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Preparing for Demigod v1.1

By on June 23, 2009 4:12:49 PM from JoeUser Forums JoeUser Forums

Sometime tomorrow we expect to release Demigod v1.1.  This is definitely the biggest update since the initial release of the game. Gas Powered Games has been burning the midnight oil to make a fantastic update!

The full highlights will be released tomorrow but here are a few things:

Team conceding will be in. Random demigod option is in. Updated AI is in. Reduced experience and gold from killing priests and angels is in. Heart of life has been nerfed. Tighter integration with the new online system is in for custom games.

Now, one of the things we read on the forums are suggestions on how to keep the community growing.  Let me touch on that here a bit.

First off, since the connectivity issues have been largely resolved, the number of open games sitting around has dropped dramatically. I’ve seen people post that this means the game must be losing popularity.

Technically speaking, the popularity of a game has no bearing on the # of open games. The # of open games is a function of how long it takes to get a game going. Ideally, a person creates a custom game, it fills up and gets started as fast as possible.

The only change is that now that connectivity actually works right, people can set up games quickly whereas at launch, well, let’s charitably say it took longer to get a game set up…

We are going to put up a page that graphs out the online population so people know when the best times to play are. 

What determines the success of a game online is how many people there are online to play with at a given time. And that number has steadily been going up – at least since connectivity got fixed.

The Road Map

As many of you know, I talk to Gas Powered Games every day.  Now, I have seen it argued that game developers will release a game, put out a patch or two and then abandon it.  I want to assure you that this is not the path for Demigod.  We believe the game needs long-term love and care to keep it growing over time.

While we are pleased to have another sales hit on our hands, we recognize that Demigod is different from other games in that it has the potential to keep selling strongly into the long-term.

This past week we nailed down with Gas Powered Games the plans for Demigod v1.2. The 3 big items are:

  • Robust Replay support.
  • Native modding support.
  • Clan support.

We are also discussing passionately the development of more Demigods. GPG has come up with a really cool modding system for Demigod that would practically make mods be very similar to game options in game. It looks pretty sweet.

My 2 cents

Now, speaking just for myself, not even for Stardock here just my 2 cents as a gamer on what Demigod needs to keep growing. If I were the “god” of Demgiod and budget was no concern, this is what we’d see:

  1. New Demigod released every 60 days
  2. New map released every 60 days
  3. New favor items added every 30 days
  4. Pantheon and Skirmish experience enhanced to let players choose team joins
  5. Pantheon and skirmish would center around a particular player and add people to that joined game.
  6. Maps that support 1 on 1 games.
  7. Players could select the team size preference in pantheon/skirmish games (from 1 to 5 players).
  8. Ability to grab a group of friends or clan members to get into a game from outside the game.
  9. Native voice over IP.
  10. Significant game play enhancements every 90 days (i.e. some new game element).
  11. A robust way to control who you play with when you’re playing non-competitively.
  12. Continual evolution of balance and game play.

Those are the kinds of things I’d like to see. But budgets are finite of course and resources are more finite still.  Sometimes there is “the guy” who is critical to make something happen but he’s not available to do X right now.  I can tell ya, only a network administrator could even begin to adequately explain what mountains had to be moved in order for us to step in and build, largely from scratch, in 30 days a whole new multiplayer connectivity system that handles direct connect, NAT connect, and international proxy hosting on the fly.  We had to basically take our top developers from across all projects and put them on this project. That is a feat that can’t be easily duplicated (and it was why I was so directly involved because I had to “steal” core developers from Impulse, Object Desktop, WindowBlinds, and Elemental to make it happen). 

So one of the things to bear in mind is that recognizing what needs to be done and being able to do it are often two different things. If sales continue as strongly as they are now, I think we’ll be able to do most of what’s listed up there but only time will tell. Like I said, I’m just speaking for myself and looking at Demigod in a vacuum.  But you can rest assured that we’ll do as many of them as we can and push for GPG to get in as many as they can get in or let us take care of it for them. It’s not as straight forward as it seems though.

I’m a big believer in treating games as assets. They can live long into the future. I played Total Annihilation for years after it was released. I’m sure there are people here who are like me in that way.  Heck, I still code on Galactic Civilizations II’s AI on occasion for enjoyment.

So anyway, version v1.1 is about 24 hours away from release. We’re very excited to see how people like it and we hope it’s the first of many updates.

+912 Karma | 136 Replies
June 24, 2009 3:27:47 PM from Demigod Forums Demigod Forums

I wouldnt be against seeing AI DG's give like 1/3 xp and gold. They need to atleast give something.

Also, just an idea , but I don't know how well the AI does with its builds. Maybe AIs should be given a few preset builds that they like? I'm suggesting you have someone pretty good at the game give each character a few builds that the Ai will choose from. Right now it just seems like they get random skills. If the demigods already have been given a few builds to choose from, then well they aren't that impressive. 

June 24, 2009 3:30:53 PM from Demigod Forums Demigod Forums

oh...it's out ... dling

June 24, 2009 3:39:56 PM from Demigod Forums Demigod Forums

I've asked this many times, but got no answer:

Is this the first and last time fav points/items will be reseted? Or should i expect my fav items to be reseted again to zero, in the future?

June 24, 2009 3:41:49 PM from Demigod Forums Demigod Forums

I don't mind the favour point reset! It's actually cool, and wouldn't mind seeing a similar event again in the future!

June 24, 2009 3:47:38 PM from Demigod Forums Demigod Forums

Is this new?

http://pantheon.demigodthegame.com/tournaments/14/graphs/

I like it! Just wish it also handled skirmish and custom games - can't ever have enough stats

 

June 24, 2009 3:50:47 PM from Demigod Forums Demigod Forums

Quoting Elmoman,
I don't mind the favour point reset! It's actually cool, and wouldn't mind seeing a similar event again in the future!

No, it's not cool because i don't play and can't play like a maniac to grind for fav points all day long. It's an artificial unfair advantage for the players who have more time to play and they buy all the game fav items in 24 hours. Now i have to start all over again, to make 2000+ fav points, in maybe a week or two (1 or 2 games per day). I hope this is the only time fav points will be reseted. It really, really sucks.

June 24, 2009 3:56:19 PM from Demigod Forums Demigod Forums
What about the demo? Have they set a date on which it will be released as i would rather try the demo before i actually buy the game?
June 24, 2009 4:05:41 PM from Demigod Forums Demigod Forums

Quoting Chrismcd7,
What about the demo? Have they set a date on which it will be released as i would rather try the demo before i actually buy the game?

Probably in a week, I'd guess, though they haven't given a specific date.

June 24, 2009 4:17:04 PM from Demigod Forums Demigod Forums

yea i figured maybe at the weekend since they said it wouldbe around the same time as the update was released, welll thanks for the feedback anyways

June 24, 2009 4:35:02 PM from Demigod Forums Demigod Forums

favor pts reset! oh no! i work that means im stuck with low favor pts for ever again cuz I only get to play like 2 hrs tops a day if im lucky more like 1 hr  bitch moiian complain

June 24, 2009 4:53:19 PM from Demigod Forums Demigod Forums

This is what I was talking about.

They are trying really hard, and they have my respect for that. Kudos to Stardock.

But it's obvious Frogboy can't handle it all by himself; I spoke recently about so many ideas on these forums that are being wasted, since Stardock/GPG do not have resources at the moment to check what people are writing about. Frogboy got that idea about AI not giving XP and voila! - people have already being talking about it for a while! How many such great ideas are forgotten, since we can't remember everything? So now we are discussing a change of such a big potential (a great one!) in a journal.

For me, this game has the potential to be like Starcraft - we could be still playing it in 10 years.

But it needs lots of reworking. For that, you need a team as big as Blizzard's. (Over two thousand, if I remember correctly.) Or not.

Start using resources you have at hand; free resources in form of fan base who is really willing to help.

June 24, 2009 4:56:44 PM from Demigod Forums Demigod Forums

This game has potentional. Listen to Retromaniac

June 24, 2009 5:13:42 PM from Demigod Forums Demigod Forums

Hmmm there is strange thing. I lost the game (one player from my team left the game), but i stayed till the end. Result ? In my stats, I got 1 disconnect (lol ?) and no favors for that match in-game. How could I get disconnect if I stayed till the end ? Beside, I played 2nd game either, no one quit from it (my team won), and I don't see that game in my stats !! That's just ridiculous !! 2 games played, 1 counted, 0 favors and I'm ragequitter now !! Why did you reset stats, if they don't work how they supposed to ?

 

EDIT: I played another game. This one finally counted, but there is some other problem. I bought Charm of life before for favors. And now it's not taken, so I need to buy it again (i don't know if I lose favors when I buy it again, so i dont want to try). Anyway, i will wait till tommorow, maybe stats need some time to fully reset of something (now I have 30 disconnects in 2 games played ).

June 24, 2009 7:03:55 PM from Demigod Forums Demigod Forums

Ya Poul, I could have sworn I bought a favor item too; but in my next MP game, it showed I had none purchased.  I hope I just mixed up my MP with my SP game, and it's not bugged.

June 25, 2009 2:17:42 AM from Demigod Forums Demigod Forums

Each time I select a favor item it says I have to purchase it even though I already have - however i'm not convinced its then resubtracting the favor points. Anyone able to confirm?

June 25, 2009 2:46:56 AM from Demigod Forums Demigod Forums

Can confirm that Talsworthy, there are a few posts in these 1.1 related threads stating that in offline (and I think someone said online too? not sure) favor items are being reset to showing none purchased, and rebuying them each game costs more points but the item once again disappears next game.

June 25, 2009 3:18:04 AM from Demigod Forums Demigod Forums

Whats this about?Playing with AI ,Bonus Points for that,more Gold/Exp here... Was this Game made to play against AI?

I´m not having fun playing Demigod against AI or with AI!I´ll continue warning people about this broken Game

June 25, 2009 5:58:51 AM from Demigod Forums Demigod Forums

It's not broken, it's just still under development

June 25, 2009 6:19:54 AM from Demigod Forums Demigod Forums

Bis das Spiel fertig ist haben wir bestimmt schon 2010.Hallo ich bin Brad der CEO von Stardock bla bla bla alles wird besser bla bla bla wir arbeiten soooo hart daran blabla habt ihr nicht die Videos gesehn in denen wir 100 Stunden arbeiten!

Ehrlich gesagt hab ich nur gesehn wir ihr euch vor der Kamera zum Affen gemacht habt,da sah ich niemanden arbeiten.

Quoting 05K4R,
It's not broken, it's just still under development

and buggy like a Southamerican Jungle

June 25, 2009 6:29:19 AM from Demigod Forums Demigod Forums

Quoting Remiel,
Can confirm that Talsworthy, there are a few posts in these 1.1 related threads stating that in offline (and I think someone said online too? not sure) favor items are being reset to showing none purchased, and rebuying them each game costs more points but the item once again disappears next game.

 

Yes mine is in online.

Tals

June 25, 2009 7:12:43 AM from Demigod Forums Demigod Forums

So... they can't "fix"the AI, an human player will always play a lot better.

June 25, 2009 9:17:08 AM from Demigod Forums Demigod Forums

I will waiting for 1.1b or 1.11 or what ever will be the name. Too many bugs got implemented.

And gratz for the stat reset BEFORE everything is working correctly... I am looking for an Era that isn't destroyed by bugs since start in the future.

June 25, 2009 9:26:10 AM from Demigod Forums Demigod Forums

Quoting Dead Ghost,
I've asked this many times, but got no answer:

Is this the first and last time fav points/items will be reseted? Or should i expect my fav items to be reseted again to zero, in the future?

 

The official answer from frogby is that there will be no more resetting in the future.

https://forums.demigodthegame.com/357324/page/1/#2275367

 

 

June 25, 2009 10:11:24 AM from Demigod Forums Demigod Forums

Really happy to see this nice update. Hope to see some interface update soon as this game is in urgent needs of interface improvment.

Also hope to see the Demigod/60 days!!!

June 25, 2009 10:52:26 AM from Demigod Forums Demigod Forums

The improvements hat Frogboy suggests would all be very nice. However we all know money is an issue everywhere and the gaming industry is no exception.Better not to get our hopes up, but I would very much like to see the suggested changes indeed.

If nothing else, new maps are always welcome to keep things fresh, as are new demigods. New playmodes would also be great, as I can imagine that this game in capture the flag mode would be great fun.

If the resources for this game are a bit thin then I suggest you guys focus on modding tools instead. My all time favorite game Civ IV is absolutely brilliant in terms of moddability. The community fixed a lot of things that the coders did not, and very recently Firaxis even adopted unofficial patches as official ones. They took from different mods what they liked, left out what they did not like and presented it as an official patch.

This way of doing buisness might very well make this game both popular - the modding community is not to be underestimated as modding is immensely popular - and it can make the game cheaper to update.

@ Stardock employees: Thanks for suggesting impulse. It is indeed a good program and it worked nicely. The updating of the game was smooth, no complaints there. However I am the old-fashioned kind of guy that likes to have a paper manual and box so I picked it up anyway.

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