So guys ... I guess it's redicolous to purchase a game as a finished thing of work if the main parts of it for example the multiplayer sections don't work.
people get paid to create a Game. This is nothing new and more important nothing difficult. People call themselves programmer ... I can't understand why ... and i can't understand why they earn money for nothing ...
Some people even support this shit as they say it would only be a beta-game ... HELLO!!! ... do you buy a car with only 2 tires and the other miss because it's a beta-car?? ...
It's a fact that a costumer has to be offered a complete game ... no beta-game ... bugs might be acceptable as I can comprehand them ... this total robbery of the customers money isn't reasonable ...
You're right that you can't understand why, and with that kind of attitude you never will. It's been explain in numerous threads the dynamics of being a game developer and trying to make it in this harsh industry. I really can't find it in myself to repeat everything. In short, it's a lot tougher to be a game programmer/run a game studio than a lot of people think. Harsh schedules, lack of resources, increasing difficulty to satisfy gamers, etc.
Your analogy between game development and car manufacture is a stawman argument. The pipeline for producing either one is so different and so are the difficulties involved. All (and I mean all) PC games that get pushed into market require patching and support along the way because that's when the game will get run in the "live" environment, under the countless different configurations of PCs. You can only test them on so many different setups. A car is produced as is can be much more thoroughly tested as the environment in which they will be used are more predictable. Even if I humour you and go along with that analogy, a car with only 2 tires is like a game marketted with half its installation DVD.
GASPowered Games had a complete game called "Company of Heroes" which was sold often enough to be a solid base for a new game ... Demigod is only a modded Company of heroes ... so it's more confusing how they could destroy a perhaps 90% perfect running game into this aftermath of bugs ...
One bad programmed part would be forgivalbe but the fact that I can't play even one 3 on 3 without lags,diconnects, serverbugs, graphic mistakes and lobby-bugs is way to much ... considering the fact that I bought a 50€ valued game ...
If I compare other games which even cost less and which are even designed in early times without having a predecessor with Demigod I only think I WANT MY MONEY BACK!!!
Relic is the one which developed Company of Heroes, not GPG. You're not even making sense anymore. Also, I'd bet Demigod has a much better return policy than Relic.
It's a failure of our modern time ... people accept more and more unfinished things for a higher price than a completed thing would have cost in the past ...
This is so much more than only a buggy game ... it's is the evidence that the whole economy has failed ... and we the costumers are to permissive with faulty things ...
Well those who think this game would be correct the way it is ... HAVE A LOT OF FUN ... try to play and then get unabled to enter the Multiplayer section ... try to start a game and get a fatal error ... try to win as your game just closes itself ...
I came to the conclusion that this foolishness is inacceptable ... I won't appreciate this global robbery no longer ... and I if I only can change ONE game ... then I try ... don't keep your minds in your head ... write if you aren't satisfied!!
ATARI .... STOP MAKING SHIT!!! TAKE YOUR JOB SERIOUS!!
It's more so a failure on your part to see the situation as it really is. Gamers are nowadays thoroughly spoilt due to the intense competition in the gaming industry. The developer/publisher that best pleases the crowd is the winner and the crowd gets increasing difficult to please thereafter. In order to survive, game developers frequently have to juggle between good software engineering practices and extremely challe
nging schedules to complete their work. Software Engineering is an art form in itself and you rush quality at your own risk. Devs try to squeeze time, quality and cost to the best of their ability, you can't have all three.
This picture sums it up rather well: