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Three New demigod ideas!

Ub's Three new dgs!

By on October 3, 2009 7:36:04 PM from Demigod Forums Demigod ForumsExternal Link

Here i am again, and i know i just did the Fungus lord, but i will have him here at his finalized version. I also will have two brand new demigod ideas i have. Hope you enjoy!

Fungus Lord: Here he is again in his final form, all of his best abilities will be here, along with some new ones.

Light General

800 HP

1200MP

100 ARMOR

5.5 MOVE SPEED

Slow attack speed

MELEE, 125-130 DMG

Description : He is a low-health general who summons the forces of Fungi to fight alongside with him. He is very mana dependant and also quite fragile, so you will have to be careful with him. He, in contrast to his large weaknesses, is a very deadly demigod. He also has the advantage of having multiple types of minions, giving him a very broad range of possibilites.

Strenghts: Quickly Drains Health, Large array of minions.

Weaknesses: Fragile, Very mana dependant.

Appearance: He appears as about oak's height, with a mushroom cap for the top of his head. His face will be on the lower part of his mushroom cap head, he will have a slim and stretchy body, with light greenish coloring. He will have tentacle-like arms, without the suction cups, and he will have skin covered hooves for feet. I can't upload his paint image right now so this description will have to sufice.

 

 

Story: 

Far away in a deep blackish cave that lay in the massive Rudo Moutnains, A blackish fungi was rooting itself upon the moist walls, feasting on the rotting insects. It was a disgusting sight, but essential for decaying bodies to reduce the amount of carnivores in the area. Over the years the cave began to become a powerfull fungi hideout. They hid and congregated like a flock of geese preying on fish. The Fungi mixed and matched for years producing many disgusting breeds and species, but of all one block of many species became dominant. Among the fungi there, the Possesion fungi, Mental Fungus and The Acid fungi became very powerful. They all had sub-classes but they had no Lord or Fungi keeper to maintain them. That was until a young curios boy wandered into the cave, with awe spreading across his face. He ran joyfully into teh cave. He pocked the growing mushroom with enthusiasm. Everday for months the boy came here and watched the fungi, and talked to it.

Not much food had come to the cave for quite some time, and the Mental fungi proposed a solution. The planned to lure the foolish boy over and then blast him with acid, and feast. They did not retain emotions or feelings for other livling creatures, so they had no problems with this. "So amazing... Gosh i wonder what its like..." the boy murmered to himself in awe as he stared at newly budding acidic mushrooms. "I can tell you, young one" said a deep voice within his head. The boy looked around the cave with caution on his face. He stood to his feet slowly and once again looked around the cave. "H-hello?" he asked unsurely. "Look behind you." The boy spun on his heels and sent his eyes widly around the room. "At the purple mushroom, the largest one on the dark black rock." The voice said with decisive conviction. "That one?" the boy sent an unsure at the the large purple mushroom. "Yes, that one." The voice stated quickly. The boy walked over and knelt down to it. "What am i looking around?"

The boy heard a slopping noise behind him. He turned his head quickly, but imediatley regretted it. Green mist was sprayed into his face. "Ahh!" the boy quickly got to his feet and retreated out of the cave. The fungi sat disappointed, but when the boy latter returned that night, hope rose within the colonies.

But, this time the boy was not alone. A tall beared man, with a massive aura of confidance stepped slowly into the cave, with the boy not far behind in tow. "So where did this thing blast you?" said a deep voice, presumably the man. "Right there in the corner, the dark green one with white specales." the boy said with haste. He had cleary not taken comfort in the incident. His face was red and the skin was peeling. He body was clearly resisting the effects. But his body could not forever, it would take time.

"You sure?" the man said with deep question in is voice. "Yes im sure." The man sent a large black boot upon the helpless mushroon. Greenish foam bubbled out of the crushed creature. For several weeks the boy never returned, when he did, he was in poor condition. He rested down next to the cruel fungi. "Why d-did you do-do thi- this to me?" He asked with clear pain in his voice. "We are hungry." the largest mental mushroom projected.

The boy later returned unsurely with three dead rats. He set them down next to the fungi colonies. After that he began to truly become attached to the fungus. It became addicted to him, what he had to offer. The boy would come eagerly to the cave nearly everyday, and he taught the fungus of what life was like for him. They began to have a fractured understanding of common emotions. One day the boy developed cancer. He visited the cave once more, with several people with him. "These damned things are what made you sick eh? I'll crush these little congregating bastards with my- he was cut of by the boy, "It couldn't have been them, ive developed an immunity to them. My body's defenses are invincible to they're effects. And they wouldn't now. " he said sincerly.

And when the boy died, the fungi all mourned him with they're own chants. They even began to feel sadness and loss. The boy's body was buried with them, but they never fed off of him. The family regularly dropped food off for them. Then one day, it happened. A new fungi budding hit the boys still rotting body, in fact almost all of the dominant species hit his body. And after many years, after the family left, the boy becam a hulking fungi man, who could spawn and use the abilities of the fungi in the cave, he had no memory of who he was, but he still wandered the earth watching over the fungi of the world, and taking care of them.

 

Abilities:

Spore Budding: Instant CT, 1min CD, 100/150/200 mana per fungi available. The Lord emits his budding spores, which creates his army. His army will not spawn, merly a green moss-like substance will be left. This substance after one/half/qaurter min will convert to his army. It has 50/100/200 hp for each type of fungi spawning. If destroyed before spawning, it will explode dealing 100/250/300 damage over 10 secs for each type of fungi within. This is in a large aoe. Lord will start with this.


Mold Swarm: Passive, available at start of game. This will spawn 1/2/3 mold swarms with his spore budding waves. The are immobile traps, that appear as sewer green mounds. They are much larger then Regulus's mines and are pulsating. Enimies in vicinity will have 5/10/15 hp degen while near these. If attacked, it will explode dealing 150/300/450 damage over 5 secs in medium aoe. Targets will also have double hp degen for 30 seconds. Lord also gains the ability to inflict hp degen on attack. 10/20/40 hp degen a sec for Lord. Enimis afflicted by explosion move 1/3/5% slower

Acid Fungi. Passive, available after both mold swarm and wart fungus. These mushrooms will be spawned with spore budding wave. These appear as massive green and black mushrooms. Whenever enimies come near these, they will release acid into the air, dealing 50/100/200 every 3/2/1 secs. At third level of this skill they will also degenerate 100/350/400 armor while enimies are in vicinity. Lord also gains armor degenerating attacks of 25/50/100 per attack. Can only be stacked a max of 3 times.

Wart Fungus: Passive, 50 mana a sec, 5sec CD, instant CT, Lord begans to leak wart fungus onto where he stands when he uses spore budding. This will follow him for 5 secs. This appears as yellowish slop. Lord will have 15/30/50 hp degen while this skill is active. He will also lose all armor. Wart fungus, when stepped on will reduce move and attack speed of enimies by 7/8/10%. Enimies have reduced hp regen rate of 5/10/15% while standing in wart fungus.

Rotted Tenticles: Active, 150/300/400/550 mana per attack, instant CT, 5 sec CD, Lord begins to generate a green shiny liquid on his tenticles. These attacks will cause 50 damage over 5 secs. Can be stacked up to 5/10/15/20 times. There is a 50% attack to cause non-demigod units to explode, and convert into Fungi Men. These appear only as smaller Lords with white skin. They have 300/450/500/750 hp, and 30/45/50/80 attack. Final Level of skill (5th) will grant Fungi men accses to Lords passive ablities. They will be 50% less powerful.

Lethal Fragrence: 500/800 mana, 3sec CT, 5sec CD, Lord emits a lethal fragrence into the air, reducing enimies move speed by 30/50/% , and reducing hp regen to 75/50/25%. This skill also drains 5/10/15 hp per second. Lord of fungus is stunned for 5 secs after he uses this skill. This lasts 5 secs.

Foul Spores: 200/350/500/750 mana, 1.5 sec CT, 5sec CD, Lord shoots 3/5/7/8 foul spores to that many enimies. These enimies will take 100/200/300/400 instant damage, then 300/500/700/800 damage over 10 secs. Final level will also cause them to take 5/6/7/8% more conditional damage. (This skill is his primary dmg output skill)

Mental Fungi Men: Passive,Lord will now produce 1/3/5 fungi men and 1 mental fungi man with his spore budding waves. Mental Fungi have no attack and appear as giant purple clear fungi with a purple misty aura around them. . They also give nearby fungi men this. They also give out a passive synapse aura which gives nearby fungi men an additional /20/30/60 damage. When killed these will turn into 1/2/3 fungi me. Passivley gives Lords attakcs an extra 10/20/30 unblockable damage. whenever one of these is killed, lord is stunned for 1/2/3 secs.

Horrific Reaction: Active, 100/200/350 mana per Fungi man. Lord passively gains the ability to have 1/2/3 additional fungi men. When activated, all fungi men will run towards targeted spot.  They will be invurnable once active. Once tehy reach the spot, they will each explode dealing 10/35/50 damage in large aoe. This will also cause 5/10/20 hp degen for 10 secs. For every 15/10/5 Fungi men killed, a Mushroom Giant will grow. Thess have, 100/350/500 hp and spawn 1/2/3 fungi men every 15/13/10 secs. Once destroyed this will explode dealing 50/100/150 damge over 5 secs. (if u have this skill, the max fungi men you may have is 15) There may only be three giants mushrooms active at a time.

 so there he is! Tell me what u guys think!

Next is my second dg idea. This one is definetly an odd one! His general name is subject to change so it will most likley be differnt soon. For now his name is The Possesor. He is brand new and definetly fun to play (i hope)

Dark General

Name: Possesor,

600 HP

1350 MP

3.2 mve speed

fast attack speed

ranged (low range)

50 armor

0-0 damage, 80-100 damage

Description: A ranged assassin. He posses very low starting stats other than absurdly high mana. He Is very fragile, but he is also exteremly deadly. He has high mana for a reason. His abilities rely on possesing other units and dealing exploding suicidal damage. He causes deadly debuffs and jumps around the battlefeild. Although he cant truly be killed, his spirit form can be damage by abilities. He can be killed only by destroying his currently inhabited body. He is definetly a fresh start from typical assassins, requirign extreme skills and reaction speeds.

Strenghts: Very powerful against Other demigods, Able to aviod pyhsical dmg

Weaknesses: Easily killed by abilities, Very hp dependant.

Apperance: He appears as A purple outline of a man, who if looked at closley enough, is dead. He has short swept hair, and a similar face to regulus, but much younger and less stressed. He wears classic civil-war farmboy clothing. His head is bent to the side, and his eyes are a sight to behold, becasue they are creepy. He floats of the ground, and limply in the air.

Story: All of his life, Jonas had simply wished for something in which he had responsibility, somwhere he had power in. But he had realized that life as a Farmboy yeiled no bonuses, nor any power. He lived on a basic farmland, as a white slave. How this had happened, he had never known. He was born into the pathetic profession, but he was white, in which he had rights. His parents had sold him, but he sitlled assumed that he had at least some rights. He was treated extermely poorly. He was beaten and yelled at. He was not allowed to speak unless spoke to, and he was not allowed to do anything unless he was ordered to.

 As time passed he grew weary, as the abuse grew far worse. One day he had refused to do an order out of pure hatred for his master. That decision was quickly regretted as his master grabbed him and knocked him out with a heavy blow to the head. When he awoke he was standing on a thin wooden plank, that was suspened above the ground between two rocks. A thick rope was tied harshly around his neck. His master sat in an oak-wood chair. He was wearing a horrific smile on his face. "You ready you worthless slave? You really think you can just rebel like that? Oh no!? he wore a more demonic face "Im gona make you suffer boy!" he yelled into the sky. He walked forward and kicked the board to the ground. Instantly pain rushed to greet the poor horror stricken boy. He began to gasp and claw pathectily at the rope. It was useless. He was dead within a minute of pained struggling.

 But, the boy never truly died. His angry spirit grew on for ages. He had always had bottled up feelings. His pain and suffering had given him untold power. He was a manifested spirit on the world. He reached into his damned master's head adn flushed into his mind. He took over his mind and made the master claw his eyes out of his skull. He was darkened with hate and regret that he did not become this daemon before. He wandered the earth, taking over those he felt should die a pained death. In truth he hated everyone.

Abilities:

Posses:200/400 mana 4sec cast time, 10 sec CD. Range is equal to half/full/ line of sight. The posseser takes control of target minion or creep for 60 seconds. While in this form, his health/dmg armor are added to the possed units current dmg,health and armor. The possesed body will lose 20/10 hp per a sec.You will gain double to gold and exp worth of this unit when it dies. If your body is killed by enimies, you will take 350/500 damage.

Pyshical Pain: 300/400/500 mana, instant CT, 13 sec CD. Requires currently possed body. Once this is acvite, your current body will degenerate 1.5/2/3 times as fast, but you will move and attack 100/200% faster. Your attacks will deal 10/20/30 extra damage and reduce theyre move and attack speed by 25/30/40%. This lasts 5/8/10 secs. Every second you are not attacking a an enemy demigod, the possesser will suffer from 50/30% of the hp degen.

Divine Hatred: 300/600/750 mana, instant CT, 5 sec CD. Requires possesed body. You will instantly jump out of your currently possed body, (If the body is destroyed, the posseser loses 30/50% of his hp until he finds a new body). You will jump in a thin purple stream of energy randomly at enemy dgs, 1/3/5 times. Each strike will deal 100/200/300 base damage and will increase by 50/100/150 every jump. Enemy demigods will suffer 100/200/300 less armor for 10 secs.Lesser units that are crossed over will take half damage. The posseser's body will lose all hp regen and degen, and it will take 50/80% less damage from all sources. If the body is killed before teh posseser is finished, then he wont be able to posses again for 5/10 seconds.

Soul Shatter: 6sec CT, 15sec CD, half/full amount of remaining mana. While in possesion form, you will instantly shatter your current body, and then your next possesion may be a demigod. This will last for 5/10 secs and tehy will suffer from reduced armor and hp regen by 5/10/20%. After this you will appear out of the demigod, and will be stunned for 5 secs. You may take pyhsical damage during this time. If you kill an enemy demigod in this manner, you are stunned in place for 5/6 secs and will take double pyhsical dmg. You may not use any abilites during this time. Once you are attacked, you will be able to sue abilities and move again. 

 Contagious Hate: Passive, whenever an enemy demigod attacks you, tehy will take quarter/half/full damage (not abilities), and your possed body will emit an hp degen rate of 10/20/30 in a small/medium/large aoe for 3/5/6 secs. 

 

Shattered Perception: Passive, whenever you attack an enemy demigod, all enemy demigods will take /25/50% of the damage. If an enemy demigod is killed in this manner, the posser loses 70/80% of his hp and he will move 50/60% slower for 5/6 secs. He cannot he healed or teleport during this duration.

Paralyzing Presence: Passive, while in possesion form, all enemy demigods will move and attack 5/10% slower, and whenever you attack them, there is a 1/5% chance to stun them for 1.5/3 secs. 

Pain of a thousand souls: Whenever you attack demigods, they will give off an aura that causes nearby enemy units to take 5/10/12% more damage and they will suffer from 30/60/90 damage every sec.

So there they are, reworked. They were way OP before but now i have toned them down a bunch and the posseser is truly hard to use. Below is my newest dg idea. Enjoy!

Name: The Prototype

Dark General

1800 Hp

1000 MP

slightly faster than rook in mve speed and no attack speed

200-300 damage.

500 armor

Description: The prototype is a demigod who is truly unique. All of his abilites are super cheap, with a low CD and CT. He is veru durable compared to most generals. He also has the most potential damge in the game, but he is not like others. He can control up to 50 minions at a time and has a massive attack damage. He is very slow moving. What makes him special you ask? Well he gains his minions from attacking buildings, they are super low hp and attack but they are used for something deadly.. all of his abilities except for one use up his minions. His minions are shot out of cannons, turned into giants spiky mines or other such things. His abilites have low base damage, but with an abbundant amount of minions, they become very powerful. His skills branch out and require other skills, give him very specific strategies. Although he is quite tough, he an easily be taken down by a coordinated team attack. 

Strenghts: Abilities have low mana cost, Massive area damage

Weaknesses, extremely slow all around and requires minions to preform spells effectivley

Appearance: Appeares as a thin iron-giant like person. He is taller then rook by a small amount and has several gears about him. He has a super thin waist and a cilindrical shaped chest. His pelvis is shaped as a triangle and his legs are nothing more than thin rods with gears at the knee. His head has two large gears on the side and his face is much like the iron giants.

Story:

In a world were there are no crimes, no akward situations, nothing to fear, what can possibly happen? This world was considered a hidden utopia. It was build with massive time-worn golden gears. Technology was the king of this place, and everything was always shifting. It was a small city, but compared to most cities of this world, it was the most powerful. With a strict set of rules and regulations, nothing ever fell out of place. Everything was perfectly set into motion. Children studied time and basic techologies. It was an amazing place, with a even a disposable army. The army was constructed of time-warping robotic men who were armed with a unique array of weapons.

 The city was perfect, in every way. But, one day a thoughtfull man joined the community. He was a master of many sciences and was very understanding. He worked quite hard in many operations and held several positions. He only spent what he had to survive on. It was an unbelievable situation, the fact that he had so much money, but chose to avoid using it at all costs. Soon he began to fall away from everybody, and even later he left all of his positions, and began to blow all of his money off. He spent every single coin he owned.

 After making several exotic purchases, he retreated back to his dwelling. For weeks he stayed within, only appearing outside to recieve orders and pay off store owners. It was unknown what he had been working on for many months. A man grew very suspicious. He was his close neighbor and he feared that this man was building or making something sinister, something that might put off his dark plan to take over the city. He was a dark and brooding man. One day he slipped one of his spy bots into the old man's residence to watch his activities. When he saw what he had been working on for so long, his jaw dropped and suspense had stolen his breath away. He could hardly breathe, let alone think properly.

 What he saw was a massive golden man-like robot. It had large golden feet inscribed with deep runes, thin metal rod legs with horizontal black metal bands lying parralel across from eachother. A triangular pelvis lead to a thin lower abdomen to a hulking golden chest. The rest was still being built. The old man sat in a light oak brown char, with many tools lying on a desk and deeply detailed blueprints that lay in front of him. He was working and mumbling tediously at a gear ridden part.

 The man kept checking on the figure the old man worked on each day, he watched it progress, it grow more and more advanced. His fear grew and grew. And when the thing was finished, the man presented it to the city. It was very intellegent and capable. It loved its master, for he, unlike so many others, treated him with respect. The robot only grew to become more and more attached to its master. In fact the master had intellegent conversations with it, and shared laughs with it. He tried teaching it basic emotions and what it felt to be living. The creature wanted it so badly that it sat in its room, thinking of what he could do. Althought his master had said that he had so many things he wanted to implement onto him, he never got round to it.

 One dreadful night, a loud crash sounded within the house. The robot rose to his feet imediatley to his feet and ran out into the house. He looked around and then, something he had never felt before began to crawl up his senses. It was fear. He ran to his master's limp body on the floor, with a deep red pool of the liquid his master called "blood" festering around him. The robot suddenly felt an emotion that he had also never felt before. His master called it "sadness". The robot began to cry slowly, and mourn his master. He could not bring his master back, but he suddenly realized that his master had been murdered. He stood with a goal to find his master's killer, and make him or her suffer horribly.

 He soon found out it was the next door neighboor's doing. He had a horrific plan to take over the city, and his master was the only object in the way. The robot decided to do something. He was aimless without his master, and alone. He could not live without him, so he decided he would take down that evil man, and go down with him. He dug up his master's blueprints he had talked about so much, all the additions he would give him. He studied the implications and began to build himself, retrofitted with cannons, bomb makers and even swords. On the day of his revenge, he stepped out into the city, and looked about. He then turned to his neighboors house and began to walk, with an unkillable lust for vengance. When he first broke down the door, he began to chase the man wildly. When he took him down with a firece cut to the neck, he was attacked by the gaurds. He attempted to explain what had happened, but they did not listen. When they finaly decided to search the mans house for the plans, there was nothing to be found. The robot decided to do something, he would free all robots of this city, and he would build a city for them to live in, but when he thought of what had happened to his master, he instead decided on a dark horrific revenge. He broke out of the prison with ease and began to slaughter the city's humans. When he was finished, he rememered what his master had first called him,  "The prototype".  He was intent to take down all cruel humans, in fact all humans for that manner. He thought that there was only one truly like his master, and that was him. He  wanted them to burn for what they had done.

Abilities:

Iron Fists: Passive, 150 mana, 5 sec CD, 3 CT. The prototype smashes a target area in a large/huge aoe dealing 100/350 damage. This ability is instant cast time on towers and will generate 1/3 Scrapers on hit. This ability will stun towers for 3/5 secs. This ability deals 50 more damage per minion. (this is the only ability he can get at teh beggining) This is his normal attack so he consumes mana while dealing his autoattack. He has to get this skill first in order to attack at all. Scrapers are his minions, they have 50 hp, 5 armor and 10 damage. He may have a maximum of 50 at a time. They appear as the Golden Army guys from hellboy only without the firey swords (they have the swords just no fire) and they are tiny, about a little smaller than the melee creep fighters. This attack will also deal 50% of his auto attack if you consume more than 5/3 minions.

Cannon Foder: Acvite, 500 mana, 8 sec CT, 20 sec CD , range of little less than snipe. The prototype kneels onto the ground and lowers his head. A massive golden cannon builds out of back and fires 1/2/3 shots in a huge/massive/hugley massive (final level of aoe is about 3 times the size of tb's largest COF) aoe, and deals 10/20/30 damage. Units hit by this will move 5/10/15% slower for /5/10/15 seconds. In addition to this abilities traditional effects, he will load up to 3/5/8 of his minions into his cannon before firing. If minions were loaded into the cannon, this ability will shoot one more time and will shoot along with his traditional black cannon ball, 2 golden balls with rune-like inscriptions in them.  This ability will now do an additional 25/50/75 damage per minion fired. He will be stunned for 5 secs after using this ability. This ability is available after Iron fists and Iron Hatred cannot be taken if this is. The final skill in this line ( Shrapenel Fire) will now also stun units effected by this skill for 2/3 secs and will take an additional half damage over 10 seconds. (there is 3600 total dmg if you have maxed out this skill, as i said though he has best damage potential ever, but he lacks defensive abilities and he is easily killed by a coordinated team. This skill if not used properly, will most likely kill you)

Iron Hatred: cannot be taken if Cannon Foder is. 400 mana, 4 sec CT, 5 sec CD. The prototype grabs 4/5/6 of his minions and devours them. Suddenly his hands will turn into giant golden swords with a firery orange aura around them. Smoke will leak out of his eyes and(his eyes will be orange also) and his swords.  For each minion devoured, his attacks will deal 20/40/60 more damage and he will attack 25/50/75% faster for each minion devoured. This lasts for 10 secs. AFter his duration he will lose 25% of his hp and move 90% slower for 5 secs.. (he already moves really slowly so imagine it now) The final ability in this line ( Ironic Fury) will cause each of his attacks to deal 3% splash, each attack will double this and maxes out at 45%. (This ability gives him a temporary auto attack that does not consume mana, and has massive damage potential. He starts out with 200- 300 base damage, which half is also dealt with Iron Fists, but whatever his AA dmg is, it will deal full damage plus the bonus damage. This is a demigod killer.)

Fragment Mines: Available if Cannon Foder is Taken, 350 mana, 5 sec CT. In an additional cost to this skill, The prototype will grab 3/5/8 of minions and a hatch will open up in his sides. He will stuff them inside. He will kneel down and shake. After this is done, 1/2/3 golden rune inscribed balls with spikes on the sides will fall out of his sides. These will deal 300/500/800 aoe damage if attacked. These will act as cap-locks and keep enemies from capping flags. They wil have to attak them. Once these explode enimies will move 30/45/50% slower and will take 10/25/50 damage every second for 3/5/8 seconds per every minion used in this manner. (I realize that this skill is very OP but enemies will have 5 secs before the mine will explode. If they are dumb and stand there they will take a total of 2800 total dmg and they will move 50% slower. The aoe is only medium a little less than tbs circle of fire. This is a total of 5200 damage, and yes it is MASSIVE but remember 5 seconds is enough time to run out of there... i think.... )

Fiery Vengence: Available if Iron Hatred is taken. 500 mana, 5sec cast time, 8sec CD. 1/5 of The prototypes's minions will explode on spot dealing 10/25/40 damage in a tiny aoe. Then, The prototype will catch on fire, dealing 25/50 damage a sec plus an additional 5/10/30 damage every sec for each minion consumed in an area of tbs deep freeze around him. He will take half of the damage. This lasts for 5/10 secs. The Final level of this skill (Inevitable Revenge) will cause his minions to be affected by this this dealing 10 damage a sec in half aoe. They however will take full damage. It will also grant an afterburn effect causing units to burn for an additional 10 secs dealing 10 damage everysec. The prototype cannot be killed by this skill (basicly he can be at zero but still living until he is attacked, then he dies. This skill does not do tons of damage, unless of course you have a lot of minions, then it HUGE AMOUNTS IN A LARGE AREA! just remeber that this damage is over 10 secs most enimies can escape. Its 1,450 damage, but it can be even bigger with 60 minions and extra scraps, because all of your scrapers are involved in the skill, this skill is proly used to clear up masses cause it kills ur army and hurts the crap out of you, with explosive iron and extra scraps and this skill fully lvled up, you can deal easily 11500 damage in a large aoe but remeber to be ready to die because it will hurt you hard)

Extra Scraps!: Whenever The prototype attacks a tower in anyway, he instantly gets 1/2/3 scrapers out of the tower, (they fall from the tower and run back, and they cannot be attacked by the towers). It also gives him the ability to have 53/55/60 total scrapers. Cannon Foder and Iron Hatred will deal an extra 5/10/15 damage per scraper involved in the skill. (Passive, requires Cannon Foder and cannot be taken with Explosive Iron) Scrapers will also gain 5 extra damage whenever a fellow scraper dies and this will last for 1 min. Can stack up to 50 times. This extra damage is only done to towers.

Explosive Iron: Scrapers will explode when killed and deal 50/100/150 damage in a small aoe to only units and not buildings. When they are inolved in Fragment Mines or Fiery Vengence, he will deal an extra 500 damage per every 5 scrapers involved in the skill. (he will do that damage in Fiery Vengence in a small aoe in a burst every 5 secs but he wont take that damage. It will appear as a giant firey explosion coming out of him.) Scrapers attacks will now deal an extra 50 damage against units.(this skill makes scrapers very usefull on theyre own)

Sacrifacial Firepower: Requires Cannon Foder or Fiery Vengence. The Prototype can now shoot out his minions via ranged. It is short ranged and deals slow aoe. He picks them up and loads them into his arms. He may still attack via melee, but he must be close to the enemy unit to engage them in melee. These ranged attacks deal 50/100 damage per shot plus half of his auto attack and an additional 5 damage for every scraper he controls. If he has Cannon Foder, then his shots will slow units move speed by 30% if they are hit. This cannot stack and lasts 3 secs. If he has taken Fiery Vengance then his attacks will cause burning for 50 damage every sec for 5 secs.

Destructive Reconsturction: Passive, requires Fragment Mines or Iron Hatred. Whenever The prototype engages in melee, he will grab a scraper and use it like a bat, wield it like a sword. His attacks will now hit  40/60% faster and he will deal 40/60% more damage and also cause his scrapers to be healed for 15% of the damage done in this way. If he has taken Fragment Mines, then after he uses up a scaper, it will fall and convert into a small mine, which once stepped by, will explode dealing 300/500 damage in a medium aoe. If he has taken Iron Hatred, he and his scrapers will attack faster 5/10% and deal 5/10% more damage  for every scraper killed in this manner. This can stack up to 10 times. This lasts as long as he is attacking. Once he has maxed out his damage and attack speed to a full, or he has stopped attackng in this manner for 5 secs, he will move and attack 50% slower for 5 secs.

Strenght in Salvage: Passive, requires two passive and active abilities. (iron fists does not account into this) For each Scraper he controls, he will gain an additional 5/10 HP,MP,ARMOR and ATK. All scrapers will gain the same effect, only with 1 instead of 5 as the increase.

So there he is! He is very unique i think and i think he would be very fun to play as! Tell me what u guys think! And if you do manage to read this post THANK YOU for taking your time, because this post is huge! And im open to constructive and DECONSTRUCTIVE criticism, in fact i prefer you bag on my ideas, so i can see the problems in plain sight.

 

 

 

 

 

+11 Karma | 15 Replies
October 4, 2009 7:01:39 AM from Demigod Forums Demigod Forums

have you calculated the fungi guy's skills? its a sick idea, but man he would be the most OP guy ever

for example - horrific reaction skill. with this skill at level 3 u can deal:

the fungi men deal 30 damage a second - not that much, but when they explode they deal 1500 damage AOE. Wtf? if that isnt bad enough 6 giant 5000 hp mushrooms then spawn making more fungi men and when THEY die they deal 1500 damage

dude WTF R U SMOKING. thates like better then tbs Maxxed fireball

and il just highlight some more crazy skills in this thing:

. Final Level of skill (5th) will grant a 30% chance to create a Lichen Beast, a 3500 hp creature with 300 attack. It has 10 hp degen per second, but it causes 50 hp to nearby enimies

Whenever enimies come near these, they will release acid into the air, dealing 50/100/300 damage a sec for however much time is spent within the gas. At third level of this skill they will also degenerate 100/350/700 armor while enimies are in vicinity. Lord also gains armor degenerating attacks of 50/100/200 per attack. Can only be stacked a max of 3 times.

 

It has 500 hp for each level the Lord has gained. If destroyed before spawning, it will explode dealing 500 damage for each level Lord has gained. This is in a large aoe. Lord will start with this. level 20 = 10,000 damage? WTF

 

its a lethal fragrence into the air, reducing enimies move speed by 30/50/% , and renering all thier skills CD's 5/10 secs longer. This skill will cause 3/5 fungi men to explode, dealing 300/500 damage, and dealing an extra 100/350 damage over 10 secs. Final level of this will cause lethal fragrence to also deal 50 damage every second for 50 seconds. -50% move speed 850 damage and 2500 damage over time... its like UB mated with Erebus, the SPITBITE

i also glanced over your other demigod idea and i think its also OP, im not tring to put u down im just tring to understand how you think these ideas are anywhere near valid. the damage numbers are insane...

October 4, 2009 8:44:51 AM from Demigod Forums Demigod Forums

i have to agree with darkw01f.

teh ideas are good, but u need to nerf the numbers

October 4, 2009 12:40:53 PM from Demigod Forums Demigod Forums

yeah i was really tired last night, not high but was so sleepy might as well have been. Thanks for feedback and ill tweak em both down a ton. Im also guna redo some of possessers skills. Once again ty for feedback! Now my new dg, The Prototype is there! Check him out!

October 4, 2009 7:25:12 PM from Demigod Forums Demigod Forums

The mushroom guys description is pretty impossible to figure out. I tried and all that came out was these horribles images. Please upload the picture.

 

October 4, 2009 8:30:42 PM from Demigod Forums Demigod Forums

lol pretty good. Im srry i cant upload it , ill try it again

October 5, 2009 2:31:23 AM from Demigod Forums Demigod Forums

lol thats a lot of text!

can you plz just bolden/underline important sub heading. such as skills, names, and indicate where one char ends and another begins with this line (located next to the 'omega' symbol)....


its would just make it easier to read.

 

 

October 5, 2009 10:25:33 AM from Demigod Forums Demigod Forums

k lol gkrit:)

October 6, 2009 4:54:08 AM from Demigod Forums Demigod Forums

LOL ty! much better.

you no what?! id really like to see fungus lord in game, i reckon he would be really interesting.

but man each skill has a lot of text. cant read last one yet, outta time atm. Your dark general though seems a lil OP atm and a little complicated. i might have to read again though.

but good stuff

October 6, 2009 10:11:04 PM from Demigod Forums Demigod Forums

thansk gkrit, it helps alot. And i hope they put all my dg ideas in game 2 and especially the fungus lord. But the prototype is quite op in some respects as he has amazing damage potential, and he is very advanced. But most of his abilitise can fuck him over too. Im going to get the prototypes story in today.

October 6, 2009 11:40:56 PM from Demigod Forums Demigod Forums

Your going to have to provide more reference. It's very hard to figure out what he's actually susposed to look like.

 

October 7, 2009 12:12:17 AM from Demigod Forums Demigod Forums

Well you generallly got it dude, but his head isnt so big, and his tentacles are thicker and shorter. His body is also much thicker than that and no abs. His legs are longer, and they get thicker as they get lower. But yes you have the genral idea now. Thanks for this dude, just a few more tries and i think you might get it! (how are yoy doing this again? Is it an animation program?)

October 7, 2009 5:17:36 AM from Demigod Forums Demigod Forums

it could be blender, its a 3-d program that anyone can download for free.

October 7, 2009 10:08:44 AM from Demigod Forums Demigod Forums

ah lol

October 7, 2009 8:19:15 PM from Demigod Forums Demigod Forums

i think fungus lord should be semi fat.

October 7, 2009 8:23:03 PM from Demigod Forums Demigod Forums

lol maybe.... but what u think of my 3rd dg gkrit? i personally hope you like him but i cant tell if u do...

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