Summary:
Zan'Dur is actually two demigods in one. Zan'Dur himself is a dark magician who buffs his allies' mana regen, while dealing good damage to the enemy. However, when Zan'Dur wants, he can transform into The Hunter, a powerfull beast, fast, deadly, good debuffs and a potential to deal heavy damage.
Appearance:
Zan'Dur is a young magician, very classical looking. Long magician robes, and a glowing staff pulsating with energy. His head however, is missing. Where his head once was, there lies dark, ghostly energy, in the shape of a skull. The same is with his hands, which are made up of the same energy. His speciallity is lightning spells and mana regeneration. The hunter is a rabbid dog looking animal, no fur, black slimy skin and rows of huge teeth, sharp claws, a long tail and the ability to open his mouth like a crocodile.
Background:
The Once peacefull town Gree has been struck by a deadly plague. Any citizen that was infected began dripping a sort of black substance from their eyes and slowly go blind. The pain that followed guaranteed that no one could survive longer than 24 hours. Gree's population was droping fast, people were desperate, fighting each other for what little medical supplies they had.
Just when they've lost all hope, a man bearing a staff and long robes came to Gree. He introduced himself as Zan'Dur, a healer and that he wished to help banish the plague. The people were so desperate to get rid of the disease that they did not even question the motives for which a young healer would bother to help a small town, putting his own life in peril for free. They gladly let him do everything he wanted.
Zan'Dur started by collecting all the black tears he could from the infected citizens. He extracted them by shooting some sort of lightning from his staff, into the victim, which made it ooze the black substance from every part of his body. He then collected as much as he could, and the victim was cured. The same process went for all the victims of Gree. No one knew what he wanted to do with the black substance. He just retreated to his house, given to him by the mayor of Gree, and started chanting unknown words, then puffs of smoke and a flash would be seen gowing out the window....and then angry curses, like he failed at something.
While Zan'Dur healed the victims, a massive battalion of soldiers with magic suppressing orbs came though the gates.
"What is the meaning of this?" Asked the mayor.
"This is the king's dark magic extermination legion. We have reason to suspect that you are holding a dark soccerer named Zan'Dur in your town. If you hand him over right now, we will not kill every single one of you."
The citizens protested, but they were weak, after the plague and they could not fight back. The legion made its way to a hut, where Zan'Dur finished extracting the final ounce of dark substance. The capitan of the legion broke down the door, and knoked out Zan'Dur with a powerfull anti-magic blast.
He woke up in a chopping block, his hands and head about to be chopped off. He tried to reach for his staff, but it was long gone. There was a huge crowd of people throwing things at him and boo-ing him, his executioner waiting by his side. The king made his appearance at his castle's balcony.
"Fair citizens of the kingdom", he said. "You stand before a most foul soccerrer that goes by the name of Zan'Dur. He is guilty of plotting against your beloved king, using dark magic to aid him. As you know, any sort of dark magic will be punished by first chopping off the hands of the human filth that is called Zan'Dur, followed by his head. Executioner, you may begin".
The crowed cheered as the executioner cut off both his hands. As he prepared to chop of his head, Zan'Dur made one last attempt to speak the magic words which were heard from his house in Gree. Then, the black substance in his pouch started to grow and engulf his whole body, getting absorbed into his skin. The executioner did not want to wait for the spell to be completed so he chopped off his head, hoping that it was not too late. His head rolled on the ground, and the crowed cheerd. His body was burried somewhere out of the castle.
The next couple of days, people kept dissapearing more and more. The king went with his anti dark magic legion in the surrounding forest to get to the bottom of the dissapearances. As he went deeper into the forest he discovered footprints of an unknown animal. While examining the footprints, he heard a powerfull howl. Suddenly, a pack of beasts viciously attacked his legion. The soldiers and king fought back as best they could and in the end managed to slay the beasts, but only the king and 3 other soldiers remained. Then, a larger beast came out of the trees, pounced on the soldiers and bit their heads off, leaving the king alone. The king prepared his sword but was quickly disarmed by the beasts whipping tail. Then, the beast transformed into a man, with his hands and head missing , replaced by dark energy, and a glowing staff. The king recognized the staff instantly.
"So, Zan'Dur. You've finnaly managed to cast your immortality spell. You were willing to give up part of your soul to become this foul beast. How many people have died because of your cruel experiments here in the castle?"
"People are nothing but food to me and my pack now, as are you."
Then, he struck the king dead with a lightning bolt. Now, Zan'Dur and his beast pack remain unnopposed in the forrest, still kidnaping people once in a while, either for food, or to transform them into new members of his beastly pack.
Strengths:
- Very powerfull minions in Hunter form. Very good support minions in "human form".
- Has the potential to deal huge ammounts of damage in both forms.
Weaknesses:
- Not very good health in any of his forms. His tactic is hit and run.
- Long cast times. May be interrupted easily.
Abilities: Human form
Summon Mana Reaver(active): Summons 1/1/2/2 Mana Reavers (penguin looking creatures, with a head made out of pure mana). May have up to 1/2/3/4 mana reavers at a time. Each mana reaver increases the mana regeneration of nearby Demigods by 10%/15%/20%/25%. Mana Reavers do not deal damage, but they drain the mana of their target and give it to the nearest allied demigod. The range of the mana drain is a bit bigger than oaks surge of faith. Cast time is 1.5 seconds, mana cost is medium cooldown is 5 seconds.
Unstable Core(passive): The 4 levels of this abbilities are tied to the levels of Summon Mana Reaver. With this power, when a mana reaver is killed it starts to light up, and after 2.5 seconds it explodes dealing 100/300/400/550damage to all enemies that are right next to it, stopping the mana regeneration of nearby enemies for 5 seconds and also regenerating 10%/15%/20%/25% mana for nearby allies.
Overload(active): Zan'Dur bursts into several small arks of lightning that jump around in the AOE doing 150/300/450/600 initial damage and then some extra 150/250/350/500 damage over 5 seconds. During this time Zan'Dur dissapears and cannot be targeted (like erebus mist). The level 5 ultimate is called Static and will prevent any enemy spell casting in the AOE. Mana cost is medium, cast time is 1.2 seconds during which he slowly transforms into lightning arks, cooldown is 13 seconds.
Mana overflow(active): All of the mana reavers will focus a beam of mana at the target (enemy or ally). If the target is allied, it will have its mana regeneration rate increased by 25%/50%/75%/100% for each mana reaver focusing the beam and increased damage output from abilities by 10%/15%/20%/25% for each reaver. If the target is enemy, he will have his movement speed reduced by 2%/4%/7%/10% for each mana reaver and loose health per second but gain mana per second(this rate is increased by each level and mana reaver focusing the beam). The spell lasts 3/4/5/6 seconds or untill a mana reaver is killed. Cooldown timers for the enemy are frozen during this time. Mana cost is medium, cast time is 1.5 seconds range is the same as oaks surge of faith (mana reavers will follow the target to keep it in range) and cooldown is 15 seconds.
Shift(active): Transforms into the hunter. Upon transformation, the hunter has reduced movement speed and no minion summoning abilities for 3 seconds (the adaptation period). The mana reavers will simultaneously explode in a mana buffing shockwave. All allies in range (about half of TB's fireball) will gain +500 mana for each mana reaver.
Abilities: Hunter form
Dark plague(active): The hunter swipes it's claws at a target dealing 150/250/400/550/800 damage. The target is also infected now, and upon death, it will transform into a minion hunter (looks exactly like hunter, but smaller). Minions are very fast, and have high damage output.There can be a maximum of 3/4/5/6/8 minions. Cast time is 0.5 seconds, mana cost is low, cooldown is 5 seconds
Foul Substance(active): The hunter vomits the dark matter all over the target, but it initially does no damage or debuffing. Every time the enemy is hit, his wounds begin to fester, dealing 50/80/120/150/ damage per second for 4 seconds and also slowing the attack and movement speed by 5%/10%/10%/15%/20% for that same ammount of time. Foul substance lasts as long as the target is hit within 4 seconds. If the target escapes for 4 seconds, the effect is cancelled. The 6th level is called Foul Trap and will imobilize the enemy for the first 2 seconds that foul substance is active. Mana cost is medium, cast time is 1 second, cooldown is 15 seconds.
Note: If a target with foul substance is hit more than once, the 4 second timer will just reset, with no damage stacking from the previous timer.
Bloodfrenzy(active): The hunter shrieks at the target interrupting it's casting. All minion hunters enter a blood frenzy and attack only that target for 3/5/6/8 seconds dealing an extra 30%/60%/90%/110% damage and having movement speed increased by 10%/15%/20%/25%/30%. Minions can no longer be controlled during this period. Cast time is 1 second, mana cost is high, cooldown is 20 seconds.
The Supreme Hunter(passive): The hunter will have a 5%/10%/15%/20%/25% speed increase and will also memorize the reflexes and attack style of each demigod it has killed. For each kill, the hunter will gain a 1%/2%/3%/4%/5% chance to doge that PARTICULAR Demigod's attack next time it will fight. After the hunter dodges the attack, it will conter-strike with a 10%/20%/30%/40%/50% damage increase. The dodge chance against a target cannot be more than 20%. When the hunter is killed, all that it has learned about the enemy DG will be forgotten, and it will have to start over. 6th level is called The supreme pack and will make the Hunter share his knowledge with his minions giving them the ability to dodge and counter attack and the speed buff.
Fury(passive): Each time the hunter is hit for more than 150/250/350/450 damage, he will have increased movement and attack speed by 10%/20%/35%/50% and reduce the damage taken by 10%/15%/20%/25% for 4 seconds. Fury also has a chance to make the hunter minions drop whatever they are doing and attack the target that activated fury in the Hunter for those 4 seconds dealing 10%/20%/30%/40% extra damage (they cannot be controlled during that time).
Shift(active): The hunter will switch to human form(1.5 second shift). After the shift Zan'Dur will have no mana regeneration or minion summoning ability for 3 seconds (the adaptation period). The hunter minions will go berserk without a hunter leader and will attack random enemies untill they are killed. They cannot be controlled unless Zan'Dur shifts back.
Insight(both forms): Insight may be activated only when both summon mana reaver and dark plague reach level 4. If activated, Zan'dur will get 4 skill points and will gain an extra 15% experiece for each kill. Also, minion hunters will not go berserk when Zan'Dur switches to human form and mana reavers won't explode in hunter form.
So, that's my new demigod. Please give some pozitive/negative feedback, because I really feel that this could be a very fun one to play. I've learned from the mistakes i made with my other DGs and I hope this one will be more pleasing.