Arachnid
Type: Assassin
Base stats (roughly)
Movement speed: 6.0
Health: 1350
Mana: 1050
Attack Speed: 1.7 secs
Attack dmg: 182 - 196
Visual Appearance: same or slightly bigger in size than Qot. Gigantic armored creature, main features beings its tail, and 2 lethal claws.
Background: *coming soon*
*** Mana cost: Low = 350, medium = 450, high = 650 (first levels of skills, ROUGHLY).
Skills
Thrash (available at level 1)
Throughtout cast time of this skill, strikes will execute in 1 sec intervals (1 at 1 sec, 2 at 2 sec, 3 at 3 sec)
3 sec cast time
12 sec cooldown
Mana Cost: Medium - High
Range - dmg radius of Tb's circle of fire.
I,II,III,IV - First strike hits for 250/500/750/1000 dmg.
Second strike stuns for 0.5/0.75/0.75/1 secs. (takes 2 seconds to reach stun effect from activation).
Third strike cripples, slowing enemies by 7%/10%/10%/15% for 4/6/8/8 secs.
Rage - Each interval deals an additional 100 dmg.
Enraging charge (available at level 5)
"Damage equation = 50 x current movement speed"
Instant
15 sec cooldown
Mana Cost: Medium - high
Range - Starts at 20. Changes according to level of "far eye", 20/26/29/32.
I/II/III - you move 30%/40%/50% faster after targetting enemy. You deal 100/125/150 dmg + dmg equation on impact.
(can also be used on buildings and and alliy demis, but all targets receive dmg. you can cancel skill mid way, but mana is consumed upon execution of skill and cooldown starts at end of skill.
Far Eye (available at level 5)
"Effects the range of enraging charge"
Passive
I/II/III - Increase vision by 6/9/12.
Vengeful Thrust (available at level 1)
"More effective when you got lower health than target"
0.1 sec cast
10 sec cooldown
Mana cost: Low - medium
Range - Pounce range
I/II/III/IV - deal 200/400/600/800 dmg to target. If target has more health than you, you deal an additional 200 dmg (across all levels).
Dominate - When u thrust an enemy, you heal for 5% of enemies max health. Thrust also takes 10% less time to cooldown.
Attune (available at level 4)
Passive
I - Everytime you level from here on, you gain an additional 2 dmg and 25 health per level.
II - "" 50 max mana, and 25 armor per level.
III - "" 3 health regen, 3 mana regen per level.
Refuge (available at level 3)
1 sec cast time
25 sec cooldown
Mana cost: High
Range - Slightly larger than circle of fire.
This skill can be interrupted when activating, but cannot be after execution. (can be cancelled by user). During this time you are unable to move or attack.
I/II/III/IV - surrounds itself in cocoon with extended webbing, For 5 secs you drain health from nearby enemies 50/75/100/125 health each second. Nearby enemies move and attack 4%/7%/10%/15% slower.
lemme no what u think.
also, refer to noother for alternatives on some skills/passives...