Here is an oldie, I used to love this to.
http://www.youtube.com/watch?v=sGIAKKsNylU&feature=related
Company's like Stardock should be buying up old great titles for future releases....Instead of trying to re-invent the wheel ...
I wish. It's too bad the companies that own the rights to most of these games just sit on them. Like Homeworld. Seirra didn't do anything with it afte Homeworld 2, and it looks like THQ is doing the same.
Or Destroy them
EA Games - Sim City (4 and societies suck)
2k Games - X-COM (Turned it into a FPS, It didn't work for Hasbro so I don't know what their smoking genre swapping again)
EA Games - Syndicate (or to them project red line another imaginative FPS)
Quicksilver - Master of orion fail, or a 3 ya thats right (another butcher job on a classic game)
EA Games - The entire Command and Conquer series
EA Games - The Ultima series, and Ultima Online went downhill due to their brilliant leadership
of course,
instead of Sim City, we have City life, City's XL which is a reasonable substitute
instead of X-com, we have UFO Afterlight, Aftershock, Aftermath (kinda more like Xcom 3,) but there is also UFO : Extraterrestrials 1 and later this year part 2.
Instead of Syndicate - well we have all of nothing, but we have hope for another uncreative run of the mill FPS from EA games.
And so on............
The problem with most the games that come out is that there is no real innovation anymore, most publishers either duplicate a past title, or take it down some other direction that is so completely different from the original concept that they loose 90% of the original fan base. They never work with the fans to give them what they actually want, where as far as "Elemental: war of magic" is concerned they took the 4x game genre improved on it, and worked with the community of fans to bring it to something we all want. I've been waiting since civilization 2 for tactical combat, but no still getting my tanks killed by spearmen, and have absolutely no control over combat what so ever. here are some examples.
Heroes of might and magic : a better way to defend your resources, the game consist's of hours of re-capturing your mines, since 1 and it hasn't changed and were on 5.
Civilization : Tactical combat, and possibly the ability much like alpha centauri to build units to your specifications.
RTS : Every RTS game has a hand full of units, you build a base, and spam build the most efficient unit to destroy your enemy, 20 years of zerg only tactics gets a little boring.
Anyway I'll rant forever if I don't shut up.