..between the lack of patches and fixes
Like the patch we recieved two days ago to help deal with PUG Stomping?
by not getting any games full now because they all see pros and noobs where no are, with bugged stats and others?
the patches that introduced new bugs without solving most of the easy to fix bugs we mostly know since beta?
the one-sided play, the total lack of thought given by other players on your team
Dumb people? On the internet? STOP THE PRESS!
the one sided play due to a small community and the lack of mp-feature like teamed amtches, autoteams, matchmaking...
Get a better internet connection or play with people geographically closer to you.
has nothing todo with that!
Btw the lag is due to terrible NetCode
As you obviously have no understanding of any kind on any level of this issue, please refrain from speaking out of your ass.
you should do what you suggest as i can confirm this and i'm of this bussiness.
the low server populations
I think low sever populations might have to do with the fact that Demigod doesn't use servers.
you know what he ment. but all you seem todo is to jump on such things help you ingoring the facts
edit: some notes to the entcode discussion and p2p. what one mentioned here about p2p that the slowest connection/pc of a player is a bottleneck is only partially right. it is true on a pure p2p network.
firstly, this holds also true for server/host architecture! even if one hosts the game but one has a bad connection to the server the still suffers from it because all players have still to wait for the one to get its datatraffic, synchronization! the only advantage of a host-server system is that the chancer are higher that all players have a good connection to the server than to each other. on the downside the latency doubles.
there several ways to improve this and as it seems they have been tried. there are players proxied over other players or a server proxie not hosted by one of the players. this, if done properly, should be in most cases enough as there were plenty of game where a player hosted the whole game for 8 players with a connection worse than todays avg inet-connection (e.g. dow 1).
but the main eveidence for bad netcode is the follwoing observation:
it is often to be observed that even a 3v3 with all players from the same country, all with pings under 90, no one proxied, all with sim speed pver 5 you still get lagging and stuttering quite regualary.
i could go more deeper into details but would it make any difference?