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Our Demigod task list

By on April 8, 2010 1:29:13 PM from JoeUser Forums JoeUser Forums

Frogboy

Join Date 03/2001
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Category Description
   
Animation Oak's shield effect is not visible on Oculus.
Animation Oculus sometimes gets stuck in looping damage animation when at low HP.
Animation Oculus's autoattack animations do not loop/transition smoothly.
Animation Oculus's Ball Lightnings attack animation sometimes sticks with permanent bolt from minion to target.
Animation Oculus's Chain Lightning effect sticks until his or target's death if target teleports during cast.
Animation Oculus's Lightning Blast visual effect appears on the ally who inflicts it, rather than the affected target.
Animation Queen of Thorns root attack animation sticks through bottom of map.
Audio Sedna's low quality Silence effect cause game sound to mute.
Map Minion pathing issues on Prison map.
Map Towers do not appear on Forces of Darkness side until War Rank 4.
Mechanics Ability commands do not properly override current command queue. (#8)
Mechanics Demon Assassin stops and stands after using Warp Strike (similar issues reported with Rook in eSupport).
Mechanics Rook won't Auto-attack after using an ability unless he moves first.
Mechanics Dropping HP/MP buff items reduces current HP/MP by buff amount, regardless of current amount.
Mechanics Erebus can commit suicide by own Poison Blood potion, earning kill bounty (exploit/unintended?).
Mechanics Erebus's Mist ability sometimes fails to deactivate upon exhausting all MP.
Mechanics Heart of Life/Wings of Seraphim effect stops when player receives healing (negative damage).
Mechanics Minion HP buff items only increase max, not initial HP on spawn.
Mechanics Oculus cannot auto-attack units directly under himself.
Mechanics Oculus sometimes becomes unresponsive after using Blast Off.
Mechanics Oculus's Ball Lightnings can spawn in non-traversable map areas.
Mechanics Oculus's Ball Lightnings do not benefit from minion HP buff items.
Mechanics Oculus's Brain Storm has no visual effect without Mental Agility, does not remove debuffs as per tooltip.
Mechanics Oculus's Electrocution does not stop regeneration as per tooltip.
Mechanics Player Queen of Thorns changes targets without user input while auto-attacking.
Mechanics Players can loot kill-drop potions from long range under certain circumstances. (#21)
Mechanics Sedna's Silence debuff never expires under certain circumstances.
Mechanics Shamblers stop short of max attack range when ordered to attack structures.
Mechanics Sludge Slinger fails without feedback if player is not both in range and facing target.
Mechanics Torchbearer's Fireball stops short of target and moves very slowly under certain circumstances.
Mechanics Unclean Beast Plague debuff prevents Post Mortem effect on kills.
Mechanics Using items or abilities while moving causes demigod to stop and begin auto-attacking nearby units.
Other Achievements which span multiple matches do not record progress correctly.
Other Desync or match end midway through replay (did not occur in actual match).
Other Game results include players who joined and left prior to game start.
Other In-game elapsed time does not match grace period for no stats reporting.
Other Oculus moves very slowly when selected with Ball Lightnings.
Other Ping times spike randomly for some users.
Other Ventrilo may cause crashing during load screen.
Other "Unable to create Direct3D", solved by manually changing resolution in the game.prefs (or just deleting it)
UI Demigod selection list in single tournament and achievements screens have no scrollbars.
UI Health bar scaling varies with zoom level.
UI Join/Part messages in lobby use host's localization rather than local user's.
UI Minion summoning buttons vanish/break under certain circumstances when selling Monk idols.
UI Replay interface does not update correctly on watched player death/changing watched player.
UI Rollover Data Error on tooltip of flags while being captured by enemy team in fog of war.
UI War Score display at citadel shows average of both sides, rather than owner's own score.
UI Weapon stats do not update when modal demigods change forms. (#22)
UI Mouse cursor sticking, may be related to DPI settings. (unconfirmed)

 

These are the items on our list that we???re working with GPG with to address.

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April 8, 2010 2:08:57 PM from Stardock Forums Stardock Forums

Thanks for the post!

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April 8, 2010 2:48:56 PM from Demigod Forums Demigod Forums

Looks like the uber fix mod... hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

It would save you some work to adopt what the Uberfix has in it and add the additional fixes here.

This is also an exciting post. Thanks!

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April 8, 2010 3:03:20 PM from Demigod Forums Demigod Forums

Hmmm, all it needs is a QoT boost and then I' be grateful.

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April 8, 2010 4:50:57 PM from Stardock Forums Stardock Forums

Nice to know you are still thinking of us!!!  What about an update to impulse overlay and the associated lobby/match browser with it???  Any ETA (summer-ish)???

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April 8, 2010 5:55:41 PM from Demigod Forums Demigod Forums

a few of those have been fixed in this thread / mod:  https://forums.demigodthegame.com/374315/page/8

 

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April 8, 2010 9:35:08 PM from Demigod Forums Demigod Forums

Strikethrus denote things fixed by Uberfix

Italics are things reported in Uberfix and will hopefully be released soon

Animation Oak's shield effect is not visible on Oculus.
Animation Oculus sometimes gets stuck in looping damage animation when at low HP.
Animation Oculus's autoattack animations do not loop/transition smoothly.
Animation Oculus's Ball Lightnings attack animation sometimes sticks with permanent bolt from minion to target.
Animation Oculus's Chain Lightning effect sticks until his or target's death if target teleports during cast.
Animation Oculus's Lightning Blast visual effect appears on the ally who inflicts it, rather than the affected target.
Animation Queen of Thorns root attack animation sticks through bottom of map.
Audio Sedna's low quality Silence effect cause game sound to mute.
Map Minion pathing issues on Prison map.
Map Towers do not appear on Forces of Darkness side until War Rank 4.
Mechanics Ability commands do not properly override current command queue. (#8)
Mechanics Demon Assassin stops and stands after using Warp Strike (similar issues reported with Rook in eSupport).
Mechanics Rook won't Auto-attack after using an ability unless he moves first.
Mechanics Dropping HP/MP buff items reduces current HP/MP by buff amount, regardless of current amount. 
Mechanics Erebus can commit suicide by own Poison Blood potion, earning kill bounty (exploit/unintended?).
Mechanics Erebus's Mist ability sometimes fails to deactivate upon exhausting all MP.
Mechanics Heart of Life/Wings of Seraphim effect stops when player receives healing (negative damage).
Mechanics Minion HP buff items only increase max, not initial HP on spawn.
Mechanics Oculus cannot auto-attack units directly under himself.
Mechanics Oculus sometimes becomes unresponsive after using Blast Off.
Mechanics Oculus's Ball Lightnings can spawn in non-traversable map areas.
Mechanics Oculus's Ball Lightnings do not benefit from minion HP buff items.
Mechanics Oculus's Brain Storm has no visual effect without Mental Agility, does not remove debuffs as per tooltip.
Mechanics Oculus's Electrocution does not stop regeneration as per tooltip.
Mechanics Player Queen of Thorns changes targets without user input while auto-attacking.
Mechanics Players can loot kill-drop potions from long range under certain circumstances. (#21)
Mechanics Sedna's Silence debuff never expires under certain circumstances.
Mechanics Shamblers stop short of max attack range when ordered to attack structures.
Mechanics Sludge Slinger fails without feedback if player is not both in range and facing target.
Mechanics Torchbearer's Fireball stops short of target and moves very slowly under certain circumstances.
Mechanics Unclean Beast Plague debuff prevents Post Mortem effect on kills.
Mechanics Using items or abilities while moving causes demigod to stop and begin auto-attacking nearby units.
Other Achievements which span multiple matches do not record progress correctly.
Other Desync or match end midway through replay (did not occur in actual match).
Other Game results include players who joined and left prior to game start.
Other In-game elapsed time does not match grace period for no stats reporting.
Other Oculus moves very slowly when selected with Ball Lightnings.
Other Ping times spike randomly for some users.
Other Ventrilo may cause crashing during load screen.
Other "Unable to create Direct3D", solved by manually changing resolution in the game.prefs (or just deleting it)
UI Demigod selection list in single tournament and achievements screens have no scrollbars.
UI Health bar scaling varies with zoom level.
UI Join/Part messages in lobby use host's localization rather than local user's.
UI Minion summoning buttons vanish/break under certain circumstances when selling Monk idols.
UI Replay interface does not update correctly on watched player death/changing watched player.
UI Rollover Data Error on tooltip of flags while being captured by enemy team in fog of war.
UI War Score display at citadel shows average of both sides, rather than owner's own score.
UI Weapon stats do not update when modal demigods change forms. (#22)
UI Mouse cursor sticking, may be related to DPI settings. (unconfirmed)

 

 

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April 9, 2010 12:48:31 AM from Demigod Forums Demigod Forums

Oh Frogboy, you kidder you.  We all know that Demigod is dead and that you're not actually working on anything, just read the forums! [/sarcasm]

Thanks for putting this together, it's greatly appreciated.

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April 9, 2010 1:23:26 AM from Demigod Forums Demigod Forums

Much appreciated!!

And since you know I'm just greedy.

Is there any chance user made maps/mods could be included with the game? at all?

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April 9, 2010 1:46:53 AM from Demigod Forums Demigod Forums

You read my mind, hedgie.  Thanks for looking through the list and tracking what the community has bottomed out. 

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April 9, 2010 4:59:12 AM from Demigod Forums Demigod Forums

Great news oh munificent one!

Maps/mods/new DG's aren't on the cards at the moment due to the cost I gather. Users can't generate their own content due to the expensive software needed to do this.

If anyone can think of anything that's been left off the list.......

Demon assasin floats across the map without his legs moving sometimes or is that just me?

 

(Still not bored of the game. In my opinion, finest, most enjoyable gameplay in a multiplayer strategy game, ever. That says something when you're playing Cataract over and over with a smattering of a few of the other maps. I love it when so far in, you still discover new things you didn't know about the game.

**Just a shame more people don't play it online. You send out these 75% coupon e-mail's, why not send out a promotional e-mail trying to coax more people to play it online. Single player is only like 5% of the game's appeal, something along those lines...with more creative flavour.**

If only it was more popular online to enable paid downloadable content, you would have new maps and new DG's galore, oh the joy.)

 

You should maybe remove Pantheon as well, no one plays it and new gamers may sit in the Q and not realise you are suppposed to go to custom games now to get some action....

 

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April 9, 2010 5:55:29 AM from Demigod Forums Demigod Forums

Great news, i hope demigod old players will come back. I personally found League of Legends and Heroes of Newerth boring, they are not bad, but Demigod is badass , I wish you more satisfied players.

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April 9, 2010 10:02:33 AM from Demigod Forums Demigod Forums

Hmm really dont know what to think about this one.

From one side its nice that we get some support (the more the better)

From other side none of the pressing isues have been addressed:

-Victory screen exploit

-Invalid gamestate after you capture all the flags on cataract (yes its still exists and I have personally witnessed it about week ago)

-Host exploit

-Invalid gamestate

-Lack of proper matchmaking system

-Lack of proper ranking system (current one dosnt record games correctly and its too easy to be exploited)

-Lack of proper banning/reporting procedure to deal with obvius exploiters/hackers.

-Lobby crashesh after too many people join/leave (while ago solution was posted that if you occasionaly change map lobby wont crash)

These are very very important things we could use right now. There are much more important then some missing animation of rushed out additional demigod (occulus ofcourse). Finaly those things make more and more people give up on demigod.

So bottom line is: Fix the issues I mentioned and you will have more then enough active players to make DLC or expansion pack worthwhile investment.

 

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April 9, 2010 10:24:42 AM from Demigod Forums Demigod Forums

Is the UB suicide from using Ooze a mistake?

 

I would argue it is not.  

 

The End.

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April 9, 2010 10:33:34 AM from Demigod Forums Demigod Forums

Quoting ,

Torchbearer's Fireball stops short of target and moves very slowly under certain circumstances.

I love you.

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April 9, 2010 11:21:57 AM from Demigod Forums Demigod Forums

Also stop the monks & minions getting stuck in the citadel!!!!! Grrrrrrrrr.

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April 9, 2010 11:40:34 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

-Invalid gamestate after you capture all the flags on cataract (yes its still exists and I have personally witnessed it about week ago)

Reports about that happening appeared conflicting. When I did the roundup there wasn't really substantive evidence that that couldn't have been due to the host doing things external to the game which we have no control over (to intentionally elicit a desync). However if it can be confirmed in testing (we've tested it and it did not desync) it will go on the list.

 

-Lack of proper

The list is about bugs, not about features people may feel are lacking or that should be added.

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April 9, 2010 2:32:34 PM from Demigod Forums Demigod Forums

????-???????????? ???? ???????? ?????? ???????? ??????????, ???? ???????????? ?????? ?????? ????????????????, ?? ?????????????? ?????? ???? ?????? ????????????, ?? ?????????????????? ?????????????????????? ???????????? ?????? ???????? ????????????????????????.

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April 9, 2010 3:25:07 PM from Demigod Forums Demigod Forums

Quoting kryo,

-Invalid gamestate after you capture all the flags on cataract (yes its still exists and I have personally witnessed it about week ago)

Reports about that happening appeared conflicting. When I did the roundup there wasn't really substantive evidence that that couldn't have been due to the host doing things external to the game which we have no control over (to intentionally elicit a desync). However if it can be confirmed in testing (we've tested it and it did not desync) it will go on the list.

 


-Lack of proper

The list is about bugs, not about features people may feel are lacking or that should be added.

 

It only seems to happen if the light side capture all the flags, I've never seen it happen to the dark side.

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April 9, 2010 3:27:41 PM from Demigod Forums Demigod Forums

Quoting brandon_varn,
Is the UB suicide from using Ooze a mistake?

 

I would argue it is not.  

 

The End.

Well aren't you a bitter little snowflake?

 

Edit: To be clear, the desync caused the flag cap is exploiting a flaw in the P2P system that occurs when a major event happens. This includes when a certain side hits a given warrank, or when a side caps the majority of the flags (basically, whenever the God-Announcer says something in an epic voice).

What happens, is the hacker introduces bad information into the program. When the announcer triggers, it "stumbles" on this bad info and causes a mismatch between the different players. This results in a desync. It makes sense that people would do this when they have lost complete map control because that typically means you're going to lose. Hence why the community (incorrectly) thinks that it's the games fault since it happens so "reliably".

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April 9, 2010 3:48:07 PM from Demigod Forums Demigod Forums

It only seems to happen if the light side capture all the flags

We've tested it with light capping all the flags. The game ended normally.

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April 9, 2010 3:50:24 PM from Demigod Forums Demigod Forums

no harm in brandon asking the pubs though, hedgie. 

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April 9, 2010 3:59:21 PM from Demigod Forums Demigod Forums

Quoting pacov,
no harm in brandon asking the pubs though, hedgie. 

Yes it is. It's against the rules to contradict a hedgehog. It's in the EULA no one ever reads.

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April 9, 2010 5:00:22 PM from Demigod Forums Demigod Forums

I am going to BEG for one small balance tweek to get into this list of stuff.

I would simply love to see Demon Assasin and Regulus's base speed increased to 6.3.

I don't want to turn this into a balance post because its not.

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April 9, 2010 7:12:24 PM from Demigod Forums Demigod Forums

I remember last time it happened:

3v3, We were on light side, one guy on dark side timed out, we had one enemy portal locked so I went to lock the other side when I get there my teammate start screaming that I should not cap it coz it will trigger invalid state. He did it bit late coz the flags already turned and then invalid state apeared.

Hope you guys did some proper testing with international players not just 1 or 2 lan games in your office network.

PS. game dosnt apear in my stats I cant tell you name of the guy who warned me.

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April 9, 2010 7:17:31 PM from Demigod Forums Demigod Forums

eh last time I saw it was in a private 4v4 shortly after pacov dc'd.  There was no point for a rage quit, it was barely 5 min into the game and everything was completely even.  Although it's certainly possible someone did it on purpose after his dc to make the game not count for everyone.  

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