1. It's not dying. There are charts on the number of games being played daily by the number of players and it's remained pretty steady.
Agreed. Whenever I check stats there is always over 1000 people playing the game. There is NOTHING dead about that. Nothing at all....Get concerned when the numbers hit 300.
2. Demigod isn't a "casual" game. However, it is not designed for the hard core either (IMO). It is designed so that gamers can sit down and play it without having to learn 50 different tricks to be competitive. Games like HoN and LoL are outstanding games that cater to the competitive crowd that I recommend strongly.
Agreed. It isnt a purely "casual" game - but sits pretty far from the hardcore side (as you mentioned). It can be played at a competitive level but that doesnt make it a competitive game. Im happy a game like this was made where I dont have to be 100% dedicated to playing everyday but can still compete easily at top level. Def. not a bad thing.
This is outright wrong. Gameplay does not reflect the "casualness" of the game. Just because it doesn't feel as fast as Warcraft 3 hopping around doesn't make this true.
First of all - Hey Poly! Hows handling GR and being Admin going?
Anyway - I will tell you why the gameplay does reflect the "casualness" of the game.
1. Has a low skill ceiling. You cannot really argue this case. The game is easy to pick up, and easy to master (easier than most games). The game was designed like this. Everyone knows it, and Stardock/GPG have agreed with this too. When I play games its so obvious that the most important thing is the build/Demigod Combination and items I take with my Demigod - not my skill. This is a serious downfall when it comes to competitive gaming.
2. The gameplay is pretty slow for a competitive games. Slow paced games seem be very unattractive for the competitive community. When I say slow, I just mean slow compared to competitive games.
In fact, its been said straight this game was for groups of people who knew each other. The success of that is up in the air, but this game was not made for "casual" gamers and its almost an insult to imply that the way you word it.
The game is for groups of people who know each other - so what? That has nearly nothing to do with competitiveness. Nearly all MMORPG's are for groups of people who know each other - does that make them competitive? A few MMORPG's are, but a very very large proportion are far from it.
There is nothing insulting about saying this game was designed mainly for the casual crowd - at all. Yes, you can still play it at a competitive level if you want, its just you wont get the same competitive/hardcore experience you would normally get from other competitive RTS's - lets say CoH or DotA for example. Dont forget too the majority of players in basically all games are in the "casual/not hardcore" crowd, and so this is where the money and action is at. I feel like this was a really defensive comment from you Poly.
Ill be honest - the only reason Demigod will not die for a very long while is because of Frogboy. If someone like him were to work for a CnC RTS or a competitive RTS game.....wow!