Fixes I'd like to see -- pretty sure these have all been said, but, for emphasis--
-Fix autoattack bugs mentioned in some thread around here -- e.g. fake attack bug when you target, swing, and do no damage; delay bug -- to reproduce as Rook at least, you can target specific creeps and he'll very often not deal damage, or target towers and he'll do a quick 360° spin before smacking away. Fire TB especially needs autoattack fix. IMO this should be priority #1 because autoattacking is probably one of the most-engaged-in activities in this game.
-Fix pathing issues -- for me, they mainly seem show up after targeting another Demigod and then encountering the edge of the lane/map/etc. Pathing for DGs at least seems mostly fine when just issuing move orders but there are some occassional hiccups.
-Fix favor item purchases not being saved -- this kills singleplayer favor because each re-purchase deducts points. Merely annoying in multiplayer because of the confirmation dialogue each time, but it doesn't actually spend points there so it's more helpful than harmful. Would make a great pre-1.2 hotfix since it seems like a simple mistake and the working code already exists in pre-1.1 versions.
-Fix random demigod option.
-Stats in lobbies since people seem to want it. Though ingame web browser on Xfire works for me, maybe Impulse could just have something similar (or maybe it does? I only use the friends thing so I don't know).
Non-fix features I'd like to see--
-Ability to switch the consumables item slots to show some of the stuff on the personal page popup (opposite button to skill tree), like what armor I have and such. Would be a lot quicker and easier than pulling up the popup that blocks view of the action. Maybe also show some critical stats like health/mana regen on there.
-Target self through portrait like others have said.
-Color coding on chat messages.
-Color coding on kill and flag cap messages.
-Buffs/debuffs clearer or bigger, or anything to make them easier to recognize. Some of those icons, especially the ones Ice TB causes, are a bit too similar, and they're all really tiny.
And finally, my thoughts on the Enhanced Attributes (I got nothing about Morale because I've yet to touch the Generals)--
5.Enhanced Attributes skill for assassins is not really a viable skill as it is now, so a minor or moderate boost in the +stats it adds would be nice, even nicer if it could boost some (not all) skill effectivness by a small % each rank. This would give more insentive for people to actually get the skill. I would mention how bad the generals version of this skill is, but I don't feel like it...
I was thinking a small enhancement to movement speed would definitely make this skill more viable, but could possibly be too much. So that brought me to the idea of having different stat increases for different demigods.
I mainly play Rook so I'll use him as an example. Rook's major weakness is that he's damn slow. He also suffers from low armor. Among his strengths are strong melee attacks and loads of health. He can also usually cure any mana worries not caused from a prolonged all-ability battle with just a couple items, i.e. Plenor + Vlemish.
The stats boosts for Rook mostly never seem worth it. Sure, the armor and attack speed boosts are nice, but aside from that it's a boost of health/mana and their regeneration rates, and weapon damage. So out of the seven boosts this skill gives, only two are really useful, so I almost never pick it. But I would definitely think about if Rook's focused more on armor, speed, attack speed, etc. So I think this skill should vary for different DGs and aim mainly at supplementing what they are normally weaker in, to enhance its usefulness.