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Cannot connect to a NAT facilitator

By on April 19, 2009 12:42:57 PM from Demigod Forums Demigod Forums

Spooky__

Join Date 10/2008
+74

Well it turns out, that on a different internet location of mine, I have a strange problem too. Everytime I want to connect or host a game (doesn't matter if Skirmish, Pantheon or Custom), I get the message

"Cannot connect to a NAT facilitator. Please try again later."

The only thing I could find about this problem is this thread from the beta: https://forums.demigodthegame.com/336807

  • I can ping cvp1.stardock.com just fine
  • I forwarded port 6000 UDP (I'm pretty sure I don't have to, since it's just used for outbound connection)
  • I forwarded port 6073 UDP (default port for hosting games I believe?)
  • I forwarded ports 6200 - 6250 UDP (the ones I set with ImpulseReactorOptions.exe)
  • UPnP is disabled
  • I use no firewall at all (not on the router and not on the PC)
  • According to tcpview and other port enumerators, no connection attempt on port 6000 UDP is ever made.

Why is this happening?

 

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April 29, 2009 10:09:23 AM from Demigod Forums Demigod Forums

I'm on the same boat still Spooky, here's to hoping that them new fandangled proxies will do the job.

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April 29, 2009 11:42:19 PM from Demigod Forums Demigod Forums

Unfortunately I have tried many of the same things but I am just absolutely stumped as to what to do. I've nearly run out of options.

 

I've forwarded the ports listed

Can ping the listed host

Completely disabled windows firewall

Uninstalled Norton Antivirus

Put my PC in the DMZ

bypassed the router entirely and directly connected to the modem.

uninstalled and reinstalled demigod, then tried all of the above again.

 

The weird thing is, my roommate also has demigod, is on the same router, has the same OS (vista) and yet for some reason can connect. Stranger still I was able to connect to ONE online game the day I installed demigod, then I reset and I haven't been able to connect since. Should I even bother calling customer service at this point? could they possibly suggest anything else? I'm just so baffled as to what is wrong with my computer (since it doesn't seem to be the router or my ISP).

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April 30, 2009 8:56:19 AM from Demigod Forums Demigod Forums

Just thought everyone should know that I did get into 2 games without NAT facilitator issues today online. Except for the fact that both the Skirmish game and Pantheon game I played online contained ALL bots. I'm not sure if this is much of a solution considering I'm not really playing multiplayer

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April 30, 2009 11:09:45 AM from Demigod Forums Demigod Forums

Did you change any settings or did it just suddenly work?  When was the last time you attempted and it didn’t work? 

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April 30, 2009 6:18:02 PM from Demigod Forums Demigod Forums

well, came home and installed the patch.... still not working... so tired of this crap.

 

update: while looking at the settings for my roommate who was able to connect, i randomly got the idea to attempt to update my ethernet adapter's drivers and GUESS WHAT? it worked! eeeeeeeee. i have no idea why i was able to connect to one online game and then never again, but i don't care! it works! AAAAAAAAAHHHHHHH.

 

so let that be a lesson to all of you with nat facilitator problems, add "update your ethernet adapter drivers" to the list of crap you  should try!

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April 30, 2009 8:17:04 PM from Demigod Forums Demigod Forums

Quoting Badwe,


Did you change any settings or did it just suddenly work?  When was the last time you attempted and it didn’t work? 

 

i didn't change any settings, all of a sudden I just stopped getting NAT errors and it just starting playing me vs bots online

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April 30, 2009 8:21:57 PM from Demigod Forums Demigod Forums

Just tested it again, back to gett NAT errors. Cool.

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May 1, 2009 6:06:53 PM from Demigod Forums Demigod Forums

Btw. this is an excerpt from the ImpulseReactor.log, showing the failed attempt to connect to the NAT facilitator:

Code: c++
  1. [05-01-2009 10:27:57 625] CVPMultiplayerEngine: NAT punchthrough is enabled.
  2. [05-01-2009 10:27:57 625] CVPMultiplayerEngine::SetupNATPunchthrough()
  3. [05-01-2009 10:27:57 625] CVPMultiplayerEngine: setting up NAT Punchthrough Client
  4. [05-01-2009 10:27:57 625] CVPMultiplayerEngine: Attaching NAT Punchthrough plugin
  5. [05-01-2009 10:27:57 625] CVPMultiplayerEngine starting as database client
  6. [05-01-2009 10:27:57 625] client starting with 1 socket descriptors.
  7. [05-01-2009 10:27:57 625] CVPShowConnectionMiniWindow
  8. [05-01-2009 10:27:58 031] Message received by CVPMultiplayerEngine: ID_CONNECTION_REQUEST_ACCEPTED from 209.124.63.249:6000
  9. [05-01-2009 10:27:58 031] Connected to facilitator at 209.124.63.249:6000.  My External: 78.142.166.*:6250
  10. [05-01-2009 10:28:22 531] CVP: Refresh Login called
  11. [05-01-2009 10:28:28 062] Message received by CVPMultiplayerEngine: ID_CONNECTION_LOST from 209.124.63.249:6000
  12. [05-01-2009 10:28:29 093] CVPShowConnectionMiniWindow
  13. [05-01-2009 10:28:33 296] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6000
  14. [05-01-2009 10:28:37 500] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6000
  15. [05-01-2009 10:28:41 671] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6000
  16. [05-01-2009 10:28:45 937] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6000
  17. [05-01-2009 10:28:46 031] CMultiplayerEngine::Shutdown for CVPMultiplayerEngine. Send Disconnect notification: 1, Restart: 0
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May 1, 2009 7:04:06 PM from Demigod Forums Demigod Forums

I logged the traffic generated with Wireshark now. When I am behind my usual router setup, I only see outbound UDP packets from me on port 6250 to 209.124.63.249 on port 6000. Never a response. Then, I once again tried hooking up my PC directly to the Internet (meaning, into the DMZ of the DSL Routermodem). Suddenly, I receive responses from the Stardock server all of a sudden. However, I still get the same error message. This time, the log looks different:

Code: c++
  1. [05-02-2009 00:46:04 031] CVP: ResetTimeToRefreshLogin
  2. [05-02-2009 00:46:04 640] CVPIsAppUpdateRequired
  3. Installed version: 1.00.055
  4. Latest version: 1.00.055 (server 1, beta 0)
  5. [05-02-2009 00:46:05 734] CVP: ResetTimeToRefreshLogin
  6. [05-02-2009 00:46:09 468] CVP: ResetTimeToRefreshLogin
  7. [05-02-2009 00:46:09 671] CVP: ResetTimeToRefreshLogin
  8. [05-02-2009 00:46:17 062] CVP: ResetTimeToRefreshLogin
  9. [05-02-2009 00:46:20 703] CVP: JoinGame 330366
  10. [05-02-2009 00:46:21 421] CVPMultiplayerEngine: NAT punchthrough is enabled.
  11. [05-02-2009 00:46:21 421] CVPMultiplayerEngine::SetupNATPunchthrough()
  12. [05-02-2009 00:46:21 421] CVPMultiplayerEngine: setting up NAT Punchthrough Client
  13. [05-02-2009 00:46:21 421] CVPMultiplayerEngine: Attaching NAT Punchthrough plugin
  14. [05-02-2009 00:46:21 421] CVPMultiplayerEngine starting as database client
  15. [05-02-2009 00:46:21 421] client starting with 1 socket descriptors.
  16. [05-02-2009 00:46:21 437] CVPShowConnectionMiniWindow
  17. [05-02-2009 00:46:21 656] Message received by CVPMultiplayerEngine: MP_MSG_DATABASE_UPDATED from 209.124.63.249:6000
  18. [05-02-2009 00:46:21 656] Database updated for TitleID 444 gameID 330420
  19. [05-02-2009 00:46:21 750] Message received by CVPMultiplayerEngine: ID_CONNECTION_REQUEST_ACCEPTED from 209.124.63.249:6000
  20. [05-02-2009 00:46:21 750] Connected to facilitator at 209.124.63.249:6000.  My External: 78.142.166.*:6250
  21. [05-02-2009 00:46:21 843] Message received by CVPMultiplayerEngine: MP_MSG_DATABASE_UPDATED from 209.124.63.249:6000
  22. [05-02-2009 00:46:21 843] Database updated for TitleID 444 gameID 330411
  23. [05-02-2009 00:46:22 031] Message received by CVPMultiplayerEngine: MP_MSG_DATABASE_UPDATED from 209.124.63.249:6000
  24. [05-02-2009 00:46:22 031] Database updated for TitleID 444 gameID 330411
  25. [05-02-2009 00:46:22 218] Message received by CVPMultiplayerEngine: MP_MSG_DATABASE_UPDATED from 209.124.63.249:6000
  26. [05-02-2009 00:46:22 218] Database updated for TitleID 444 gameID 330421
  27. [05-02-2009 00:46:47 343] CVP: Refresh Login called
  28. [05-02-2009 00:46:52 093] Message received by CVPMultiplayerEngine: ID_CONNECTION_LOST from 209.124.63.249:6000
  29. [05-02-2009 00:46:53 125] CVPShowConnectionMiniWindow
  30. [05-02-2009 00:46:57 312] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6000
  31. [05-02-2009 00:47:01 578] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6000
  32. [05-02-2009 00:47:05 843] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6000
  33. [05-02-2009 00:47:10 125] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6000
  34. [05-02-2009 00:47:10 312] CMultiplayerEngine::Shutdown for CVPMultiplayerEngine. Send Disconnect notification: 1, Restart: 0
  35. [05-02-2009 00:47:11 484] CVP: ResetTimeToRefreshLogin
  36. [05-02-2009 00:47:41 750] CVP: Refresh Login called
  37. [05-02-2009 00:47:50 906] CVP: ResetTimeToRefreshLogin
  38. [05-02-2009 00:47:51 109] CVP: ResetTimeToRefreshLogin
  39. [05-02-2009 00:48:21 390] CVP: Refresh Login called
  40. [05-02-2009 00:48:51 687] CVP: Refresh Login called

Notice how it is able to establish a connection, and then all of a sudden, after "CVP: Refresh Login called", I get a ID_CONNECTION_LOST from the Stardock server.

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May 1, 2009 7:42:02 PM from Demigod Forums Demigod Forums

Ok, it seems I am able to connect to the NAT facilitator once every time now, but also lose the connection evertime the "refresh login" is called. Even when using my normal router setup.

Code: c++
  1. [05-02-2009 01:39:02 015] CVP: ResetTimeToRefreshLogin
  2. [05-02-2009 01:39:03 218] CVPIsAppUpdateRequired
  3. Installed version: 1.00.055
  4. Latest version: 1.00.055 (server 1, beta 0)
  5. [05-02-2009 01:39:04 781] CVP: ResetTimeToRefreshLogin
  6. [05-02-2009 01:39:07 906] CVP: ResetTimeToRefreshLogin
  7. [05-02-2009 01:39:08 109] CVP: ResetTimeToRefreshLogin
  8. [05-02-2009 01:39:08 984] CVP: ResetTimeToRefreshLogin
  9. [05-02-2009 01:39:19 640] CVP: JoinGame 330710
  10. [05-02-2009 01:39:26 578] CVP: JoinGame 330760
  11. [05-02-2009 01:39:27 156] CVPMultiplayerEngine: NAT punchthrough is enabled.
  12. [05-02-2009 01:39:27 156] CVPMultiplayerEngine::SetupNATPunchthrough()
  13. [05-02-2009 01:39:27 156] CVPMultiplayerEngine: setting up NAT Punchthrough Client
  14. [05-02-2009 01:39:27 156] CVPMultiplayerEngine: Attaching NAT Punchthrough plugin
  15. [05-02-2009 01:39:27 156] CVPMultiplayerEngine starting as database client
  16. [05-02-2009 01:39:27 156] client starting with 1 socket descriptors.
  17. [05-02-2009 01:39:27 171] CVPShowConnectionMiniWindow
  18. [05-02-2009 01:39:27 578] Message received by CVPMultiplayerEngine: ID_CONNECTION_REQUEST_ACCEPTED from 209.124.63.249:6000
  19. [05-02-2009 01:39:27 578] Connected to facilitator at 209.124.63.249:6000.  My External: 78.142.134.*:6250
  20. [05-02-2009 01:39:39 281] CVP: Refresh Login called
  21. [05-02-2009 01:39:57 625] Message received by CVPMultiplayerEngine: ID_CONNECTION_LOST from 209.124.63.249:6000
  22. [05-02-2009 01:39:58 640] CVPShowConnectionMiniWindow
  23. [05-02-2009 01:40:02 921] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6000
  24. [05-02-2009 01:40:07 203] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6000
  25. [05-02-2009 01:40:09 593] CVP: Refresh Login called
  26. [05-02-2009 01:40:11 375] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6000
  27. [05-02-2009 01:40:15 531] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6000
  28. [05-02-2009 01:40:15 625] CMultiplayerEngine::Shutdown for CVPMultiplayerEngine. Send Disconnect notification: 1, Restart: 0
  29. [05-02-2009 01:40:17 468] CVP: ResetTimeToRefreshLogin
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May 2, 2009 6:19:56 AM from Demigod Forums Demigod Forums

I also played around with netcat today. I can send and receive UDP packets on port 6000 just fine, so nothing is actually blocked there.

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May 2, 2009 6:26:32 PM from Demigod Forums Demigod Forums

Hey, just want to put my findings in here aswell.

Netgear DG834 ADSL router.

Running the router in Bridge mode (every PC can connect to the DSL account as you would with dial-up, no port forwarding needed, firewalls needed on every machine), the connection info window finds the players and starts connecting to them. Great, this works.

Running the router in Router mode (the router connects to the ADSL account and PCs use the router as their gateway), the ports forwarded correctly (I was generous to test, port 6000-6200 TCP/UDP), I get the "Cannot connect to NAT facilitator" message.

I turned on logging for that port forward rule, so that whenever the rule is even taken into consideration, it will appear in the routers logs. Try connect to a custom game in demigod, get the NAT facilitator error message again. I take a look at the routers logs. Empty. *puzzled*. I know the router logs work, since I've debugged issues with them before, but this just baffles me. NO TCP/UDP packets between ports 6000-6200 were even considered to be port forwarded.

Soooo, whats next. I take a look at Demigod's connections in Netlimiter when trying to join a custom game and see the following:

209.124.63.249:6000 appears under its connections, but then terminates unexpectadly. I suspect this is the problem. Which is the same conclusion you came to Spooky.

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May 2, 2009 8:28:40 PM from Demigod Forums Demigod Forums

Btw. I forgot to mention, the log in question is found under "My Games\Gas Powered Games\Demigod" (Denominus: if you want to look that up too).

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May 2, 2009 8:38:53 PM from Demigod Forums Demigod Forums

Impulse Reactor log:

Code: c++
  1. [05-03-2009 02:29:09 343] CVP: ResetTimeToRefreshLogin
  2. [05-03-2009 02:29:10 503] CVPIsAppUpdateRequired
  3. Installed version: 1.00.055
  4. Latest version: 1.00.055 (server 1, beta 0)
  5. [05-03-2009 02:29:13 222] CVP: ResetTimeToRefreshLogin
  6. [05-03-2009 02:29:15 458] CVP: ResetTimeToRefreshLogin
  7. [05-03-2009 02:29:16 996] CVP: ResetTimeToRefreshLogin
  8. [05-03-2009 02:29:21 187] CVP: JoinGame 339824
  9. [05-03-2009 02:29:22 015] CVPMultiplayerEngine: NAT punchthrough is enabled.
  10. [05-03-2009 02:29:22 015] CVPMultiplayerEngine::SetupNATPunchthrough()
  11. [05-03-2009 02:29:22 015] CVPMultiplayerEngine: setting up NAT Punchthrough Client
  12. [05-03-2009 02:29:22 015] CVPMultiplayerEngine: Attaching NAT Punchthrough plugin
  13. [05-03-2009 02:29:22 015] CVPMultiplayerEngine starting as database client
  14. [05-03-2009 02:29:22 015] client starting with 1 socket descriptors.
  15. [05-03-2009 02:29:22 026] CVPShowConnectionMiniWindow
  16. [05-03-2009 02:29:26 237] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6000
  17. [05-03-2009 02:29:30 467] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6000
  18. [05-03-2009 02:29:34 612] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6000
  19. [05-03-2009 02:29:38 752] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6000
  20. [05-03-2009 02:29:38 832] CMultiplayerEngine::Shutdown for CVPMultiplayerEngine. Send Disconnect notification: 1, Restart: 0
  21. [05-03-2009 02:29:42 496] CVP: ResetTimeToRefreshLogin
  22. [05-03-2009 02:30:12 748] CVP: Refresh Login called
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May 2, 2009 8:45:37 PM from Demigod Forums Demigod Forums

Some information from the RakNet (the UDP library Demigod uses) site regarding the ID_CONNECTION_ATTEMPT_FAILED message:

Troubleshooting connection failure

If ID_CONNECTION_ATTEMPT_FAILED is returned, this means you could not connect to that system. Possible reasons include:

  • The IP address is wrong
  • That system is not running RakNet, or RakPeerInterface::Startup() was not called
  • The remote system has started RakNet, but RakPeerInterface::SetMaximumIncomingConnections() was not called
  • A firewall on either system is blocking UDP packets on the port you have chosen
  • A router on the remote system is blocking incoming UDP packets on the port you have chosen. See the NAT Punchthrough plugin to resolve this.
  • On Windows Vista, the network driver security service pack sometimes breaks UDP, not just for RakNet, but in general, even for DirectPlay. This service pack should be rolled back, and not installed. (This may be fixed eventually)
  • Secure connections are enabled, and your system failed the security check.
  • Your IP address was banned with RakPeerInterface::AddToBanList(). Note that some plugins, such as the connection filter, have the option to ban IP addresses automatically.

So, lets start ruling the problems out on that list:

1. Can ping the address and can see the connection being made, not the problem.
2. The server machine is obviously running RakNet, not the problem.
3. No firewalls, not the problem.
4. Router is not blocking the UDP packets, Stardock have NAT Punchthrough enabled in any case, even if this was the problem.
5. I do use Windows Vista, but this is not the problem as I can put my router in Bridge Mode, dial my ADSL account from my PC and then play fine.
6. Can't comment on this, not sure if this is enabled for Demigod. Is it possible that the router messes with the encrypted packets? I don't think so, but could be one of those strange possibilities.
7. Not banned, atleast I hope .

So, pretty much that whole list is ruled out for me.

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May 2, 2009 10:28:07 PM from Demigod Forums Demigod Forums

Giving up for now, hoping for a patch that fixes this on Monday.

Its definatly something on their end.

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May 3, 2009 6:19:58 AM from Demigod Forums Demigod Forums

It looks like this is going to be fixed next week: https://forums.demigodthegame.com/347837
Since I use port forwarding anyway, I do not have to connect to the NAT facilitator anymore. Hopefully.

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May 3, 2009 11:22:22 AM from Demigod Forums Demigod Forums

Damn, I just realized that the upcoming changes still might not be able to solve this issue. Sure, with port forwarding enabled, I will get the opportunity to directly connect to the other players. But where do I get the connection information of the other players? I think they will still come from the NAT facilitator server, to which I can't connect.

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May 3, 2009 1:51:21 PM from Demigod Forums Demigod Forums

Thats exactly what I'm thinking. We won't need it, but it will still act as a "middleman" for those that do, and we will need to be able to get through to it.

Stardock needs to look into, or atleast provide us on some info on why our connections to the facilitator are getting dropped/rejected. I don't think this is something we can solve without some info from their side.

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May 3, 2009 2:03:56 PM from Demigod Forums Demigod Forums

Quoting Denominus,
Stardock needs to look into, or atleast provide us on some info on why our connections to the facilitator are getting dropped/rejected. I don't think this is something we can solve without some info from their side.
Yep, they definitely have to provide us with more infos.

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May 3, 2009 3:11:15 PM from Demigod Forums Demigod Forums

I've been waiting for a response via email for the longest time now.

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May 5, 2009 3:55:48 AM from Demigod Forums Demigod Forums

Today's update didn't help . If any developer is reading this thread at all, please provide us detailed information about the NAT facilitator, how the game connects to it, what those messages of my log essentially mean, etc., so that we can resolve this issue.

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May 5, 2009 1:38:24 PM from Demigod Forums Demigod Forums

Yeah, its as we suspected, even the latest Beta does not work.

Still getting this in my ImpulseReactor.log:

[05-05-2009 19:34:48 935] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6002

The port its connecting on has changed, I assume because its a new server for the beta version, but ultimately still the same problem.

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May 5, 2009 3:00:14 PM from Stardock Forums Stardock Forums

direct connect is working for me, but that won't let me into the lobby or into a mp game. The games connects to one or two people. After that it is "waiting for connection", and fails, giving me the same error you all have. ...

 

heres the log:

Code: asp.net
  1. [05-05-2009 23:32:12 156] sendRequest: CVPGetApplicationInfoResponse 902.86ms
  2. [05-05-2009 23:32:12 156] CVP: ResetTimeToRefreshLogin
  3. [05-05-2009 23:32:13 562] sendRequest: CVPLoginResponse 1.40s
  4. [05-05-2009 23:32:13 750] sendRequest: CVPConnectionKeepAliveResponse 198.52ms
  5. [05-05-2009 23:32:13 765] CVPIsAppUpdateRequired
  6. Installed version: 1.00[b].071
  7. Latest version: 1.00[b].071 (server 1, beta 1)
  8. [05-05-2009 23:32:15 921] sendRequest: CVPLogoffPlayerRequest 665.39ms
  9. [05-05-2009 23:32:15 984] CVP: ResetTimeToRefreshLogin
  10. [05-05-2009 23:32:16 453] sendRequest: CVPLoginResponse 466.69ms
  11. [05-05-2009 23:32:17 062] sendRequest: CVPGetPlayerAchievementsResponse 615.15ms
  12. [05-05-2009 23:32:18 515] sendRequest: CVPGetFriendsListResponse 663.21ms
  13. [05-05-2009 23:32:18 515] CVP: ResetTimeToRefreshLogin
  14. [05-05-2009 23:32:21 593] sendRequest: CVPGetAvailableGamesResponse 533.41ms
  15. [05-05-2009 23:32:21 593] CVP: ResetTimeToRefreshLogin
  16. [05-05-2009 23:32:27 093] sendRequest: CVPGetPlayerAchievementsResponse 1.23s
  17. [05-05-2009 23:32:27 093] CVP: JoinGame 358375
  18. [05-05-2009 23:32:27 546] sendRequest: CVPGetGameInfoResponse 462.87ms
  19. [05-05-2009 23:32:30 953] sendRequest: CVPJoinGameResponse 3.40s
  20. [05-05-2009 23:32:34 937] sendRequest: CVPGetAvailableGamesResponse 850.06ms
  21. [05-05-2009 23:32:34 937] CVP: ResetTimeToRefreshLogin
  22. [05-05-2009 23:32:38 906] sendRequest: CVPGetAvailableGamesResponse 963.64ms
  23. [05-05-2009 23:32:38 906] CVP: ResetTimeToRefreshLogin
  24. [05-05-2009 23:32:43 656] sendRequest: CVPGetPlayerAchievementsResponse 260.02ms
  25. [05-05-2009 23:32:43 656] CVP: JoinGame 358409
  26. [05-05-2009 23:32:44 000] sendRequest: CVPGetGameInfoResponse 340.94ms
  27. [05-05-2009 23:32:48 078] sendRequest: CVPJoinGameResponse 4.08s
  28. [05-05-2009 23:32:48 171] Timeout time set to 30000
  29. [05-05-2009 23:32:48 171] CVPMultiplayerEngine: NAT punchthrough is enabled.
  30. [05-05-2009 23:32:48 171] CVPMultiplayerEngine::SetupNATPunchthrough()
  31. [05-05-2009 23:32:48 171] CVPMultiplayerEngine: setting up NAT Punchthrough Client
  32. [05-05-2009 23:32:48 171] CVPMultiplayerEngine: Attaching NAT Punchthrough plugin
  33. [05-05-2009 23:32:48 171] CVPMultiplayerEngine starting as database client
  34. [05-05-2009 23:32:48 171] client starting with 1 socket descriptors.
  35. [05-05-2009 23:32:48 187] CVPShowConnectionMiniWindow
  36. [05-05-2009 23:32:48 546] Message received by CVPMultiplayerEngine: ID_CONNECTION_REQUEST_ACCEPTED from 209.124.63.249:6004
  37. [05-05-2009 23:32:48 546] Connected to facilitator at 209.124.63.249:6004.  My External: 78.54.237.46:6100
  38. [05-05-2009 23:32:48 546] ClientAddPlayerToNATQueue called - sending MP_MSG_ADD_PLAYER_TO_NAT_QUEUE
  39. [05-05-2009 23:32:48 546] ClientQueryNATToken called.
  40. [05-05-2009 23:32:48 546] ClientQueryNATToken sending query with ID=41
  41. [05-05-2009 23:32:48 828] Message received by CVPMultiplayerEngine: MP_MSG_QUERY_NAT_TOKEN_RESPONSE from 209.124.63.249:6004
  42. [05-05-2009 23:32:48 828] We received response for query number 41
  43. [05-05-2009 23:32:48 828] MP_MSG_NAT_TOKEN received
  44. [05-05-2009 23:32:48 828] MP_MSG_NAT_TOKEN - this client does not have the token
  45. [05-05-2009 23:32:49 000] Message received by CVPMultiplayerEngine: ID_PING from 70.72.206.230:6112
  46. [05-05-2009 23:32:49 078] Message received by CVPMultiplayerEngine: ID_PING from 93.104.33.201:6102
  47. [05-05-2009 23:32:49 078] Message received by CVPMultiplayerEngine: ID_PING from 91.17.29.108:62333
  48. [05-05-2009 23:32:49 140] Message received by CVPMultiplayerEngine: ID_PING from 87.236.31.32:6116
  49. [05-05-2009 23:32:50 078] Message received by CVPMultiplayerEngine: ID_PING_OPEN_CONNECTIONS from 70.72.206.230:6112
  50. [05-05-2009 23:32:50 140] Message received by CVPMultiplayerEngine: ID_PING_OPEN_CONNECTIONS from 93.104.33.201:6102
  51. [05-05-2009 23:32:50 140] Message received by CVPMultiplayerEngine: ID_DATABASE_QUERY_REPLY from 209.124.63.249:6004
  52. [05-05-2009 23:32:50 140] Message received by CVPMultiplayerEngine: ID_PING_OPEN_CONNECTIONS from 91.17.29.108:62333
  53. [05-05-2009 23:32:50 140] CVP: Game Data Updated with 5 records
  54. [05-05-2009 23:32:50 140] Player 39314 has the token
  55. [05-05-2009 23:32:50 140] Record Index 0: TitleID: 444, GameID: 358409, PlayerName: SThaler PlayerID: 20854 SystemAddress: 93.104.33.201:6102, Connected to: 36511,38305,39314 PendingConnections:
  56. [05-05-2009 23:32:50 140] PlayerID does not match my Player ID
  57. [05-05-2009 23:32:50 140] Record Index 1: TitleID: 444, GameID: 358409, PlayerName: cosmaniac PlayerID: 36511 SystemAddress: 91.17.29.108:4746, Connected to: 38305,20854 PendingConnections: 39314
  58. [05-05-2009 23:32:50 140] PlayerID does not match my Player ID
  59. [05-05-2009 23:32:50 140] Record Index 2: TitleID: 444, GameID: 358409, PlayerName: Vashan PlayerID: 36552 SystemAddress: 78.54.237.46:6100, Connected to:  PendingConnections:
  60. [05-05-2009 23:32:50 140] Record Index 3: TitleID: 444, GameID: 358409, PlayerName: mdevils PlayerID: 38305 SystemAddress: 87.236.31.32:6116, Connected to: 36511,20854,39314 PendingConnections:
  61. [05-05-2009 23:32:50 140] PlayerID does not match my Player ID
  62. [05-05-2009 23:32:50 140] Record Index 4: TitleID: 444, GameID: 358409, PlayerName: madthinker PlayerID: 39314 SystemAddress: 70.72.206.230:6112, Connected to: 20854,38305 PendingConnections:
  63. [05-05-2009 23:32:50 140] PlayerID does not match my Player ID
  64. [05-05-2009 23:32:50 156] CVPOnPlayerDataUpdatedCallback
  65. [05-05-2009 23:32:50 156] CVPDefaultPlayerDataUpdatedCallback had 5 players
  66. [05-05-2009 23:32:50 156] Check for NAT complete
  67. [05-05-2009 23:32:50 203] Message received by CVPMultiplayerEngine: ID_PONG from 93.104.33.201:6102
  68. [05-05-2009 23:32:50 203] Message received by CVPMultiplayerEngine: ID_PING_OPEN_CONNECTIONS from 87.236.31.32:6116
  69. [05-05-2009 23:32:50 265] Message received by CVPMultiplayerEngine: ID_PONG from 87.236.31.32:6116
  70. [05-05-2009 23:32:50 375] Message received by CVPMultiplayerEngine: ID_PONG from 70.72.206.230:6112
  71. [05-05-2009 23:32:51 265] Message received by CVPMultiplayerEngine: ID_PONG from 93.104.33.201:6102
  72. [05-05-2009 23:32:51 328] Message received by CVPMultiplayerEngine: ID_PONG from 87.236.31.32:6116
  73. [05-05-2009 23:32:51 437] Message received by CVPMultiplayerEngine: ID_PONG from 70.72.206.230:6112
  74. [05-05-2009 23:33:09 187] CVP: Refresh Login called
  75. [05-05-2009 23:33:09 406] sendRequest: CVPRefreshLogonTokenResponse 211.45ms
  76. [05-05-2009 23:33:20 156] Message received by CVPMultiplayerEngine: ID_CONNECTION_LOST from 209.124.63.249:6004
  77. [05-05-2009 23:33:20 296] Message received by CVPMultiplayerEngine: ID_PING from 93.104.33.201:6102
  78. [05-05-2009 23:33:20 328] Message received by CVPMultiplayerEngine: ID_PING from 91.17.29.108:62333
  79. [05-05-2009 23:33:20 359] Message received by CVPMultiplayerEngine: ID_PING from 87.236.31.32:6116
  80. [05-05-2009 23:33:20 406] Message received by CVPMultiplayerEngine: ID_PING from 93.104.33.201:6102
  81. [05-05-2009 23:33:20 406] Message received by CVPMultiplayerEngine: ID_PING from 91.17.29.108:62333
  82. [05-05-2009 23:33:20 437] Message received by CVPMultiplayerEngine: ID_PING from 87.236.31.32:6116
  83. [05-05-2009 23:33:21 265] CVPShowConnectionMiniWindow
  84. [05-05-2009 23:33:25 484] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6004
  85. [05-05-2009 23:33:29 734] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6004
  86. [05-05-2009 23:33:33 937] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6004
  87. [05-05-2009 23:33:38 171] Message received by CVPMultiplayerEngine: ID_CONNECTION_ATTEMPT_FAILED from 209.124.63.249:6004
  88. [05-05-2009 23:33:38 265] CMultiplayerEngine::Shutdown for CVPMultiplayerEngine. Send Disconnect notification: 1, Restart: 0
  89. [05-05-2009 23:33:38 703] sendRequest: CVPQuitGameResponse 347.72ms
  90. [05-05-2009 23:33:39 234] sendRequest: CVPQuitGameResponse 524.79ms
  91. [05-05-2009 23:33:39 500] CVP: Refresh Login called
  92. [05-05-2009 23:33:39 718] sendRequest: CVPRefreshLogonTokenResponse 212.16ms
  93. [05-05-2009 23:33:40 375] sendRequest: CVPGetAvailableGamesResponse 1.47s
  94. [05-05-2009 23:33:40 375] CVP: ResetTimeToRefreshLogin
  95. [05-05-2009 23:33:49 453] CVPUninitializeDialogs 13.97us
  96. [05-05-2009 23:33:50 062] sendRequest: CVPLogoffPlayerRequest 614.39ms
  97. [05-05-2009 23:33:50 500] sendRequest: CVPDisconnectResponse 294.48ms

 

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May 6, 2009 5:20:05 AM from Demigod Forums Demigod Forums

@Vashan: Now thats an odd one, might want to email that to stardock. It looks like you connect to the NAT facilitator just fine, but then a little while later, the connection gets dropped.

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Stardock Forums v1.0.0.0    #108432  walnut2   Server Load Time: 00:00:00.0001375   Page Render Time: