Impulse Version: 1.0.48
Demigod EXE version: 1.00.0093
After a long night of connection server moving around along with a new ingame connection client, we are happy to release the day 2 update.
Change log:
+ Connection dialog now allows the host to eject players trying to connect.
+ New NAT Connection Server now isolated so not affected by general server load resulting in much faster, better connectivity.
+ Eliminated check for update on launching the game
+ CVP calls asynchronous (a server hicup on our side is a lot less likely to cause users to be disconnected)
Notes:
This isn’t a silver bullet. This is basically what Demigod would have been like on day 0 (minus the eject button) if the connection server wasn’t getting pounded.
That said, we’ve noticed some issues that you should be aware of that we plan to iron out this week including:
1. Because connections happen much faster in custom games, you can occasionally end up with players in the lobby that aren’t truly connected to everyone. Their ping will be yellow (or 0). The host will need to eject one of those players and have them rejoin.
2. This update does nothing for users who are behind a firewall or router that has ports locked. See https://forums.demigodthegame.com/345345 for tips in that area.
3. Obviously this is an update that we would normally want to run through a 2 or 3 limited beta since major surgery was done to the servers to reduce their load. But we felt strongly that we needed to get a release out that showed improvement for most people. We expect to release another update in the next few days once we can see the effect of the connection server in conditions we consider normal.
Good luck!