One of the conclusions both Stardock and Gas Powered Games have come to is that modding is going to be absolutely key for Demigod’s long-term success. To that end, we have been trying to come up with a way to do modding in such a way that, to be candid, doesn’t involve a massive amount of work just for Demigod.
The solution, it seems, may come from the modding support we’re building into Impulse that was originally scheduled to debut with Elemental. This wouldn’t be the first time that a feature being developed for Elemental has found its way into Demigod. The in-game Friends stuff in Demigod may seem a little weak because it was originally intended to show up a year later for Elemental but was decided it needed to be available in some basic form in Demigod.
So how would these mods work?
Basically, users would control what mods they want to use via in-game overlay. Then, when someone hosts a custom game, it would automatically download whatever mods were needed and enable them when a person joined the game. The mods would be hosted and moderated by Demigodthegame.com and would support basically anything cool that people wanted to make.
So when would this show up? Well, right now GPG is putting the finishing touches on Demigod v1.1. So this wouldn’t show up until at least v1.2 which would be sometime this Summer.
Hopefully this will definitively answer the question: Will Demigod support modding? The answer, it seems is yes.