The Forums Are Now Closed!

The content will remain as a historical reference, thank you.

Why is MP dying???

By on September 17, 2009 6:30:37 AM from Demigod Forums Demigod Forums

I love the game and try to play often but here is my take:

Connectivity - certainly much better but a problem for some

"PRO Aholes" - don't get me wrong, a lot of the "PROS" are perfectly nice and respectful folks BUT a small minority are outright belligerant. I mean I know enough to disregard their insults and taunts (often from team members no less) but a casual gamer trying to learn the game might find this a HUGE turn-off.

So if MP dies (and appears to be), then the offenders will have no one left to play with but themselves (pun intended).

Just my 2 coins. 

 

0 Karma | 97 Replies
September 17, 2009 12:03:57 PM from Demigod Forums Demigod Forums

Well, as a reply to frogboy, i see people get proxied all the time. Perhaps somesthing wrong with their internet provider or so, but proxie isn´t fixed.

You might say that people get connected to "their" proxy server in their part of world, never the less. It´s not working.

It is a lottery to let proxies play with you, sometimes ok, but most of the times it lag the shit out of people. Most people have not all the time of day to play, and if proxie/lag hell breaks loose Demigod works at 25% speed.

One round and gaming night is over two ours later.

September 17, 2009 12:12:04 PM from Demigod Forums Demigod Forums

Well, as a reply to frogboy, i see people get proxied all the time. Perhaps somesthing wrong with their internet provider or so, but proxie isn´t fixed.

You might say that people get connected to "their" proxy server in their part of world, never the less. It´s not working.

It is a lottery to let proxies play with you, sometimes ok, but most of the times it lag the shit out of people. Most people have not all the time of day to play, and if proxie/lag hell breaks loose Demigod works at 25% speed.

One round and gaming night is over two ours later.

Unfortunately, there's really nothing that can be done about that. At some point, people need to recognize that a video game cannot solve worldwide Internet infrastructure or routers.

There is nothing to "fix" on Demigod's end on this end.  I certainly feel bad for those who have Internet setups that aren't workable with other Demigod players but there's not a lot that can be done on our end.  

September 17, 2009 12:16:10 PM from Demigod Forums Demigod Forums

Perhaps a option to turn off chat would be great to, guess people are sick of some self appointed pro telling them how bad they are and not to die.

Instead of turning off chat, if you've got an overbearing personality on your team, just do the opposite of everything he says.  At least it would make your experience more entertaining.

September 17, 2009 12:18:14 PM from Demigod Forums Demigod Forums

Quoting Exotigo,

Instead of turning off chat, if you've got an overbearing personality on your team, just do the opposite of everything he says.  At least it would make your experience more entertaining.

classic

just make sure any other team meates agree with what you're doing as otherwise you'll become the most annoying one playing.

September 17, 2009 12:27:35 PM from Demigod Forums Demigod Forums

Quoting Frogboy,
1. It's not dying. There are charts on the number of games being played daily by the number of players and it's remained pretty steady.

2. Demigod isn't a "casual" game. However, it is not designed for the hard core either (IMO). It is designed so that gamers can sit down and play it without having to learn 50 different tricks to be competitive.  Games like HoN and LoL are outstanding games that cater to the competitive crowd that I recommend strongly.

3. I agree with Dalkz that the MP competitive features could use improvement and they will over time.  That said, anyone at this point that has connectivity issues with Demigod needs to look at their system IMO.  I can't even remember the last time I saw someone who couldn't connect.

 

Agreed on the last 2 points.

 

September 17, 2009 12:30:13 PM from Demigod Forums Demigod Forums

I hope 1.2, modding, and new demigods (and someday,maps) will bring some players back, and induce new players.  I have a quick, but small bandwidth dsl.  I'm at max distance from the server, no cable available. I have been kicked by players, including the usually gracious Frogboy, while connections were still being made with 1 or more players, and my pings showed over 1000 to my buddy 3 miles down the road.  Once connections, nat and proxy, are completed, i'll normally ping under 125 to everybody, but, again, all connections have to be made for pings to settle.  Just wanted to let you know that the first pings you get can be really misleading until ALL connections are made.  

September 17, 2009 12:32:58 PM from Demigod Forums Demigod Forums

2. Demigod isn't a "casual" game. However, it is not designed for the hard core either (IMO). It is designed so that gamers can sit down and play it without having to learn 50 different tricks to be competitive.  Games like HoN and LoL are outstanding games that cater to the competitive crowd that I recommend strongly.

Maybe the issue is more with the loading of "Casual game" to imply something like peggle or bejeweled. In that respect, DG certainly isn't a casual game.

I think your design philosophy makes DG a "Casual game" in the sense that it does not seek to draw the hardcore crowd of HoN/DotA, but rather those people that played those games and enjoyed their style, but didn't enjoy the difficulty level/intensity/complexity. I think DG succeeded in creating gameplay that does exactly that, and labelling it as more casual/easier than DotA is fairly accurate as long as you avoid the aforementioned word loading.

September 17, 2009 1:01:11 PM from Demigod Forums Demigod Forums

We should be wary of the word "casual."  I think it's totally subjective.

 

September 17, 2009 1:54:33 PM from Demigod Forums Demigod Forums

Personally, I joined the DG community with the release of the demo - as I suspect many others did as well.  I have been loving it ever since.  I also haven't had trouble finding games to play, although finding *competitive* (equally matched) games is much more difficult.  I do believe that with some tweaks to Custom Games that allow players to engage in their own match-making, many who may have briefly turned away from DG due to initial bad experiences will return.  New Demigods will also do a world of good for this game, as well as replays, clan support, and forthcoming mods (alternate game modes, UI improvements, balance tweaks).  At the risk of sounding overly optimistic, I think DG will undergo a resurgence this fall - esp if Stardock successfully advertises these new features/improvements.

September 17, 2009 1:56:54 PM from Demigod Forums Demigod Forums

Quoting Butterchin,
We should be wary of the word "casual."  I think it's totally subjective.

 

Not the subjective argument

September 17, 2009 3:45:52 PM from Demigod Forums Demigod Forums

Let me first say that I like both LoL and HoN.  I like them partially because they draw off a particular demographic of Demigod player that will never be happy with the kind of game we're looking to make.

On the risk of speaking for my friend Mike Marr at GPG, Demigod, as it is today, is the game we wanted. That's not saying it couldn't be improved (see my complaints on MP stats, lobby stuff, and item balancing) but those are things that can be addressed.

For me, that Demigod has 8 Demigods is a feature not a bug.  There is NO way I would ever have supported there being dozens of Demigods.  I would like to see more maps though and it's something we're going to try to get.

The game mechanics of Demigod are ideal IMO. My one request would be that flags give powers too (i.e. additional spells) and such but in the bigger scheme of things, it's not a huge thing.

But I don't see Demigod as being for the "casual" crowd.  

As for the size of the MP community, I think a lot of people (I know a lot of people myself fall into this) they want Demigod v1.2 or at least v1.19.

September 17, 2009 3:51:46 PM from Demigod Forums Demigod Forums

Quoting Frogboy,
As for the size of the MP community, I think a lot of people (I know a lot of people myself fall into this) they want Demigod v1.2 or at least v1.19.

I haven't been playing. Just waiting for it. Don't forget the 2 new guys! They're as important a reason!

September 17, 2009 4:16:00 PM from Stardock Forums Stardock Forums

Quoting Frogboy,
I would like to see more maps though and it's something we're going to try to get.

If you get more maps, please get 3v3 map like cataract.

September 17, 2009 4:29:49 PM from Demigod Forums Demigod Forums

Quoting Trigeminal,



If you get more maps, please get 3v3 map like cataract.

 

Totaly agreed.

September 17, 2009 5:16:52 PM from Demigod Forums Demigod Forums

Quoting Trigeminal,
If you get more maps, please get 3v3 map like cataract.

Yep.  While Leviathan, Zigurat, etc. are beautiful and all, 3v3 on Cataract seems to be the optimal size for this game.

September 17, 2009 5:51:19 PM from Demigod Forums Demigod Forums

Quoting the_hunger,



Quoting Trigeminal,
reply 38
If you get more maps, please get 3v3 map like cataract.



Yep.  While Leviathan, Zigurat, etc. are beautiful and all, 3v3 on Cataract seems to be the optimal size for this game.
Only thing I play anymore is Exile...

 

September 17, 2009 6:26:19 PM from Demigod Forums Demigod Forums

I've had awful MP experiences, always kicked around because of the mess my connection status become.

It's painful to find a suitable game, and in my short experience, people quitted the game before it ended, because after sometime there is no reason to remain fighting. SP is good, but got old quicker than i thought. It's been sometime since i don't open DG.

I don't regret buying DG, Stardock and GPG are good people, and from my point of view, their game delivered what i expected, i just don't see any bright future with this messy connectivity, which "bottleneck" the users. I personally can't make the MP to run well, i recognize my hardware is old, but new games are cheaper than new hardware, so i moved on, bought some new games and now i'm waiting for 1.2, to have some fun with new characters.

September 17, 2009 8:08:08 PM from Demigod Forums Demigod Forums

What I like in Lol is the game (ou course) and all the good feature we want to see with DG (some are comming).

Pre-arrged team game

Being able to reconnect to the current game ( WOW they made it )

P2P is less laggy??? omg I never lag in LoL. Server side would have been better  OR better networking.

I checked the packet from both game and Demigod is uplaoding a Hell lot more of data than LoL and they both mostly do the same thing and recording stats...  so the remains are bad networking from GPG imo. (sorry if im wrong)

Etc.

 

But I love Demigod for its graphic and cant wait til 1.19 or aka 1.20.

Ill always play those 2 games for sure since Demigod isnt dota

September 17, 2009 8:22:35 PM from Demigod Forums Demigod Forums

Demigod is not a casual game because it is not forgiving to the casual player.  Put another way, one bad player on a team screws that team over.  Two experienced players cannot carry a casual player.  If they could, this game would be a bit friendly.

But here is the kicker, the game also does not adequately address the needs of the competitive player - predominantly because there is no robust match making service for teams.  Premades have a horrendous time finding a competitive game.

As to population, Frogboy has better access to the numbers than I have.  But, the server stats webpage definitely shows a decrease in the number of players in my time slot.  A month or so ago there were about 2100 people reported as being logged into DG.  Now I get about 1400.

September 17, 2009 10:34:03 PM from Demigod Forums Demigod Forums

Demigod needs 50+ more heroes. Brad will never admit this, but its a fact.

 

-Slurple

September 18, 2009 1:32:51 AM from Demigod Forums Demigod Forums

Proxies work fine. You can see people's pings in the lobby beforehand and what you see in the lobby is what you get in the game.

 

Back when proxies were broken you could still have a good game with them so long as you paid attention to your ping before the game started. If the ping was low with everyone it was fine, if it was under 200 to everyone but one and it was 1500 to that guy, the game was going to be terrible.

That issue highlights something that I think would be just generally useful even when proxies aren't involved, and that's if some kind of flag indicated when a person had over 300 ping to anyone, not just to you.

The proxy issue was in part so dramatic and generated so much paranoia about proxies because the poor proxy connection was invisible to everyone but the two proxied players. It really put the burden of checking connectivity on the shoulders of players who had no idea they should be looking for it.

September 18, 2009 1:47:32 AM from Demigod Forums Demigod Forums

Also bear in mind part of the reason why LoL and HoN's rosters are so large is because I could doodle a character concept of equal quality in about 10 minutes. When you have a graphical presentation like DG it makes much more sense to have one character with multiple builds rather than two or three characters with singular builds.

 

I don't see how the gameplay is casual friendly. Forced latency makes the game less twitch based, but in its place you have increased strain on timing required. I would say the game is more old people friendly.

When you compare this game to several RTSs like Starcraft and the rest you're kind of missing the point. The whole idea of the MOBA was boiling down Warcraft 3 and extracting one element that people found entertaining - controlling the hero characters. That's like criticizing an automatic transmission because it's less complicated than a stick shift.

September 18, 2009 4:50:54 AM from Demigod Forums Demigod Forums

Obscenitor
Also bear in mind part of the reason why LoL and HoN's rosters are so large is because I could doodle a character concept of equal quality in about 10 minutes. When you have a graphical presentation like DG it makes much more sense to have one character with multiple builds rather than two or three characters with singular builds.

This.

8-10 Demigods with various skill builds is enough. Personally i'd better play game with 8 heroes, that have variable skill builds, rather then a game with 50+ heroes with, hmm... no skill builds. But Demigod needs more items to make item builds more variable (because constant banded->unbeakables->nimroth->vlemish for almost ANY hero in any build (except ooze UB, that skips mana items) is pa bit annoying).

September 18, 2009 6:40:01 AM from Demigod Forums Demigod Forums

Quoting Obscenitor,
Proxies work fine. You can see people's pings in the lobby beforehand and what you see in the lobby is what you get in the game.

No, it´s not that simple at all.

Proxie could show a perfectly fine ping, and still be laggy as hell.

September 18, 2009 6:42:40 AM from Demigod Forums Demigod Forums

I think 8-10 DGs is enough as im not that interested in learning 50+ demigods and their different skills and how to counter them. With less of that i think i can think more on strategy, movement and so on. I think thats where real strategy comes to play.

Its easier to know your enemy with less DGs to learn, and its easier for a beginner to learn to play.

Stardock Forums v1.0.0.0    #108434  walnut1   Server Load Time: 00:00:00.0000343   Page Render Time:

Stardock Magazine | Register | Online Privacy Policy | Terms of Use

Copyright ?? 2012 Stardock Entertainment and Gas Powered Games. Demigod is a trademark of Gas Powered Games. All rights reserved. All other trademarks and copyrights are the properties of their respective owners. Windows, the Windows Vista Start button and Xbox 360 are trademarks of the Microsoft group of companies, and 'Games for Windows' and the Windows Vista Start button logo are used under license from Microsoft. ?? 2012 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo and combinations thereof are trademarks of Advanced Micro Devices, Inc.