Demigod’s impact on Elemental
2. I’m killing off the bots concept. People hate them. I thought they were cool but they’re too much work only to be hated.
Note: persistent bots were planned to be included in some areas of the game, besides the normal AI that would always be necessary for a game like Elemental to work.
http://forums.elementalgame.com/352655
I hope that this is not a decision based on a really loud minority of hardcore gamers, since multiplayer games are often riddled with these kind of complaints.
As a casual Demigod player, I don't see what's the big deal and I don't think that hating bots in Demigod is a universal consensus. I can understand why the more hardcore players would not like them, but then Demigod is to cater them exclusively?
Here are some suggestions to improve Bots:
1. Issue commands
On right-click (or whatever makes more sense), a menu opens up with a list of requests that could be heard by allies (or just by using shortcut keys):
- Need help!
- Do not cross enemy territory
- Destroy enemy defenses
- Capture flags
2. Ability to call targets: hold down control and select targets, which would be any number of enemy buildings.
With that, real players could quickly coordinate attacks and BOTS could follow instructions so that they wouldn't suck so much, with minimum AI programming.
3. A better use for bots
a) In games where there's an uneven number of players in different teams. Team A has 4 players. Team B has 2 or 3. The team with less players could choose to summon a bot and be able to issue commands (see previous suggestions).
Master of bots versus Master of bots. Two adversaries mano a mano ordering their bots onto the fray. The last Master of bots standing is the winner (this one might need some work).
c) As indicated on reply #6, bots could be used by groups of friends as training grounds for different strategies, among other possibilities suggested by Sly_Squash.
Cheers.