this is a guide, in two sections, on the two most prominent and effective playstyles for Unclean Beast. this is obviously just the way I play these builds, but its not so different from the mainstream. minor variations are to be expected but for the most part what I will discuss in this guide is very close to the concensus of good players.
Build 1: Spit and Run Beast
strengths:
- extremely strong early game
- great harrassing abilities
- good building destroying ability
- very fast
weaknesses:
- less durable than other builds of beast
- below average creep farming for most of the game
- requires good mana regen to reach peak efficiency
- effectiveness trails off during endgame, will have to develop a secondary strategy after level 10
Skill Order:
1- Venom Spit 1
2 - Inner Beast 1
3 - Diseased Claws 1
4 - Venom Spit 2
5 - Post Mortem
6 - Foul Grasp 1
*** first major item checkpoint, mana costs of Foul Grasp and Venom get high, will need a Vlemish Faceguard by now ***
7 - Venom Spit 3
8 - Inner Beast 2
9 - Inner Beast 3
10 - Venom Spit 3
*** second major item checkpoint, going to start developing Ooze now, going to need a good health item first ***
11 - Ooze 1
12 - Ooze 2
13 - Ooze 3
14 - Ooze 4
15 - Putrid Flow
16 - Acclimation
17-20 - doesn't matter much, finish Diseased Claws, get Stats, finish Foul Grasp, whatever
Item Buy Order:
out of the gates (will need the health and mana regen for lane staying power, swift anklet for hit and run ability)
- Favor Item: Swift Anklet
- buy Banded Armor
- buy Scaled Helm
first trip back (around level 6, priority now is getting enough speed and mana to severely harass enemies and towers with rank 3 Spit, which you'll get at level 7)
- buy Boots of Speed or Wand of Speed (either works, whatever you like)
- sell Banded Armor
- sell Scaled Helm
- buy Unbreakable Boots
- buy Vlemish Faceguard
second trip back (around level 10 or 11)
- buy Narmoth's Ring (its the best, nothing else will do at this level)
- buy Slayer's Wraps (optional, if you can afford it)
third trip back (whenever, preparing for end-game)
- strong damage gear or saving for an artifact is likely at this point. buy Slayer's Wraps if you haven't yet. buy a Mageslayer if you have enough gold for it. if you're really doing well you might even think about saving for Ashkandor, but thats ambitious.
playstyle notes:
- you are a dedicated harrasser. you do not engage full health demigods ever. if you see someone at full health you Spit on them then get out. you'll come back 10-15 seconds later and see if you can get them with another spit or even finish them off.
- you're a great ambusher and ganker. sneaking up on fights in progress and opening with a Spit+Grasp will net you alot of kills. your fast move speed will really help with this. consider using Teleport scrolls as well. ganking is one of your top priorities.
- your creep farming is mediocre at best, you'll gain alot of your experience/gold with Demigod kills and flag caps. therefore, don't spend time in a lane waiting for creeps. if you're alone in a lane, lock the flag, spit on the tower, then go somewhere else and start hunting for your next victim.
- taking out towers is the best thing you can do with your time if there are no demigods around to harass. this build will give a generous mana supply so you should be able to spit on towers ALOT.
- at level 11 you begin developing your endgame strategy, which is that you switch to Ooze. switch is wrong, you'll still use Spit quite alot but you'll ALSO use Ooze. you need this to break up those big endgame creep clusters. its also your best defense against endgame demigods. early in the game Ooze's health cost is bad, but late game you'll have enough health to support it very easily and you'll prevent way more damage with its attack speed debuff then you'll take from the Ooze itself.
- this build is tremendously good when supported by Sedna or Queen of Thorns. they can heal or shield you while you chase down weakened Demigods, improving your lethality by a large amount. Queen is especially good since she doesn't even have to be near you while you chase (Bramble Shield stays on) and she'll easily drop towers and creeps+minions to clear the path for you.
specific DG strategies:
- Sedna's Heal Rank 3 will remove spit, she can cast this spell beginning at level 7. if you see a level 7+ Sedna, don't spit on her right away. wait until AFTER she casts a heal so you'll get the full duration from your spit.
- Erebus' Mist will remove all debuffs. it will also pin him in mist form for a few seconds and he'll have a 5 second cooldown on Mist after he comes out of it again. when he mists just walk through him and get into his retreat path. you'll want to start clawing him once he comes out. if he has alot of mana he might stay in Mist for awhile so just leave, he's hard to harass so you can find a better target.
- Oak's Shield can cancel Spit. this is fine. you should still harass Oak if you can because Shield has a long cooldown so getting him to blow it at a bad time is your advantage. beware of him using it in Combat though to cancel your opening spit and outrace you in damage.
- every other DG is quite susceptible to Spit so harass away. even if they run you can easily push them out of strategic locations with enough spit harassing and thus hold flags and drop towers.
Build 2: Godzilla Monster Ooze Beast
special thanks: this build was inspired by Thranduil's Ooze build. i have modified it and made it my own, but his guide was the inspiration. it can be found here: https://forums.demigodthegame.com/352763
strengths:
- very durable due to item choices
- great at clearing out minions and creeps due to Ooze
- very strong lategame
- above average creep farming
- uses almost zero mana
weaknesses
- very health dependent, inherently extra sensitive to holding Health Flag and Regen Flag on maps that have these flags
- no ranged ability whatever. can be kited by ranged harassers that know what they're doing.
- terrible at destroying buildings
- slightly awkward early game, build takes off at level 7+
Skill Order:
1 - Ooze 1
2 - Diseased Claws 1
3 - Inner Beast 1
4 - Ooze 2
5 - Foul Grasp 1
6 - Post Mortem (not so important in its own right, but slightly useful, and you'll be getting Plague later so you need it anyway)
7 - Ooze 3
*** equipment checkpoint, will need hefty health pool at this point, aim for health around 5k or more by now ***
8 - Diseased Claws 2
9 - Inner Beast 2
10 - Ooze 4
11 - Plague 1
*** equipment checkpoint, should have as close to 6.5k health as possible at this point, can clear 7.5k with a health flag ***
12 - Diseased Claws 3
13 - Inner Beast 3
14 - Foul Grasp 2
15 - Acclimation
16 - Plague 2
17-20 - doesn't matter. probably just stats, or Bestial Wrath maybe
item buy order:
out of the gates
- Favor Item: Blood of the Fallen
- Banded Armor
- Scalemail
first trip back (around level 4 or 5)
- buy Unbreakable boots. thats all you're getting now, high priority item since the health is great but you'll need the extra mana to be able to Foul Grasp a couple of times in a row. save the rest of your money, you'll be back again pretty soon
second trip back (around level 7)
- sell Scalemail
- buy Nimoth Chestguard
- buy Hauberk of Life (if you can afford it)
- alternate choice to Hauberk of life is Wyrmskin Handguards. the proc can be devasatingingly effective in keeping people in melee range of you, which is very high priority at this level since your Inner Beast and Diseased Claws are only at rank 1 right now.
third trip back (around level 10 or 11)
- buy Narmoth's Ring (accept no substitutes, this is a core item for this build, sell your Hauberk of Life or Banded Armor to get it if you have to)
fourth trip back (preparing for end-game)
- you're out of good options for affordable health stacking at this point and probably used up all you equipment slots anyway
- you can go down one of two paths at this point
i) save for Girdle of Giants, you'll sell your Banded Armor to make a slot for it, this will give you ridiculous health stacking (you'll probably be above 8k health) but only help your offense a little bit
ii) save for a strong offensive artifact, a Mageslayer is a good choice since the stacked life leech will produce very high survivability. Ashkandor is king if you can afford it. or you can go for Bracelet of Rage and keep all your passive slot artifacts in place
playstyle notes:
- you are a dedicated tank. you've got gigantic health and a very strong passive damage effect from Ooze. you'll surely win any head to head confrontation if someone is stupid enough to stand and fight you. the greatest challenge is keeping them in melee range. at later levels this is less of a problem as your Diseased Claws and Inner Beast takes care of that. but up until about level 13 it can be problematic.
- you're not as fast as some other builds of Unclean Beast but still a little above average in speed (even without Boots or Wand). keep this in mind, your pursuit and escape abilities are not top of the line. if you start a fight plan to win it. you dont harass, you eat their face.
- buildings are your worst enemy. you have zero tools do deal with them other than your regular claw attacks. you can tank tower hits easily enough but you wont be a very good lane pusher. you are on the other hand a very good creep killer. go look for cross-roads where multiple creep waves gather, you can Ooze them all down at the same time. doesn't matter if you're being shot at by multiple towers you can take the heat.
- don't forget to TURN OFF THE DAMN OOZE when you're not hitting anything with it. you'll have naturally very high health regen because of your item choices so you can get back up to full health pretty rapidly if your Ooze is off. also, don't forget to turn it back on when you go into combat.
- this build is tremendously good when supported by Regulus (ranged slows and burst damage, top of the line at killing runners) or Erebus (great pursuit ability and the Bite debuffs are extremely helpful to you).
specific DG strategies:
- the biggest threat you'll face is a Tank build of Oak. minion builds are not a problem, they're less durable and the spirits die in the Ooze pretty quickly. its the Assassin Type build using a Tank Item build that will be problematic. he's one of the only DGs in the game that can stand toe to toe with you.
- melee emphasized builds of Rook can similarly be a challenge, but you can get a big edge with Plate of the Crusader. his shoulder arrow hits each have a chance to trigger it.
- you'll make a victim out of anything squishy. its possible with this build to have 2 to 3 times as much health as, for example, Torchbearer. you can kill him twice over by the time he'll kill you.
- You can easily embarass Sedna. her minions will be melted by your Ooze. you have no abilities to speak of that she can Silence or Interrupt. the only real damage she'll be able to do to you is with Pounce and you have more than enough HP to survive her Pounces. she might be able to escape if she chooses, she can be hard to pursue. time your Foul Grasp accordingly.