A few years back there was a great game called Dawnspire.
Dawnspire was quite a great game, quite similar to demigod even if you remove the reinforcements. The point is that it had a big community for an indie game with no marketing.
What dawnspire did right was that they had a very generous Trial version of the game. It included
- 4 out of 6 classes
- All maps
- Unlimited playtime
- 12 out of 13 abilities for each class
- 3 character slots
- No Guilds
So basically what they did was give you a free game!
Then once you had found out it was really nice you started to want the rest of it. those 2 other classes, guildfights and that extra ability. So I bought the game!
Being an indie game it wasnt expensive either, Silent Grove Studios (the makers of the game) also made some bucks from selling extra character slots, which I also spent money on in order to keep one of each class ready at any time.
So the point that Im trying to make. There is a really nice way to get a big community, which can then be made into actual benefit for the company by just making a really good trial.
When the demigod demo was released my hopes was that the demo would use the same servers as the normal game. allowing Demo users to fill our dwindling Retail games. When this wasnt the case, the demo activity and usefullness dropped to 0 quite fast. I barely see more then 2 people in the demo channel these days, 1 of them is me.
So my reccomendations for Demigods future!
- Remake the demo into a full game Trial.
- Allow the Trialers to play on the same servers as the rest of us
- Limit them to 4 or 6 of the demigods
- Change the stardock splashscreen at startup to one offering the trialers to "upgrade" their trial game to full game for 10 dollars or whatever is fit.
- Start releasing DLC!
Everyone tries a free game they think they may like! Even the ones that may even have tried it before but didnt like it then.
Allowing a big partion of the game to be free like this means you will get a massive community buildup. And once a community is big enough, DLC will become a major income source!
So now you can start producing DLC, sell new demigods for 2.99 dollars each and whoops you suddenly got a guy who didnt want to pay for the game, paying you not only 10 dollars to unlock the retail heroes but probably also 2.99 dollars for any new demigod you release. Demigod would become something that could produce more money for you the better you made it, Its a developers dream!
If you do this thing about a free trial Im quite sure that not only will the public think much higher of Demigod, but you may actually be able to turn it from a slowly dying game, into a game that just keeps gaining players as it gets better and better!
If this isnt done, I really dont see any way to turn the trend exept for releasing an Expansion, something I doubt will ever happen.
So just wanna end with a hypothetical scenario.
Imagine we are about 1000 players playing demigod during sometime of the weeks atm.
Releasing a free trial would (if announced well on gaming sites etc) def increase the amount by at least 5000!, that is 5000 people who will most likely spend the 15 dollars to get the full game in atleast a month, And even if they dont, they provide "cannon fodder" for the guys that actually payed! ensuing there will always be a game they can join that fits them, Meaning they are much more likely to keep playing the game, which means they will most certainly buy any DLC you release!