On Friday we released a new update that included the “breaththru” tech and got great results for those who were having match making issues. It had one logic bug that we’re fixing now (if you can’t connect to 1 person it’ll stop trying to connect to anyone else) which should make a significant difference. The plan is to get that update up this afternoon (EST).
After today’s update the GPG and Stardock teams will be working on two different things.
The Stardock team has the developer of Raknet here in the office this week to help us improve the NAT facilitation code. The Impulse team has come up with ways to make Demigod internally a client/server game without having to change Demigod as well as hooking up the game to the proxy servers.
The GPG team is working on updates to encourage…better behavior by users in terms of dealing with people who disconnect along with some balance changes and some work on the in-game connectivity.
When that happens, we’ll probably release that as v1.01 and start the second epoch (stats reset, player stats reset with access to their first epoch stats in their account).
This will be the end of the “Beta” patches (for the foreseeable future anyway) though as we don’t want to split the community.