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Any news on Supreme commander 2?

By on May 4, 2009 12:49:08 PM from Demigod Forums Demigod Forums

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May 5, 2009 2:51:44 AM from Demigod Forums Demigod Forums

yes.

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May 5, 2009 3:03:03 AM from Demigod Forums Demigod Forums

thanks

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May 5, 2009 3:16:04 AM from Demigod Forums Demigod Forums

PC Gamer UK Supreme Commander 2 preview

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May 5, 2009 3:36:52 AM from Demigod Forums Demigod Forums

I know that Square-Enix is gonna be publishing it for GPG, I also know that SupCom is indeed confirmed... should be freaking awesome. Although I'm worried if I'd have to upgrade my system to play it...

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May 5, 2009 4:42:45 PM from Demigod Forums Demigod Forums

Spooky,

Where did you find this information and that pic? First it's not june yet and second I've looked all over the internet and haven't found anything close to this awesome about supreme commander 2.

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May 5, 2009 6:09:25 PM from Demigod Forums Demigod Forums

Quoting regabond,
Where did you find this information and that pic?
Someone posted it on the GPG forum after we asked him to finally scan the article.

Quoting regabond,
First it's not june yet
Have you ever bought a gaming magazine? The June issue comes in May, the May issue in April, etc.

Quoting regabond,
and second I've looked all over the internet and haven't found anything close to this awesome about supreme commander 2.
Unfortunately, this is not awesome. Chris Taylor has to dumb down Supreme Commander, in order to increase sales. This is what the text says
"If I start the game and in the first 60 seconds I build
a tank, I want that tank to deliver the killing blow to
my opponent 35 minutes to 90 minutes later"
That's Chris Taylor's goal for Supreme Commander 2. It's
completely counter to the philosophy of both the beloved
Total Annihalation and the mighty Supreme Commander.
Both strategy games revolved around a stark
stratification of combat power. Tech 1 bots were tiny
gnats next to the state of the art you'd be churning out
half an hour into a match.
But Chris and his team are fresh from their success with
Demigod, the small-scale strategy/RPG hybrid (reviewed
on page 84) where hero units level up and buy equipment
on the battlefield. It's a safe bet that we'll see
Supreme Commander's Veterancy system explanded in which
units become stronger as they score more kills, but
thats not all. Their objective, Chris says, is to ensure
that "every one of them has the ability to sustain
themselves throughout the entire game, so we need each
of them to be much more complex and have amny facets."
Elsewhere though, Supreme Commander is getting simpler.
In the first game it was as challenging to set up a
functioning economy as it was to win a given skirmish.
Now, Gas Powered Games have decided to "take the economy
management off the table... You'll be able to play this
like any other RTS,"
Chris says, worryingly.
It wasn't always fun to deal with crashing mass in
SupCom but that challenge was half the game. Even Chris
sounds upset about it; "The nerd in me died a little
bit," he confesses, [someone] said, "That's OK Chris,
because more people are going to have fun with the
combat aspect of the game and not get bogged down in the
economic management," It was an expressive [something].
Bizzarely, Gas Powered Games have chosen to partner with
Final Fantasy creators Square Enix for the sequel. Chris
says this is part of the push to give Supreme Commander
more character. "We're going away from iconographic
units to a living, breathing RTS game
- Square Enix has
this unbelievable [resource?] for creating stories and
characters and they're experts at this."
Hard details are currently too scarce to get a clear
idea of where Chris and his team are going with this,
but it's already clear that SupCom 2 is going to be a
very different game. It'll still have hundreds of units
on screen though and as a final deal-sweetener, Chris
promises "spectacular visual change" that'll run well on
a £500 PC.
And the picture looks very StarCrafty.

 

I know that it's far too early to jump to conclusions yet and the picture is probably just some concept art (remember the first screens of SupCom?). But all in all, this preview does not induce any excitement .

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May 6, 2009 10:35:21 PM from Demigod Forums Demigod Forums

Quoting Spooky,

Quoting regabond, reply 5Where did you find this information and that pic?Someone posted it on the GPG forum after we asked him to finally scan the article.

Quoting regabond, reply 5First it's not june yetHave you ever bought a gaming magazine? The June issue comes in May, the May issue in April, etc.

Quoting regabond, reply 5and second I've looked all over the internet and haven't found anything close to this awesome about supreme commander 2.Unfortunately, this is not awesome. Chris Taylor has to dumb down Supreme Commander, in order to increase sales. This is what the text says"If I start the game and in the first 60 seconds I build
a tank, I want that tank to deliver the killing blow to
my opponent 35 minutes to 90 minutes later"
That's Chris Taylor's goal for Supreme Commander 2. It's
completely counter to the philosophy of both the beloved
Total Annihalation and the mighty Supreme Commander.
Both strategy games revolved around a stark
stratification of combat power. Tech 1 bots were tiny
gnats next to the state of the art you'd be churning out
half an hour into a match.
But Chris and his team are fresh from their success with
Demigod, the small-scale strategy/RPG hybrid (reviewed
on page 84) where hero units level up and buy equipment
on the battlefield. It's a safe bet that we'll see
Supreme Commander's Veterancy system explanded in which
units become stronger as they score more kills, but
thats not all. Their objective, Chris says, is to ensure
that "every one of them has the ability to sustain
themselves throughout the entire game, so we need each
of them to be much more complex and have amny facets."
Elsewhere though, Supreme Commander is getting simpler.
In the first game it was as challenging to set up a
functioning economy as it was to win a given skirmish.
Now, Gas Powered Games have decided to "take the economy
management off the table... You'll be able to play this
like any other RTS," Chris says, worryingly.
It wasn't always fun to deal with crashing mass in
SupCom but that challenge was half the game. Even Chris
sounds upset about it; "The nerd in me died a little
bit," he confesses, [someone] said, "That's OK Chris,
because more people are going to have fun with the
combat aspect of the game and not get bogged down in the
economic management," It was an expressive [something].
Bizzarely, Gas Powered Games have chosen to partner with
Final Fantasy creators Square Enix for the sequel. Chris
says this is part of the push to give Supreme Commander
more character. "We're going away from iconographic
units to a living, breathing RTS game - Square Enix has
this unbelievable [resource?] for creating stories and
characters and they're experts at this."
Hard details are currently too scarce to get a clear
idea of where Chris and his team are going with this,
but it's already clear that SupCom 2 is going to be a
very different game. It'll still have hundreds of units
on screen though and as a final deal-sweetener, Chris
promises "spectacular visual change" that'll run well on
a £500 PC.And the picture looks very StarCrafty.
 

I know that it's far too early to jump to conclusions yet and the picture is probably just some concept art (remember the first screens of SupCom?). But all in all, this preview does not induce any excitement .

 

So basically with the partnership with Square-Enix, expect feminine-emo-spikyhaired-amnesic-males who go on a quest for learning about his inner self. More than likely he will turn from a boy into a man, riding his giant anime mech suit that is unrealistically and physically impossible in the real world, combine that with numerous crystals or elements of power in the world that must be found to save the world from destruction and we have the new Supreme Commander 2. You can zoom out really far just like the first, only now instead of having real time battles you have turned based ones. Oh and don't forget the j-pop soundtrack.

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May 28, 2009 7:42:11 AM from Demigod Forums Demigod Forums

New preview in the current PC Gamer (US):

 

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May 29, 2009 3:11:47 PM from Demigod Forums Demigod Forums

Thanks for the update, i was worried there wouldnt be hundreds of units anymore.

That map looks sick too!

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May 29, 2009 3:39:12 PM from Elemental Forums Elemental Forums

Looks awesome, but I hope GPG doesn't sell out and make some FF bull**** story. The economy in supcom & FA never really bothered me I hate to see it go. I hope they don't totally jack it but just tone it down a bit. 

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May 29, 2009 3:56:01 PM from Demigod Forums Demigod Forums

Personally, I'd like to avoid the doom and gloom for the moment.  We have no clue what any of this means.  When you consider that this is hype for the masses, of course you're gonna say that the "eco was simplified" cause you want ppl to buy your game.  But more than likely, the amount of simplification is going to be minor.  People are throwing sh!t at the fan like wild monkeys over on the gpg forums even though "simplified" doesn't mean jack squat.

 

With that said, I'm still in the "wait and see" department right now.

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May 29, 2009 9:02:59 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Please don't suck, please don't suck...

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May 29, 2009 9:25:33 PM from Demigod Forums Demigod Forums

Quoting Rnick,
Please don't suck, please don't suck...

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May 29, 2009 9:37:00 PM from Demigod Forums Demigod Forums

Simplifying the economy kills it for me.  I really appreciated the complexity that it added and how a great player could take on two average players - there was so much room to grow.

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May 29, 2009 9:42:52 PM from Demigod Forums Demigod Forums

I agree with you Tiduz , comming from supcom to demigod.. i am disapointed sometimes when i cant 2v1.

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May 29, 2009 9:52:06 PM from Elemental Forums Elemental Forums

I find the FF/SC commentary to be of hilarious comedic value.  The first tank you build is destroyed by the enemy captain.  The pilot dies, is resurrected, and goes on to wipe out the enemy base single handedly before slaying the captain!  It can be the next FF tactics.

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May 30, 2009 4:34:29 AM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Notice it's coming out for PC and Xbox360 - that is why both the game's scope and complexity are being stripped down.  Gotta run on Xbox hardware and gotta appeal to the LCD.

 

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May 31, 2009 12:28:30 PM from Demigod Forums Demigod Forums

Quoting goodgimp,
Notice it's coming out for PC and Xbox360 - that is why both the game's scope and complexity are being stripped down.  Gotta run on Xbox hardware and gotta appeal to the LCD.

 
i hope they will just make the xbox version after the pc one, not the 2 at the same time. It has already killed deus ex 2, i don't want to see the same thing happening to supcom2

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May 31, 2009 11:21:29 PM from Demigod Forums Demigod Forums

wow sounds like they are going to ruin it like what happens to every decent franchise.

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June 1, 2009 12:44:03 AM from GalCiv II Forums GalCiv II Forums

The PC Gamer preveiw wasn't very revealing.

The new editor is chief is totally ruining the magazine. He got rid of the preview section, mixing it with the eyewitness section, making the whole thing a big mess. The high and low areas of the final score area in the review section are gone, as are the columns in the magazine. The new art style is horrible as well, with all the letters being made to look like they're pixelated This guys been editor is chief for only three or four issues, and he's already wrecking this mag.

At least most editor is chiefs at PC Gamer aren't there for a prolonged time period. If he's still there I'm unsubscribing.

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June 1, 2009 5:17:23 PM from Demigod Forums Demigod Forums

testing new username

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June 1, 2009 6:42:22 PM from Demigod Forums Demigod Forums

Quoting GeneralEtrius,
The PC Gamer preveiw wasn't very revealing.

The new editor is chief is totally ruining the magazine. He got rid of the preview section, mixing it with the eyewitness section, making the whole thing a big mess. The high and low areas of the final score area in the review section are gone, as are the columns in the magazine. The new art style is horrible as well, with all the letters being made to look like they're pixelated This guys been editor is chief for only three or four issues, and he's already wrecking this mag.

At least most editor is chiefs at PC Gamer aren't there for a prolonged time period. If he's still there I'm unsubscribing.
I quite like the style...

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June 3, 2009 5:18:44 AM from Demigod Forums Demigod Forums

News from the E3:


Random quotes:

We watched as UEF tanks were attacked by Cybran gunships, and lasers flashed everwhere, and though this battle would generally have tipped in favor of the gunships, you'll now be able to use a unit cannon to fling units from the other side of the map and get them right into the action. This lets you get the proper counters into the battle much more quickly, and leads to more flexibility than before.
Now, tech upgrades effect existing units, and new tech trees will let you outfit units with things like additional (or longer) barrels, anti-aircraft weaponry, and more.
The economy has been tweaked as well. Energy and mass are still your two resources. However, now you will only be able to purchase a unit or upgrade if you can afford it, rather than queue it up as you could in the original.
Taylor also talked briefly about the “neural net,” an evolving database that allows the AI to adjust for actions you make during battle. For example, if the enemy spams gunships and you keep taking them down, it will use what it learns from the net to adjust its strategies.


More Upgrades for the ACU:
For example, you can add artillery to the ACU's shoulders, grant it torpedoes, perform a “core dump” ability should you fall under nuclear attack, or even pop off its head if you need to quickly escape from battle (the benefits of such a move remain unclear).


A comment on new units:
Of course, there are all new units as well. For example, while experimental units return, there are also mini-experimentals, such as an Illuminate unit we saw that Taylor affectionately referred to as an Ear Canal. These snail-like units look as if they would have been at home in Star Wars: Episode One, and were cool to watch as they moved across the map. We also saw a standard experimental call a Cybran-zilla, which was looked appropriately draconic.


More Cybran-Zilla info from IGN:
One of the ones that I managed to check out was the new Cybran Zilla, which took dinosaur DNA and mixed it with machines to create a brutal killing unit.

 

Supreme Commander 2 presentation will be on thursday.

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June 3, 2009 2:43:27 PM from Demigod Forums Demigod Forums

wowww awsome!

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