worth at least 1k words + a half-K of good words about the pic! |
Jan 26, 2009 |
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We have a topic!: Elevation and Flight |
landisaurus |
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great 2D mock-up. I can only assume you created that just now, and its pretty good. |
Jan 25, 2009 |
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We have a topic!: Elevation and Flight |
Kuloth |
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Good post on elevation and flight, dead right on all counts |
Jan 15, 2009 |
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Should the game have 'natural' diseases? |
Luckmann |
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Dammit, I was just going to say that! |
Jan 06, 2009 |
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Pre-Ordered and in it for the Long Haul: Sound Off |
landisaurus |
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+1 for joining the club |
Jan 03, 2009 |
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Any of you guys play Dwarf Fortress? |
morfyou |
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dwarf fortress
|
Jan 01, 2009 |
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Wonder Building |
GW Swicord |
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Really liked SMAC, and like a good crit even more. |
Dec 26, 2008 |
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Elemental Physics part 2 |
Luckmann |
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\o/ :D |
Dec 25, 2008 |
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Has Anyone played Mass Effect and What did you think? |
Teal |
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:) Thank you!! |
Dec 25, 2008 |
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Seperate mount attacks in combat |
landisaurus |
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Tamren does put a lot of thought into his responces. He knows what he is talking about, even if I'm not entirely sure what his main point is. |
Dec 17, 2008 |
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Death Magic |
Luckmann |
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Thank you. :p |
Dec 13, 2008 |
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Seperate mount attacks in combat |
pigeonpigeon |
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It's been fun bouncing ideas back and forth with you! You've come up with some really creative ones, even if I wouldn't want to see most of them in the final game ;) |
Dec 11, 2008 |
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Revising the Bill of Rights? |
jadedempath |
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Aptly responded to a valid concern, and resolved it. |
Dec 06, 2008 |
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The mechanics of warfare: Weapons |
Jonny5446 |
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Great thread which you clearly put a lot of work into! :) |
Dec 05, 2008 |
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The mechanics of warfare: Weapons |
GW Swicord |
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"very broad discussion among people who don't agree with each other on everything" is indeed just what we need more of. |
Nov 23, 2008 |
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Why announce so early? |
Luckmann |
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It seemed to escape everyone else, so I suppose it's worth some karma. ;) |
Nov 17, 2008 |
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The mechanics of warfare: Weapons |
pigeonpigeon |
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making a funny |
Nov 17, 2008 |
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The mechanics of warfare: Weapons |
Luckmann |
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SHOOT THE HORSE! |
Nov 17, 2008 |
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The mechanics of warfare: Weapons |
Ron Lugge |
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"Also for future reference, "can longbowmen defeat mounted knights wearing plate armour, yes or no?" is a trick question. The answer is shoot the horse." Brilliant! |
Nov 14, 2008 |
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The mechanics of warfare: Weapons |
vieuxchat |
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Awesome work and reading was really a pleasure |
Nov 13, 2008 |
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The mechanics of warfare: Weapons |
Spartan |
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Great stuff! |
Nov 11, 2008 |
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The mechanics of warfare: Weapons |
keithLamothe |
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He is valiantly attempting to hold an intelligent discussion on rather complicated ideas while still holding the goal of the result being simple to understand for the player. |