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Flavor Text in Fallen Enchantress

By on October 22, 2011 1:53:14 PM from JoeUser Forums JoeUser Forums

In every Stardock game ever, from 1993 on, the “flavor text” was done by whoever had a moment to throw something in there.

Often times, it meant I did it since I type 120wpm and could crank out a lot of stuff.  The GalCiv technology descriptions are notorious for this.

In War of Magic, we decided that we would keep the tongue in cheek text to a minimum which in reality just made it dry and boring.

Since we didn’t enjoy doing it and our fans really wanted to see our games start having some “soul” to them, we hired Sci-Fi writer, Dave Stern full time. He’s been with us since January and the results will be pretty obvious in Fallen Enchantress.

Screenshots:

I’m not a marketing person so these screenshot are taken by me in the debugger so keep that in mind (i.e. all graphical enhancements are turned to min for max performance in the debugger):

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So Dave would write up a lengthy story along with something short for the in-game part. We would then be inspired to come up with game mechanics around it.

For example, in WOM, the Urxen were described as “Like Trogs but less warlike but more productive”.

In FE, Dave wrote a story about the history of the Urxen and their lives under Lady Umber. This in turn allowed us to come up with some unique traits that simply didn’t exist in WOM like Wanderlust and Serpent’s pack. Wanderlust lets players have Exploration technology early and Serpent’s pack lets them recruit a special type of unit in game.

image

Goodbye…”Random” name generator

I am sure people will miss our random name generator.  Instead, Dave Stern wrote up hundreds of different names that made sense based on which faction they were for and whether they were male or female.

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The creatures of Elemental have also gotten their lore updated.

So for example, Rock Spiders are no longer described as “big tough spiders” but rather:

image

And of course NPCs now are individually described:

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Now, is all this necessary?

We think so because each game plays out very differently and these familiar creatures and characters will provide a general continuity.

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Turn 1.

A big objective is for the world to seem alive and interesting worth exploring. Each tile should mean something. Every expansion to your empire a victory. Every character important and valuable.

Will it be worth it?  That’s hard to say.  We think it’s worth it. Our primary objective with Elemental has been to create a brand-new PC fantasy strategy franchise.  We learned a lot with War of Magic and have applied those lessons to Fallen Enchantress. And one key lesson was imbuing the world with lore to bring the player to the world and make it theirs.

+86 Karma | 61 Replies
October 25, 2011 12:35:00 PM from Elemental Forums Elemental Forums
I think portraits are fine. This game is intended to be moded with additional sovereigns and it would clash that some have 2d artwork and others use portraits from the 3d models.
October 25, 2011 12:50:09 PM from Elemental Forums Elemental Forums

Will the flavor text of diplomacy exchanges be affected by race?

Example of the more polite Kingdom diplomacy text vs the brutish Empire text.

  • Mancer Sovereign: Will your Kingdom with us in an alliance against the Wraith?
  • Altairs: I accept your proposal.

-----------------------------------------------------------

  • Trog: Join us to plunder the empire of the Mancers.
  • Uxen: Yes, let us crush the Mancers and enslave its people.

Will flavor text of Diplomacy be affected by the relative strengths of the two fractions?

  • Weak Altair: Please, I ask for your help against the Wraith. If not, my people will be enslaved.
  • Strong Altair: Join us in an alliance against the Wraith. Together we can defeat them.
October 25, 2011 5:59:46 PM from Elemental Forums Elemental Forums

New dev post about portraits. 

October 26, 2011 8:17:45 AM from Elemental Forums Elemental Forums

Quoting leeboy26,



Quoting Mortenart,
reply 41

I second this..  There need to be more penalties for the best weapons and armour, or everyone will be using them.  I know that Stardock have gone some way to remedying this, and I will wait for the Beta before I make any further judgement.



Having penalties for armour other than initiative might go some way to remedy this, maybe-

Chain/plate armour- vulnerable to lightening spells +30% damage to wearer.

Leather armour- Vulnerable to rot/decomposition spells; causes -2 defence until battle end (in addition to spell effects).

Fur-trimmed armour- Gives bonus to cold resistance, fire magic does +30% to wearer.

Dragon-scale armour- Dragons get +25% damage to wearer (they don't take kindly to having their kin's skin used in this way).

 

Brilliant - this is exactly the kind of thing needed, I think..

 

 

October 26, 2011 10:21:07 AM from Stardock Forums Stardock Forums

Quoting Ben Yeoh,
Can anything also be done to give the sovereign/NPC portraits more "awesomeness"?

The flavor text is interesting and adds much to the immersion, but then when I look at the character portraits they don't measure up to the epic-ness at all. The rock spider one is okay but the sovereign/NPC portraits honestly look silly.

This has been my impression for some time actually but the contrast now between the dorky looking portraits and the high-fantasy drama of the game lore and flavor texts is starting to become too jarring.

I know using different 3D models for the hairstyle/face/eyes/clothing etc saves a bit of production time and it allows some user customization, but then if it can't be made to look decent at the end, perhaps it's better to just have a skilled concept artist paint cool looking 2D portraits instead. Something closer to the quality (not necessarily the style) of the illustrations on Magic The Gathering cards for example.

 

 

 

 

Well the art style in Elemental is not very good so unfortunatly the Heros and Soverign pictures are not going to improve because they will not change the style. But for some reason some like the style. It use to be real distracting for me in WOM because I just hate the way the game looks. But if FE turns out to have good game play then this will always trumphs ugly art styl/graphics

 

October 27, 2011 10:36:20 AM from Elemental Forums Elemental Forums

Quoting SofusBorg,
Love that Rock Spiders have higher charisma then the leaders and champions. ^^

But seriously, great work

 

Man, have you ever met a Rock Spider?  I met one at a bar a couple weeks ago... Lets just say in the morning the next day my only regret wasn't buying a set of Ginsu knives from him. Helluva salesman that spider

October 27, 2011 4:57:34 PM from Elemental Forums Elemental Forums

You need charisma when you look like that. I hate spiders. 

October 27, 2011 7:56:57 PM from Elemental Forums Elemental Forums

Remember the Rock Spider has levelled to Level 4, and the Sovereigns are only Level 1 atm.

Best regards,
Steven.

October 27, 2011 11:33:41 PM from Elemental Forums Elemental Forums

Flavor Background:

In WOM all the diplomacy appears to rake place in the same castle.

It would add to the game's flavor if the diplomacy background for some of the sovereigns was different. Perhaps the Tarthans have a meeting room of logs while the Wraiths one with iron maidens in the background.

November 1, 2011 3:23:12 PM from Elemental Forums Elemental Forums

Question - Will modders be able to write custom diplomacy text for each fraction? So that if the Mancers approach the Altairs the flavor of the response will be different from that of the Tarthans?

November 1, 2011 3:55:33 PM from Elemental Forums Elemental Forums

We can, as always, write our own flavor.

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