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Read First: Known/Reported Issues List (and some solutions)

By on July 18, 2009 9:10:05 PM from Demigod Forums Demigod Forums

kryo

Join Date 05/2003
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Please see this list before posting about any issues you may have experienced. Known issues with workarounds or special reporting methods are listed first. A list of known issues without workarounds can be found at the end of this post, and will be updated as we resolve them in updates or discover workarounds.

If you have a non-crash issue to report (for crashes, see the section below), please create a new thread for it rather than replying here. You may bring attention to issues that might have been overlooked here, but please do not start discussions in this thread. This thread is intended as a listing of previously reported issues, not as a support venue or soapbox, and may be moderated strictly if the need arises.

 

  • Crashes (any)
    Resolving crash issues is one of our top priorities. If you experience a crash at any point, please download this zip file and run the .cmd file inside. It will gather a variety of debugging information and generate another zip file in My Documents\My Games\Gas Powered Games\Demigod\reports which you can email to [email protected] (please include any details about what you were doing in the game at the time that you can). They will attempt to reproduce the issue and pass the info on to the developers if they cannot help directly.


  • Poor performance on machines exceeding the recommended requirements
    Research by GPG and some users has indicated that this seems to have two potential causes. The best known one is related to sound chipsets (usually onboard ones) being unable to cope with the game's sound demands and the simulation at the same time. While the sound system was reworked to reduce the load in a previous update, users with this issue may find that setting audio quality to low and disabling reverb in the options can help. In extreme cases, it may be necessary to disable sound entirely by adding /nosound to the end of the target line on your shortcut or start menu entry for Demigod. It has also been found that this issue can be caused by corrupt or damaged libraries in some cases. See replies #143 and #147 on this thread for further details on that.


  • Demigod will not start (no error)
    If nothing happens at all when you attempt to run the game, the most common causes are Logitech webcam software (see here) and Comodo Defense+ firewall (see here).


  • Demigod will not start, but gives a Direct3D error or says to update your drivers
    This typically means that your video card does not meet the game's minimum requirements. The game requires a video card with Shader Model 3 support (Radeon x1600 and up, Geforce 6800 and up). Most integrated video chipsets (as low-mid range laptops usually have) are not capable of running the game. If your video card does exceed the minimum requirements, make sure that your display supports a resolution of at least 1024x768. Resolutions smaller in either width or especially height are not supported.


  • Demigod freezes at the map load screen with "[no text]" at the bottom
    This is caused by a corrupted preferences file. Deleting/renaming the Game.prefs file from My Documents\My Games\Gas Powered Games\Demigod should resolve this issue.


  • You have logged in for multiplayer before, but are now told your login is incorrect
    This most commonly occurs immediately following a crash. It can take a few minutes for your old session to time out, after which you will be able to log in again. If this issue persists more than a brief span of time, please contact [email protected].


  • Match is ended by an "Invalid Gamestate" message
    This message appears when a desync occurs. The match is terminated because the simulation is no longer identical between all players, which can lead to inconsistent or indeterminate outcomes. We are investigating reports that some users may be somehow causing desyncs to occur intentionally as a griefing tactic.


  • Known unresolved issues
    Issues which we are aware of but do not currently have workarounds for are listed here.

    • Ping times periodically spike in-game (despite sufficient upload bandwidth). (Link)
    • Rollover Data Error on flag tooltip while being captured behind fog of war. (Link)
    • Multi-game achievements fail to record progress properly. (Link)
    • Game result stats include players who joined and left lobby before match start. (Link)
    • Erebus can commit suicide by drinking own Poison Blood potion. (Link)
    • /noAI switch does not prevent AI matchups.
    • Pathing issues on Prison (example video) (Link)
    • Overlay friend chat buttons constantly reappear.
    • Current HP/MP decrease when dropping buff items (Link) (Fix)
    • Assorted replay playback issues (Link)
    • Forces of Darkness towers do not appear until war rank 4 on Zikurat (Link/Fix)
    • Queen of Thorns root attack animation issue (Link/Fix)
    • Sludge Slinger fails without feedback if not in range and facing target (Link)
    • Erebus’ Mist sometimes fails to deactivate when out of mana (Link) (Fix)
    • Sedna’s Silence debuff never expires under certain conditions (Link)
    • Sedna’s Silence ability can cause game sound to mute (Link)
    • Conflict with Ventrilo causes Demigod crashes? (Link)
    • In-game elapsed time display does not match actual time for no-stats grace period (Link)
    • Minion summoning buttons vanish under certain circumstances when selling Monk idol (Link)
    • Demigods can loot ground potions from long range under certain circumstances (Link)
    • Lobby join/part messages use host localization rather than current user’s (Link)
    • War score display at citadel shows average of both sides, rather than owner’s side (Link)
    • Torchbearer’s Fireball stops short of target and moves vey slowly under certain circumstances (Link)
    • Oculus’ Brain Storm has no visual effect without Mental Agility and does not remove debuffs (Link/Fix)
    • Oak Shield effects are not visible on Oculus (Link/Fix)
    • Oculus’ Electrocution talent does not stop regeneration (Link)
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December 2, 2009 1:35:52 PM from Demigod Forums Demigod Forums
  • If Circle of Fire is recast before a previous one expires, the second expires when the first does. (Link)

this has been fixed. a lot of the targeting issues related to Queen have been as well.

 

'New' issue:

Wings of Seraphim bugs and breaks it's effect: even while shielded (appears to be caused by Divine Justice). (Link)

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December 4, 2009 12:22:35 PM from Demigod Forums Demigod Forums

Replays still have overlay issue if the dg you are watching dies. The overlay gets completly broken. Sometimes switching to observer mode and/or to another demigod helps, but mostly it doesnt. This is really annoying.

Another issue with replays is the skill hotbar not updating on switching the demigod or randomly showing the skill icons of another demigod. This also happens alot.

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December 6, 2009 7:06:53 AM from Demigod Forums Demigod Forums

Other issues:

You can infinite mist on Cataract with: Vinling, Plenor, Vlemish, Cloak of the Night + Mana flag. Note that you do slowly decrease in mana over time so your regen is < the cost of mist, so you should pop out. However, as long as you control the mana flag, you don't. Capping the mana flag kicks you out. If you have Hungarian's even if you cap mana then you can infinite-mist while being at 0 mana.

You can silence an Oak teleporting away with Level III shield. The timing is just as the "swoosh" noise happens. You can also use Shadow Swap on an Oak teleporting away and cancel the port. 

Queuing to grab a potion and then being Foul Grasped while picking up the potion and then UB getting Shadow Swaps allows you to pick up the potion instantly as long as you have contigious line of sight. I've been able to do this roughly 25 in-game yards away.

 

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December 15, 2009 1:11:24 PM from Demigod Forums Demigod Forums

Demon Assasin stops auto-attack after wrap strike. It should continue to attack the locked target... this would be natural.

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December 15, 2009 4:07:09 PM from Demigod Forums Demigod Forums

You can also use Shadow Swap on an Oak teleporting away and cancel the port.
Actually this is very dangerous since the DA is often or even always swapped to the teleporting target (even when the Oak hasn't finished teleporting) i.e. somehwere in the enemy base, which is very deadly for the DA in most cases.

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February 11, 2010 9:33:22 PM from Demigod Forums Demigod Forums

 If you have Hungarian's even if you cap mana then you can infinite-mist while being at 0 mana.

Lol, Hungarian's. Those Hungarian's have a hunger for magic

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March 9, 2010 4:22:09 PM from Demigod Forums Demigod Forums

Updated with current post-1.2 reported issues.

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March 9, 2010 11:45:15 PM from Demigod Forums Demigod Forums

Quoting kryo,
Updated with current post-1.2 reported issues.

I see.  Thanks!

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December 26, 2010 12:14:15 PM from Demigod Forums Demigod Forums

Hi, I'm new in the forum. And I can't play replays that I take in the internet, anyone knows what is happening?

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December 26, 2010 2:40:29 PM from Demigod Forums Demigod Forums

Hello

Those replays are probably from a different version of demigod. Like 1.2 patch, 1.0 or something. And the sad part is that old replays cannot be seen on the newest 1.3 version...

But there is quite a decent amount of 1.3 version replays also, which can be seen with this version, or just save the replays of your games to watch them. (hint to tournament matches of great players, which were saved and got links to them https://forums.demigodthegame.com/399047)

P.S. I've got huge amount of replays from many matches, So if you need anything, I can share with you    (includes all range of players/demigods). Saved ~90% of my played online matches, except very short ones, crashed ones, etc.

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December 27, 2010 9:28:17 AM from Demigod Forums Demigod Forums

Thanks. Will try the tournament ones first, and then I ask u some too. Another issue that's happening is problems with "NAT facilitator", just tried doing a bunch of things that I found in the forum, but sometimes it keeps happening.

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