Just my ideas to improve this mod as always
amulet of TP: reduce cooldown to 30sec
blood of fallen: remove hp/s
ironwalkers: remove HP
desperate boos: nerf hp to 250 hp (these two boots are damn too good, no need that big hp buff, they will completely make journey man threads useless)
theurgist's cap: change proc effect to increase own's hps and mps by 70% for 10 sec
narmoth's ring: nerf hp to 550 or 600 hp at most (has 2 other great survavibility passives)
doomsgrip: decrease cost to 5250 (slayer's is powerful and way cheaper)
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cit upgrades: (tower are still very weak, priests and cata eat them for breakfast)
tower HP:
- need to include armor enhancements in tooltip
- increase armor buffs to 300/600/900/1200
- increase HP to 15/30/45/60%
- increase HP/sec to 10/20/30/40
- reduce cost to 600/1200/1800/2400 (what was the reason behind jumping from 1200 to 2400 between lvl 2 & 3 before)
tower DMG:
- increase attack rate by 25/50/75/100% (it will double by lvl 4)
- add effects per level: (if its possible)
- lvl 1: tower attack chain to hit 2 targets
- lvl 2: tower attack chain to hit 4 targets
- lvl 3: tower attack chain to hit 6 targets
- lvl 4: tower attack chain to hit 8 targets
- evey next target is hit with 5-7% less damage
currency:
- new prices are not yet fixed (suggestion for new prices: 1800/2400/3000 instead of 3600)
graveyard:
- new prices are not yet fixed (suggestion for new prices: 600/1400/2400 instead of 2600)
- reduce dealth penalty duration to 20/35/50% instead of 15/30/50%
exp:
- new prices are not yet fixed (1000/2000/3000/4000)
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further suggestions:
- heart of life is now useless with its ridiculous price
- minions solution: XP idead