Your post makes me more sad than the original I first quoted. If playing chess, and not being able to out think your opponent is a punishing bore, then you and I will never agree on the subject. I understand that it's not a game many people enjoy, but I still find it incredibly sad.
Considering how sad you said you were before, you have to be depressed now
To me, there is nothing more fun than having beat my opponent with my mind alone. It wasn't because I have more actions per minute, own a more expensive mouse with better dpi control, have 3 monitors set it in eyefinity for the best possible FOV and visuals, or because my wargear is better than theirs. I beat them because I was able to out think them and capitalize on their mistakes, and that is fun thinking.
No timelimit?
No guessing on what they will do (like in DoW II) and counter their possible new unit?
Nothing to do with reaction? Like attacking in one part of the map and simultaneously on another part of the map, attacking one of their vehicles with a meltabomb which will succed since the opponents attention was on your first attack?
As far as Baldur's Gate II is, It's not a question of being intelligent, as anyone who is capable of playing any other game is also capable of understanding and playing it. The(My) issue is that not having (or willing to have) the mental capacity to learn complicated games is unfortunate. Those who do not are only cheating themselves of the enjoyment a good, deep game can offer. More so, wanting to simplify games to the lowest common denominator isn't the path to a good game. Also note that popular does not equal good. McDonalds is popular, ridiculously so, but is rated the absolute worst fast food chain.
I didn't like it since one of the chars died in every goddamn fight and I didn't knew what to do about it.
I don't like simplifying either, but I believe you mean something different than I do about that. Give an example
Popular and good is quite subjective, but I agree completely that McDonalds is crap and needs to be destroyed.
As for your DoW analogy, which is a game I also enjoy btw, Imagine having 20x Wargear, and 10x Squads for that game. Imagine that if you were too chaotic or devout, your companions might turn on you instead of helping you? Imagine having decisions to make in game that affected the lives of others, and not "you have 10 minutes to save them." The losing and outfitting your companions is the same, there are just more stats and subtleties to consider. I could go on, but based on your previous statements, we are just wired too differently.
20x more wargear would just mean I'd get more free XP for selling it all. And with such a grand amount of squads it would be really chaotic. Most likely I wouldn't care as much about every squad as I do now.
With more stats, you mean like morale (how much carnage can a squad accept), stamina (how long can you run) and such things?
I believe it would clutter things and make it needlessly complicated.
And again, not liking those types of things is okay. Some people don't like complicated games, and that has nothing to do with their level of intelligence. However, dumbing down a classic game that is complicated cheapens it for those of us who enjoy a deeper game with more decisions.
We have to agree on what "dumbing down" would means. But would you say that Knights of the Old Republic is dumbed down compared to BG & ID?
Cause I like KoTOR but one of the things I like the most is that I can abort combat and run behind a wall so the enemy can't hit me
Why were you playing at 160% difficulty?
I always play at the hardest difficulty.