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Demigod: Weekend status

By on April 17, 2009 11:11:14 PM from JoeUser Forums JoeUser Forums

Well, what a dramatic week it’s been. The teams at Stardock and GPG have been burning the midnight oil this week.

As those of you who have the game can already see, the server issues are gone. We’ve recreated a duplicate of the server infrastructure we had but dedicated to users who have the most recent version of the game and a valid CD key (serial #).

Based on the logs, we are seeing lots of games being played on-line now.  Yay. Average game has approximately 4.7 humans in it which is a good sign.

Some clarifications

I’ve seen a lot of news articles this week and a lot of confusion about what occurred this week. The issue isn’t terribly complicated.

Ars Technica had a good article that describes what happened.  But still, a lot of people seem to think warez users are able to play multiplayer games. No, they can’t.  Even the retail box has a serial # in it that users have to use and be validated to play online.  What brought down servers was a lot more benign than that.  It was the HTTPS requests to inform users if there was a new version along with checking the community features for info (friends lists, chat channels, etc.) and things like that.  Things like that are pretty piddly. It’s only when you get a ton of users doing that at the same time that it becomes a problem as we saw.

But here’s the thing: While piracy is annoying, you can’t blame piracy for this problem. Let’s face it, there’s plenty of data out there about how many pirated games are being played. We should have looked at that.  We assumed since Sins of a Solar Empire and Galactic Civilizations, both of which sold extremely well and got great reviews, that the # of pirated copies of Demigod in use would probably be in the same ballpark, maybe twice as much.  But had we looked at what other publishers have said, we would have known that it’s not unusual for there to be hundreds of thousands of warez copies in use. And if we had, we could have simply had the retail version not have any HTTP calls in it and instead just had an update button on the main menu to check for updates and voila, problem solved.

The second misconception is the argument that because Demigod’s retail version is heavily pirated that it costs massive sales. But that, again, puts the blame on the wrong parties.  If you want to talk about the horrible multiplayer experience on launch day, well, that’s our fault because of what I said above.  If you want to say that the horrible day 1 multiplayer experience resulted in negative game reviews which will seriously damage the game’s sales then I say again, that’s our fault too because of what I said above OR we could have just sent out the review copies on release day (Tuesday) and reviewers wouldn’t have had it until Thursday by which point the problem had largely been resolved and the review scores would have been fine. But in either case, it’s still our fault.

So now what?

Now that the servers are working fine we’re moving away from the “#$R@#@# Demigod sux!” posts and into the regular new game release issues.

So what issues are we seeing and working on? Here are a few at the top of our lists:

1. Players getting disconnected during games.  Demigod’s lag tolerance is fairly low resulting in disconnects if a player lags out a bit. This is fairly easy to fix.  You get a player in Australia playing a user in Europe and there will be times when there’s a hicup in their connection and POW, disconnect and it’s extremely frustrating.  I played all day today and it happened to me.  This is a very high priority.

2. NAT negotiation. For users outside the United States in particular using DSL, this is a problem. This is a case where player A can’t see player B and thus they can’t play together.  This is something we will be aggressively looking at next week. If we hadn’t had the server overload, we likely would have this addressed already.

3. Pantheon games.  Right now, the system is excessively biased for new players – it wants to include AI players as cannon fodder.  While this is fine and dandy for new players, once you know what you’re doing, having AI players in the game is incredibly annoying.  So next week we’re going to change it so that if you have played a few games, it will wean the player off of AI players until you only play humans online. Same for Skirmish.

4. Favor Points and such. There’s some annoying stuff happening with favor points which is related to the ranking system in Demigod as well. First off, we plan to reset the rankings at some point when we enter Epoch 1 (we are in Epoch 0 presently game-wise, I’ll explain Epochs later but in short, every so often we’re going to reset the rankings, save the results as an epoch and go from there).  In Epoch 1, custom games won’t count anymore as there’s too many ways to game it.

5. Misc. Bugs.  There was a crush bug in the game that we’ve fixed internally but it got to be too late in the evening to package it up and get it released tonight.  We have internally fixed the annoying issue of “A ppplayer has left the game” at the start of skirmish and pantheon games. Basically, when you get a new game going, there’s some data that has to be exchanged between players at the start.  But the threshold of time you’re given to do this before it decides you’re too slow is set too low so we’re changing this to be more tolerant. In our tests with players we found on the chat channel who were having problems, it took care of it. 

So that’s what we have in store for next week. After that, we can look at the typical balance requests, cheese stuff, and whatever else crops up.

Now, while the reviews are likely to have a pretty serious impact on sales, it does not affect our plans to continue to release updates and enhancements to the game nor does it affect our plans to release additional free Demigods.

For most of you, have fun this weekend!  For those of you who are having a problem with something, hang in there. We’ve got your back!

 

Draginol is my home account in case people are confused.

Brad "Frogboy" Wardell

+79 Karma | 75 Replies
April 18, 2009 3:26:49 PM from Demigod Forums Demigod Forums

This is the kind of attitude gamers appreciate. This will help your sales

April 18, 2009 3:39:25 PM from Demigod Forums Demigod Forums

Really nice to see game companies being honest about their own situation. Keep doing that please

BTW, this thread needs a sticky IMO.

April 18, 2009 4:19:02 PM from Demigod Forums Demigod Forums

alban987...  Stop being a fanboy and really think what could be made better.  It's obvious!

April 18, 2009 5:34:38 PM from Demigod Forums Demigod Forums

Well I can say that making sure the multiplayer experience is bullet proof is the #1 priority right now at Stardock and GPG. 

I realize it's frustrating those who can't connect to other players for whatever reason. We're doing our best and we will resolve it.

April 18, 2009 5:52:07 PM from Demigod Forums Demigod Forums

Your upbeat posts always make me have faith Frogboy.   Viva SD!

April 18, 2009 6:47:08 PM from Demigod Forums Demigod Forums

Quoting Quemaqua,
Explains just about everything, thanks very much for the details.  Now get some sleep, for God's sake!  We need you fresh next week. 

Yes, I can't stress enough how much I enjoy these posts!  The open communcation is really helpful and goes a long way in letting the community know what's up.

April 18, 2009 8:17:52 PM from Demigod Forums Demigod Forums

I think this is where I'm supposed to report connection issues???

 

Ok, just played a skrimish.  Lag was bad.  I think we must have been on opposite sides of the globe...

 

Anyway, in the middle of the game I started getting repeating Desync messages for 2 of the other players...  Impossible to play as I had to keep clicking them to close tham before I could do anything which is bad in close melee...

 

Anyway, I don't know what else to tell you.

 

 

April 18, 2009 9:09:12 PM from Demigod Forums Demigod Forums

I would like to see getting more favor points for support, i played sadena and healed the whole game keeping everyone up and i had the most assists but i got no where near the favor points that other players got because i was not getting kills, but i attributed to almost every kill by my teammates, i just think there should be something for supporting your team.

April 18, 2009 9:38:25 PM from Demigod Forums Demigod Forums

Some pretty straight forward stuff to say the least - No BS and no spin. I wish other developers could man-up like this and talk their customers like intelligent reasonable people without all the crap excuses (thinking of you Ubi and EA).

Anyway, I'm glad to hear things are solved now. I hope some of those reviews get redone otherwise they will clearly be doing the gaming community a big huge disservice.

April 18, 2009 9:39:38 PM from Demigod Forums Demigod Forums

Anyway, I'm glad to hear things are solved now. I hope some of those reviews get redone otherwise they will clearly be doing the gaming community a big huge disservice.

Well, I'd only say things are solved when the users say they're solved.

April 18, 2009 9:54:40 PM from Demigod Forums Demigod Forums

If you guys fix the crashing bugs that seem to kill my games, I will be happy.

April 18, 2009 10:22:49 PM from Demigod Forums Demigod Forums

so far, i haven't done alot online, i've been doing mostly tournements, i plan on doing somemore multi tommorow

April 18, 2009 10:34:34 PM from Demigod Forums Demigod Forums

Quoting Frogboy,


Well, I'd only say things are solved when the users say they're solved.

Damn nice to hear, Frogs.

April 19, 2009 12:14:45 AM from Demigod Forums Demigod Forums

erm. i've heard about the excellence of your previous games before. but i never actually bought them. i actually havent heard of demigod until your recent issue came up in ars technica and other tech blogs i read. and then when i was reading /. i saw a link to this. and after reading your blog post i bought your game. i hope buying it directly from your website brings you the most income, since i really prefer to have most of it go to you rather than to middlemen. i will now go read up on demigod now..i'm sure it will be as great as your previous games..wish you all the best..thanks very much..

April 19, 2009 10:14:43 AM from Demigod Forums Demigod Forums

It is impressive how nice Frogboy is about piracy. Not a bit of "yaarrrr, you all suck!", instead he clears up confusion that was putting pirates in a bad daylight, and put himself/the company in more bad daylight. Wow.

Might sound weird, but I know this kind of "we love our users, any users" behaviour really works well and will convince warez users to buy the game after all.

April 19, 2009 11:24:37 AM from Demigod Forums Demigod Forums

Stats bug here affecting only me so far.

Frogboy, PLease check my stats they are jammed in your system imo I cant search for my name and every game I do its not updated anymore. and it tell me im the RANK 0 ??

http://pantheon.demigodthegame.com/10942

My ID in the database is 10942

April 19, 2009 1:07:19 PM from Demigod Forums Demigod Forums

Finding suitable match... please wait.

April 19, 2009 3:11:01 PM from Demigod Forums Demigod Forums

warez users are scum and freeloaders...

April 20, 2009 12:54:41 AM from Demigod Forums Demigod Forums

Loving all the fast fixes!

Great work keep it up, just dont forget to sleep.

And ty for a great game.

April 20, 2009 9:40:55 PM from Demigod Forums Demigod Forums

You live in a fantasy land that I wish I could live in if you believe the server issues are gone.  Although, maybe they are gone and the issues lie in something completely else.  It still takes hours to get into games at times.  Honestly, I feel terrible for Gas Powered Games as they made a quality product that was dragged down by Stardock.  I mean, really, I would be shocked if GPG was not completely outraged at this release.

April 28, 2009 8:31:09 AM from Demigod Forums Demigod Forums

i also :

EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x77361b22
    attempted to read memory at 0x3e726579

 

bla bla bla..........

sometimes it works. 2x from 10 times

and it´s not possible for me to login to chat: ERROR closing link (name/ip) Ecsess Flood.....

everything works fine before the update 24.4. !!??  ..but now...

May 15, 2009 6:57:30 PM from Demigod Forums Demigod Forums

I was able to play any online game after the beta patch. Before the beta patch I would connect to no players at all, after it... almost 100%. The patch after that, still worked great, now the May 14th one comes and I can always connect to the host but never to ANYONE else.

When I host a game I can connect to EVERY player but no one can connect to me.

This does not change if I am in the DMZ of my router's firewall, windows firewall on/off both public and domain levels (Windows 7.) If I plug straight into my modem (Qwest ADSL2) or if I forward a million ports, mod games files, .dll's ect...

I have re-installed demigod over 20 times, re-formatted my computer to 3 different OS's (XP 32-bit, Vista 64-bit and Windows 7 RC1 [7100]) several times now. Through all the the rebuilds nothing allowed me to connect to other players and then after my 4th OS rebuild I got the beta patch and it worked. So since I hate Vista I re-installed Windows 7 and LEFT MY FIREWALLS ON and my system and router in default configs, was still able to play fine. Then the may 14th patch came out and everything broke again.

The only thing that ever let me play online was the beta patch, the one after it and that's it. No amount of personal user config affects my ability to play games online at all. It's all Demigod software based at this point.

On a side note, VPN tools and apps such as Hamachi and Gameranger work 100% of the time for me with every and any patch. I play with other people that have purchased their copies of the game to support Stardock and Gaspowered Games as a company. However I would like the ability to play online again.

Please let me know if you need any more information such as dxdiags or what-not.

Thank you,

Shantarr Dal'rae

May 15, 2009 7:08:44 PM from Demigod Forums Demigod Forums

Not the best idea to bring up a thread thats a few weeks old

May 18, 2009 11:15:06 AM from Demigod Forums Demigod Forums

2. NAT negotiation. For users outside the United States in particular using DSL, this is a problem. This is a case where player A can’t see player B and thus they can’t play together. This is something we will be aggressively looking at next week. If we hadn’t had the server overload, we likely would have this addressed already.

Thank you very much. Here in Europe there is a lot of people which cant play multiplayer at all.

I tried it with friends from Spain, Netherlands and the UK earlier ( Im in Germany ), but we arent able to connect to custom games and its not possible for us to play a Pantheon.

Weve all got DLS line`s and for testing reasons we have deactivated our software & hardware firewalls.

On May 12th & 13th we had been able to play lots of multiplayer for the first time ever - After the updates the multiplayer became unplayable for us again.

 

May 30, 2009 1:06:32 PM from Demigod Forums Demigod Forums

After it worked suddenly again, now it doesnt ....

 

AGAIN this damn NAT Error facilitator...

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