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Dont play Reg until you know how

and that darned invalid game state

By on December 1, 2009 10:01:49 PM from Demigod Forums Demigod Forums

2 horrible Reg partners in a row.

---

Reg's job is to annoy, to slow and to be the final nail in the coffin.

Dont tank.  Dont waste the snipe opportunity.  Dont horde money to build the ultimate machine gun pew-pew Reg.

---

I play as Oak (someone has to do the damage). Names altered to protect the lame:

---

Rag... - what the hell were you doing out there?  Oak and Reg vs TB and LE, dominate on Cat.

--no points in maim?  you should be slowing them so I can chew them up.

--poisoned blade favor item?  really, you like 5% attack speed and a low chance to significantly slow?

--why did you have 5K in gold when the replay craps out?  saving for mage slayer?  for you to find that useful you would have to have been dominating and bought all the useful citadel upgrades.  In other words, that is icing on a winners cake, not a game changer.  Think creep upgrades, think hard.

--snipe towards the end of combat to help seal the deal.  Maybe put a point into tracking so you can get a few kills after we break off...?

I could go on but your build and equipment did not have any useful skills.  No real contribution to the team.... I would have been better off with an AI.  At least with the reduced payouts it would have fed them less.  This is after the TB quit at about lvl 6.  By this time you allowed LE to too big of a head start on me so I couldnt drive him off.  Hey, cap a flag while I am engaged with LE, maybe wear down the towers.  TP in and help with some lvl 3 mines or finish with a snipe.  At least go kill some grunts to level so you can stay relevant.

-----

doco...  read some strategy guides, pass a quiz on it then try Reg again.  Oak & Reg vs LE and UB, dominate on Cat.

--same thing, where are your skills going?  no maim?  lots of early Enh Attributes?  why did you pass up useful skills?  waiting to acheive awesomeness at lvl 20?

--Reg is not a tank.  Repeat until you can find the tank on the map.

--dont buy a minor health and mana each time you go to the shop.  By the time you have visited 3 times you could have bought a permanent item to boost to anything.

--Dont just stand there, shoot a grunt, level, try to keep up.  Maybe wear down a tower, you did have a point in extended range.

--why did you buy the bonus to tower damage before buying the auto-repair?  non-existant towers dont do extra damage.  Why buy it when you did?  By then they were mostly a lost cause because LE was a minion driven wrecking ball.

--dont waste a random snipe on an UB.  You may need the mana to do something useful and he may not have noticed the damage.  Maybe if you had tracking you could say that you were planning something devastating later but without it...  you were what, hoping for his respect?

----

Reg apparently needs a 20 win minimum.

Also what is up with the constant invalid gamestate in replays?  I can hardly get them to play anymore.  Awesome feature but still buggy.

 

 

0 Karma | 29 Replies
December 1, 2009 10:23:52 PM from Demigod Forums Demigod Forums

Reg apparently needs a 20 win minimum.

He needs quite a bit more than that to be competitive. 

Also... you are getting invalid gamestates in actual replays?  Eg the game plays fine and ends, you try to view a replay and it invalid gamestates?

December 1, 2009 10:42:55 PM from Demigod Forums Demigod Forums

Is it a 1,2 replay?

December 2, 2009 5:03:42 AM from Demigod Forums Demigod Forums

Oak and Reg vs TB and LE, dominate on Cat.

How does that work?

erebus dominates reg all game (assuming reg is not fed, reg should not get a kill before level 10 or ever possible in a 2vs2)  and oak has to make it to level 12 or so to start beeting erebus and a least level 6 to 8 beat tb with the best of builds for the job, the reg tb fight depends on who you ask.

Towers should be down and portals starting to be capped well before then since reg can't block the tele out  and will loose not be able to keep erebus from taking towers. if you hug the side towers to keep them alive till about level 14 to 16 i suppose you could win but you will be behind in gold.

Reg is easly the worst demigod provided your opponant is not completely stupid (wanding into double mines mutiple times will make reg appear hes overpowered, ask a general to take the lane if mines are making it difficult, the speed decrease the worst part about a single mine though). (Queen is ok untill your enermy stalls till level 8 to 12 and then your ablites run out of steam.)

December 2, 2009 9:30:09 AM from Demigod Forums Demigod Forums

My experience is that Oak and Reg will lose to a good TB & LE most of the time unless the reg is really good and the TB is really bad lol.

Poisoned dagger isn't a bad deal, 5% increased attack speed and 20% chance to slow, that is better than the maim skill.  On average 1 of 5 auto attack shots will slow by 25% for 8 seconds.  

$5k - well that just sucks, having some citadel upgrades would be better.

 

Oak & Reg versus LE and UB?  You should've known you were going to lose that one before you entered the game lol. 

You points are valid though, and in this game against a minion LE he should've had mines.

j

December 2, 2009 9:53:32 AM from Demigod Forums Demigod Forums

Quasi-noob here, only about 30 or so games under my belt and I'm pretty Rook/Reg exclusive. I can't be sure I'm playing him right but I usually go with a build similar to this, changing it up a bit as needed.

A few things I could use some pointers on:

-When/What upgrades should I be shooting for. Which for when we're pushing, which for when we're defending? 
-Should snipe be solely a finisher or should I also use it to harass?
-Is not opting for mines a huge no-no? I see most Regulus' using them but I seem to get by. 
-Should I ever stack a few health items, especially when facing UB? Or is this a total waste of my cash.

Anyhow, please don't tear me apart  

December 2, 2009 9:53:36 AM from Demigod Forums Demigod Forums

Poisoned dagger is awesome... if only it actually worked on ranged. Melee gets 20%, ranged get a measly 13%.

December 2, 2009 12:18:45 PM from Demigod Forums Demigod Forums

If you are a noob reg that wants some help go here: https://forums.demigodthegame.com/370618, I will be more than willing to help out.

December 2, 2009 12:44:32 PM from Demigod Forums Demigod Forums

I dunno, I hate health stacked reg with mines and scope. He's not a tank, but he's a pain to kick out of a lane. (Is this what they were doing? you didn't really elaborate specific skills)

I also dunno why you are complaining about maim, that is a fail build if taken early too, who do you think Reg is? UB?  The only thing you should be focusing on chewing up are creeps as Oak. It's not your team mates job to use a weak build in order to help you get kills early on, but it is your job not cripple yourself on an enemy and loose your lane when his fresh team mate comes in.

Also, why are you expecting help early in the game? Farm your lane for max XP. If he TPs in to hold your lane for you, you are doing something wrong... leaving a lane undefended and sharing XP is always bad. If they have to 2vs1 you early, hang back a bit and heal with priests. Just make sure to get XP from your creep wave, if they insist on 2vs1 your lane for too long, good, you and your partner will outlevel them. 

What can I say in this situation, if your game plan depends on what your unfamiliar partner does, you are always going to have a problem if your tactics involve him doing what you say or think should be done. Take it like a pro, take responsibility for your own lane and then sleep well at night if they 2vs1 your partner because it's not working against you.

Don't partake in being a weak link if your partner has a bad build. Practice holding your lane in this scenario by yourself, it's a good skill to have for real games when you have a good partner.

December 2, 2009 12:50:46 PM from Demigod Forums Demigod Forums

I think we can safely discount the value of the 5% attack speed increase, so you are going for the slowing.  My problem with the poisoned dagger (20% slow proc rate?) is that it would to more useful to always have the target slowed by say 10% (3rd talent level)?  Even 5%  may have allow my spirits to catch the fleeing LE.  That would have been 2 easy kills.  If it only happened one out of 5 times, we likely could not have gotten either kill.  The lack of predictability makes it useless.  He managed to just barely outpace my minions.  Also for a Reg that wanted to tank, he would have been better off with BotF.  Or if he had learned to run instead of die, swift anklet...  You get the picture.

I dont think throwing a snipe in early when Oak was facing off with LE is a bad idea, especially if you do it at max range for max damage and right away so the snipe cooldown may have expired.  Combine that with the tracking bug so you can try for one more snipe and that may have sealed the deal.  My problem was randomly wasting mana on shooting the UB when neither he or I could follow it up with a real attack.  When I play UB, I health regen stack enough that if I did not see the shot I would not know it happened.

I think passing up mines is a mistake.  Lvl 3 mines add the slowing effect (maybe it is 4), that is worth the whole path.  TP in and help prevent a retreat.  I could have dropped a sheild if needed to keep Reg alive and proceeded to skin the UB.  LE may be able to batswarm out but that would mean he would have to go a little lighter on the mana skills...  Either way it would have been useful.

Oh, Rag...., you have big balls asking me to pay for creep upgrades while you are sitting on 5K gold.  I needed to spend my money on sigils and health potions to drive LE off.  When he had a 3 level advantage I could barely do it as long as I pumped health.  Notice when I stopped doing that we lost immediately.  LE immediatly took and capped our portal flag then bought creep upgrades.

December 2, 2009 1:32:17 PM from Demigod Forums Demigod Forums

--no points in maim? you should be slowing them so I can chew them up.

 

I heaaard that Oak doesn't have any way to slow enemies or speed himself and his allies up.

 

I also like how you yell at him for not getting maim to slow them, but complain that he got poison blade to slow them.  mmmmm

 

Dont horde money to build the ultimate machine gun pew-pew Reg

why not?  So you can horde money to build the ultimate axe swinging pew-pew Oak?

December 2, 2009 1:40:02 PM from Demigod Forums Demigod Forums

If I do an AA reg build, which is a build I do reasonably well, I always get maim early on. I play a support role, and do over 200 damage per shot at lvl 3. It's extremely effective when the other guys are stacking health, and not armor, in order to survive ability damage.

When I don't do an AA reg, I do mines/snipe/mark. It's an easier build to do, but lets the enemy stack health. It does do great DPS when you're up against DGs that are continuously using abilities. As a plus, by level 10 they can't even enter the fight without getting seriously slowed.

Now, as for the tracking bug. I get it after I get mark (lvl 6). The slow is more useful for lane pushing than killing some fleeing DG on the other side of the map. Besides, you usually have the bug to give you a second chance at a kill.

December 2, 2009 1:48:37 PM from Demigod Forums Demigod Forums

I agree with you in regards to the snipes.

I agree that passing up mines is a mistake.  I play mostly oak and even with sacrifical minions, mines are a pain in the ass. I really hate the slowing mines lol.

However, in regards to the beginning of your post... 5% attack speed isn't that much of a difference but adding cheapo gladiator gloves (or any addiitonal attack speed items) makes it 10% which is a noticeable difference.  But anyways, poisoned dagger is for the slowing properties.  However you getting $1k speed boots (or even wand) would have been more effective than him sinking in a few points into maim.  This would give you & your minions +10% movement 100% of the time as opposed to 10% reduction for 3 seconds while costing 3 skill points.  I also don't expect to kill an LE after level 5 unless im running with cloak (which is rare).

I'm not saying that the reg on your team was any good, nor am i saying that poisoned dagger was a good favor selection, just maim isn't all that effective compared to the other skills. 

j

 

December 2, 2009 2:30:59 PM from Demigod Forums Demigod Forums

Quoting RAWRRRR,

--no points in maim? you should be slowing them so I can chew them up.
 

I heaaard that Oak doesn't have any way to slow enemies or speed himself and his allies up.

 

I also like how you yell at him for not getting maim to slow them, but complain that he got poison blade to slow them.  mmmmm

 


Dont horde money to build the ultimate machine gun pew-pew Reg
why not?  So you can horde money to build the ultimate axe swinging pew-pew Oak?
Har har I see what you did there.

December 2, 2009 6:35:29 PM from Demigod Forums Demigod Forums

Quoting LORD-ORION,
(Is this what they were doing? you didn't really elaborate specific skills)


The game replay craps out about 12:30 in, right after TB quit.  At that point Reg had spent 7 points (not in order, just totals)

1 snipe
2 angelic fury
2 in range
1 mines
1 Enh Attributes

Equipment
+600 armor
Scaled helm
Nimoth armor

Second game

3 snipe
1 range
1 MotB
1 mines
2 Enh Attributes

Equipment
Scaled Helm

Also, why are you expecting help early in the game? Farm your lane for max XP. If he TPs in to hold your lane for you, you are doing something wrong... leaving a lane undefended and sharing XP is always bad. If they have to 2vs1 you early, hang back a bit and heal with priests. Just make sure to get XP from your creep wave, if they insist on 2vs1 your lane for too long, good, you and your partner will outlevel them.


I did not expect help.  I said TP in to kill not help hold the lane.

What can I say in this situation, if your game plan depends on what your unfamiliar partner does, you are always going to have a problem if your tactics involve him doing what you say or think should be done. Take it like a pro, take responsibility for your own lane and then sleep well at night if they 2vs1 your partner because it's not working against you.


Yes, no and not really.  Of course you need to be flexible and responsive, but what would you think of a LE partner that does not take bite or a UB that goes ooze and stacks mana items?  I do not see how he though he would end up being useful.  I am responsible for my lane and I enjoy holding and farming it.  You come back to this a lot, projecting?

Don't partake in being a weak link if your partner has a bad build. Practice holding your lane in this scenario by yourself, it's a good skill to have for real games when you have a good partner.


Sure, losing is a learning opportunity too, just saying 2 crappy Reg's in a row blows extra hard.

December 2, 2009 6:46:24 PM from Demigod Forums Demigod Forums

Quoting RAWRRRR,

--no points in maim? you should be slowing them so I can chew them up.
 
I heaaard that Oak doesn't have any way to slow enemies or speed himself and his allies up.


You seem to know how to play so I will assume you are messing with me but this is the internet and I am required to bite the first 3 times.

Of course I use penit but you also need to save it towards the end to prevent a TP or potion.  In which case having a Reg snipe and add the maim effect would be tremendously useful.



I also like how you yell at him for not getting maim to slow them, but complain that he got poison blade to slow them.  mmmmm


Public school education for you?  What I pointed out was that a consistent slow would be helpful, the periodic slow of the blade only serves to irritate the receiving demigod.  If poison blade always slowed them then it would be useful but if you only get one snipe opportunity (due to passing up tracking device) then it doesnt help to only slow them every 5th shot.



Dont horde money to build the ultimate machine gun pew-pew Reg
why not?  So you can horde money to build the ultimate axe swinging pew-pew Oak?


Did the big bad Oak once not buy you Currency 1?  How about spending it on Priests so I dont have to wait for Santa.  Besides (to take a swipe at Reg players) since you knew you would be hiding back at base, how about you buy me something useful? (jk)

December 2, 2009 7:06:25 PM from Demigod Forums Demigod Forums

Quoting jongalt26,
However, in regards to the beginning of your post... 5% attack speed isn't that much of a difference but adding cheapo gladiator gloves (or any addiitonal attack speed items) makes it 10% which is a noticeable difference.  But anyways, poisoned dagger is for the slowing properties.  However you getting $1k speed boots (or even wand) would have been more effective than him sinking in a few points into maim.  This would give you & your minions +10% movement 100% of the time as opposed to 10% reduction for 3 seconds while costing 3 skill points.  I also don't expect to kill an LE after level 5 unless im running with cloak (which is rare).

I'm not saying that the reg on your team was any good, nor am i saying that poisoned dagger was a good favor selection, just maim isn't all that effective compared to the other skills. 

j

Ahhh, an intelligent counterpoint to a stated opinion, what are internet debates coming to?

It comes down to where are you going with the build.  I didnt have the 1K to spend on the boots.  Early on I find that adding mana items is better for Oak to be able to spam Penit and pump out the SoF.  Later on you need to buff HP to be able to go a few rounds with LE and UB.

Is there room for speed boots.... maybe but early on generals should get monks, then I need a mana helm, then I am saving for Curr 1.  Later on you need to keep up with what the other side is doing, so it depends.  Some games I get them sometimes I cant spare the money or slot.

But really Reg probably should have at least one point in snipe early on as if he is paying attention many players will let themselves get too low in HP.  It will likely net a few easy kills and delays the leveling and gold of the enemy.  Is one point in maim too much to ask?  5% could make the difference.  Maybe it just makes the enemy play a little more conservatively, break off engagements a bit sooner because they know it is harder to run and they cant let their health drop into one-shot snipe-kill level.

What I am getting as is that one point in maim with snipe will probably pay off more than that early point in enhanced attributes that both Reg's took.

I am open to too much maim too early is bad for Reg long term, I dont play him much.  Maybe it isnt such a viable talent.  But since neither Reg accomplished anything but feeding the enemy they both could have helped me and the team by adding critically timed damage and slowing the retreating demigods.

December 2, 2009 7:53:44 PM from Demigod Forums Demigod Forums

getting enhance attributes over anything else reg has to offer except after level 15 is just stupid. I can see why you are frustrated.

December 2, 2009 10:27:50 PM from Demigod Forums Demigod Forums

Regulus usually won't be able to compete vs a UB/Oak/LE oder Sed combo. Any of these will slaughter him. In team ganks he is the prime target and dead in 3 secs. He is fun to play, but in my experience he is a liability that will get you a loss, in any close game.

Playing a good regulus isn't easy. There's so many bad Reg players especially in pantheon. I don't get why noobs like him so much. He is toast vs any form of health stacking.

December 2, 2009 10:50:23 PM from Demigod Forums Demigod Forums

Quoting ntropy,
Regulus usually won't be able to compete vs a UB/Oak/LE oder Sed combo. There's so many bad Reg players especially in pantheon. I don't get why noobs like him so much. He is toast vs any form of health stacking.

My speculation...

Because people who don't know how to play the game are easy kills for Reg, so the people using Reg who don't know any better think he is awesome. It's only wihen you understand how the game works that Reg's weakness is exposed. Then when they get raped by a mediocre life stack + intent to harm build they simply think "Oh, the guy is top 1000, no wonder I lost so badly, I just have to get better with Reg".

December 2, 2009 11:14:17 PM from Demigod Forums Demigod Forums

Quoting mercerb,



Quoting LORD-ORION,
reply 8
(Is this what they were doing? you didn't really elaborate specific skills)

The game replay craps out about 12:30 in, right after TB quit.  At that point Reg had spent 7 points (not in order, just totals)

1 snipe
2 angelic fury
2 in range
1 mines
1 Enh Attributes

Equipment
+600 armor
Scaled helm
Nimoth armor

Second game

3 snipe
1 range
1 MotB
1 mines
2 Enh Attributes

Equipment
Scaled Helm


Also, why are you expecting help early in the game? Farm your lane for max XP. If he TPs in to hold your lane for you, you are doing something wrong... leaving a lane undefended and sharing XP is always bad. If they have to 2vs1 you early, hang back a bit and heal with priests. Just make sure to get XP from your creep wave, if they insist on 2vs1 your lane for too long, good, you and your partner will outlevel them.

I did not expect help.  I said TP in to kill not help hold the lane.


What can I say in this situation, if your game plan depends on what your unfamiliar partner does, you are always going to have a problem if your tactics involve him doing what you say or think should be done. Take it like a pro, take responsibility for your own lane and then sleep well at night if they 2vs1 your partner because it's not working against you.

Yes, no and not really.  Of course you need to be flexible and responsive, but what would you think of a LE partner that does not take bite or a UB that goes ooze and stacks mana items?  I do not see how he though he would end up being useful.  I am responsible for my lane and I enjoy holding and farming it.  You come back to this a lot, projecting?


Don't partake in being a weak link if your partner has a bad build. Practice holding your lane in this scenario by yourself, it's a good skill to have for real games when you have a good partner.

Sure, losing is a learning opportunity too, just saying 2 crappy Reg's in a row blows extra hard.

Wasn't trying to get you down. Just commenting on what I interpreted in order to enhance your happiness with the situation. What I said is how I try and look at these situations when they happen to me. 

And yeah, in retrospect I was Projecting... a few games with DiesMore is enough to get anyone fuming about holding a lane and not crippling yourself every chance you get on an enemy going for kills. Normally I don't care when a bad player does these things, but damn... can you imagine if one of those Reges ran their mouth off on you with a tirade of verbal abuse for not helping them out as they do really stupid stuff with their weak ass builds?

December 3, 2009 12:06:25 AM from Demigod Forums Demigod Forums

Quoting ntropy,


Playing a good regulus isn't easy. There's so many bad Reg players especially in pantheon. I don't get why noobs like him so much. He is toast vs any form of health stacking.

Tell me about it.  I am a competent reg who plays pantheon for fun.  I dread the constant 10-30% win rate of my reg allies.  How my win rate is 60% still blows my mind sometimes.

December 3, 2009 1:29:46 AM from Demigod Forums Demigod Forums

+1

 

I'm so sick of having the "hide and snipe" reg on my team, then I'm having to buy every single upgrade, so I can't tank out front...

 

All this so reg can get 1 kill by using 30k in items, right before they tear down our citadel.

December 3, 2009 11:40:36 AM from Demigod Forums Demigod Forums

I am not down on Reg as a demi.  He has some ups and down.

I have had some awesome games with and against Reg players.  My favorite was the first time as UB, I ran into a double Reg PUG on Zikurat.  I had gotten reasonably arrogant with my health stacking so I was suprised several times with 2 Regs TP'ing in while I was working a flag or tower, hitting me with double mines and following up with a double snipe.  I started carrying a few of the quick health potions to combat the unending snipes.

Think you are safe?  Tracking bug!  They always knew where I was and how much health I had.  I think the information value of this is Reg's greatest ability.  When I play him I always take it.

December 5, 2009 12:18:55 AM from Demigod Forums Demigod Forums

Quoting nzac,

Oak and Reg vs TB and LE, dominate on Cat.
How does that work?

erebus dominates reg all game (assuming reg is not fed, reg should not get a kill before level 10 or ever possible in a 2vs2)  and oak has to make it to level 12 or so to start beeting erebus and a least level 6 to 8 beat tb with the best of builds for the job, the reg tb fight depends on who you ask.

Towers should be down and portals starting to be capped well before then since reg can't block the tele out  and will loose not be able to keep erebus from taking towers. if you hug the side towers to keep them alive till about level 14 to 16 i suppose you could win but you will be behind in gold.

Reg is easly the worst demigod provided your opponant is not completely stupid (wanding into double mines mutiple times will make reg appear hes overpowered, ask a general to take the lane if mines are making it difficult, the speed decrease the worst part about a single mine though). (Queen is ok untill your enermy stalls till level 8 to 12 and then your ablites run out of steam.)


I'd like to politely disagree. A good Reg build will probably be pulling out the most damage in late game. Erebus can easily be killed off by a good Reg. I will agree, however, that Erebus can easily abuse his minions and keep Regulus out of range.
Quoting Shmag,
Quasi-noob here, only about 30 or so games under my belt and I'm pretty Rook/Reg exclusive. I can't be sure I'm playing him right but I usually go with a build similar to this, changing it up a bit as needed.

A few things I could use some pointers on:

-When/What upgrades should I be shooting for. Which for when we're pushing, which for when we're defending? 
-Should snipe be solely a finisher or should I also use it to harass?
-Is not opting for mines a huge no-no? I see most Regulus' using them but I seem to get by. 
-Should I ever stack a few health items, especially when facing UB? Or is this a total waste of my cash.

Anyhow, please don't tear me apart  

I've been playing Regulus since the game's release, and I have to say the Angel/AA Regulus is the most underrated build. This is all according to my experience, and I'll have to admit I don't always stack up against the best players skill-wise.

Early game you should always buy the Fortify Structures and Currency Citadel Upgrades.

Snipe should be used to harass VERY RARELY. Against a General, it should probably be never. Snipe takes a pretty big chunk of your mana, and Generals can easily heal all the damage you did to them from their monks. A big mistake that I see newer players make is to harass too much, then have no mana when they actually need to use it for the kill. However, that doesn't mean that Snipe should only be used as a finisher. When you see that your ally is engaged against someone far away from you, you can Snipe the person your ally is engaged to, and the curveball you throw your allies opponent can net them a kill.

Not opting for mines is probably a mistake, but a Snipe and Angelic Fury Regulus can stack up against newer players. If your allies are totally cool with it, I would suggest going Mines and Angelic Fury. Snipe is rather overrated, and the only fans of it are the people who never play Regulus and who believes that it does 1000 damage at level 1. The thing is, eventually with the right build one auto attack can do as much as one Snipe.

I suggest going scope so that you are never in UB's kill range. I suggest Duelist's Cuirass and Slayer's Wraps. They will allow you to do the most damage. You will get no where stacking HP items. With points in scope and just plain skill, you should never be in the grasps of your opponent anyways. I know this is counter-intuitive, as almost every other character stacks HP items for maximum efficiancy.

A couple more tips:

Push towers like crazy, but run the minute you see someone coming. Regulus is the ultimate tower pusher, as towers cannot hit him if he has points in scope.

Also, I'm not a fan of Tracking Device. If you have sufficient map control, you can pretty much predict where your opponents are going to go. Tracking Device is also not going to give you enough time for an extra snipe, as the cooldown for Snipe is longer than the time it takes your target to reach the health crystal and remove the tracking device. As Erebus, I also feel the futility of Mark of the Betrayer. I will take damage for the next skill I use, but I'm probably whacking you down so I get a kill. Seems like a good trade-off for me.

December 5, 2009 10:37:10 AM from Demigod Forums Demigod Forums

The time the AF gets strong enough, your team will already have lost. The last 200 games I played I haven't seen ONE, I repeat ONE AF-Regulus that was any good what so ever. Even with Ashkandor a good UB will still rape you probably, so will an Oak. And its about 2% of the games where you'll have either artifacts or level 15 demis.

The problem the regulus has is he is squishy. If you focus on slow snare... you have low life = you are dead if you get stunned, biten, asf... if you foucs dps ... you have low life = you are dead. If you go mana you will have low life but you can atleast spam snipe and mines, which will help your team atleast in earlygame before the enemies stack health > 4000. Because early game is most important for the war score, because you cant afford locks yet... the renewal regulus can be ok to help your team push in the beginning. Also he is still viable for team ganks later, if he goes mines and hits all enemies, but you will be the primary target, so a UB/Oak on your team will really help you here.

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