Great vid, I like it and rated it on youtube. The quality is quite cool, with which program did you do that movie?
Final Cut Express for Mac.
To me the funniest bit is the tiny timing difference in his melee strike, betwene when the damage is done and the victim minotaur flies away, and when Erebus' model's mace actually swings down and the "slash" VFX plays.
There are lots of timing inconsistencies and graphical ... strangenesses in DG. You don't notice them in the normal game, though.
Sadly you don't notice the beautiful effects either while playing. Only in slow motion and strong zoom the glorious graphics and effects can be appreceated. I really like the abundance small touches even found in the less spectacular skills ... like the baton twirl animation from Torch Bearer's Fireball. But the particle effects are the icing on the cake. Rooks Hammer Slam for example, where the shockwave of his blow causes the dust to rise in a cone.