Ok thread got TL;DR except the first page.
I have spent alot of time with moba games, coming from dota --> demigod --> modding demigod --> currently playing LOL
If you were to work on demigod V1.5
alot of stuff on connectivity has already been said, as has map creation costs (ie too pretty for its own good).
So my wishlist apart from those 2 things would be (as a player):
(for custom games)
Remove:
Ingame stats on opposing team
Ability to see opposing teams lineup (make it blind pick)
Add:
ability to "invite friends" to your team
This would GREATLY enhance the ability to find a game. I personally left demigod due to difficulty in lobbies with getting games with friends. people would complain about a premade and imba and we would get kicked (regardless of real skill). BLIND PICK is the only way to go in a MOBA game.
(As a modder):
Auto download of mods when you join a custom game with mods enabled.
As Frogboy has already stated that V1.5 is less likely than V2.0 then my wishlist for the next game is substantially bigger.
For demigod 2 here are my recommendations:
1. Reduce the number of skills per hero -- alot of ppl complain about the limited number of heroes in demigod. Currently if you were to compare to LOL demigod actually has 40 heroes worth of skills on the 10 heroes, not everyone sees it that way. Limit the number of skills per hero and increase the number of heroes. That way team makeup will define how you fight as much as builds.
2. Substantially increase the number of purchasable items (favormod has a large number of new concepts and there were plenty more i was playing around with). Ingame items variety is VERY important imo. Item variety allows an individual to feel unique in the way that they play their hero of choice and makes for a different game every time you play.
3. Free to Play with micro transactions:
Purchasable:
Heros
Maps -- if enough can be released with the game to allow this to not segregate the community
4. Out of game customisability
Pls PLS look at LOL runes and masteries (they are not unique to LOL, they are infact present in every RPG for the last 5 years). This could be added to micro-transactions. Keep favoritems as ingame customisablity as well but make prices EQUAL for all favoritems.
5. See stuff for V1.5
Maybe some more stuff when i think about it for a while.
Cheers Exx