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Net Code updates

By on April 9, 2009 7:30:55 PM from JoeUser Forums JoeUser Forums

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Community Features:

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+912 Karma | 12 Replies
April 9, 2009 7:28:06 PM from Stardock Forums Stardock Forums

I think you should now get someone who isn't from stardock to test it. Someone named eetmorsqrls...

 

looks great though ^.^

April 9, 2009 7:33:21 PM from JoeUser Forums JoeUser Forums

What we'd like to do is on day 0 have a slightly updated version of Demigod that people can play with as a beta if they'r feeling frisky. It would be compatible with the release version but lets us work with people who have difficulties for one reason or another.

April 9, 2009 10:04:38 PM from Demigod Forums Demigod Forums

I really like the connection info bubble.  Info for those who want it and not for those who don't is a huge thumbs up.

 

I would like to see the above improvements in on launch.  I will definately download them if there is a zero day beta patch.

April 9, 2009 10:34:47 PM from Stardock Forums Stardock Forums

At the very least we'll have a ZIP file that has the latest ImpulseReactor.dll for public download.

April 9, 2009 10:47:31 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

The community stuff definitely looks neat. Having more/private channels down the road will be great too, but even the main IRC channel will be nice for getting people.

April 10, 2009 12:22:55 AM from Demigod Forums Demigod Forums

Connection info window is a great idea.

It would be even better if it were in like... a web shape.

Like, a decahedron shape. Each point on the dechedron would be a person. A green line would be drawn between each person who has successfully connected. A red line would be drawn between the people who can't connect to eacch other.

April 10, 2009 12:30:13 AM from Stardock Forums Stardock Forums

Looking good. I will probably end up getting this game, neat concept. So when is it planned to come out? Not that I'm in a rush, take your time... I just need to plan my gaming budget.

April 10, 2009 12:40:31 AM from Demigod Forums Demigod Forums

Quoting Protocept00,
Looking good. I will probably end up getting this game, neat concept. So when is it planned to come out? Not that I'm in a rush, take your time... I just need to plan my gaming budget.

 

its coming out next week, the 14th

April 10, 2009 10:15:47 AM from Demigod Forums Demigod Forums

Frogboy, I really must say, you and CariElf appear to have such stimulating conversations. 

It would be even better if it were in like... a web shape.

Like, a decahedron shape. Each point on the dechedron would be a person. A green line would be drawn between each person who has successfully connected. A red line would be drawn between the people who can't connect to eacch other.

Heh. Neat idea, this. I'm not sure if this'd present a bit of "information overload" when you've got 10 people trying to connect to each other, but I guess you'd probably still have that problem (only worse ) with a huge block of text.

April 10, 2009 2:09:20 PM from Demigod Forums Demigod Forums

the UI certainly looks much more complete in the chat area.  I can't wait for release.

April 10, 2009 3:18:16 PM from Demigod Forums Demigod Forums

With all the testing done could maybe Stardock list some preferred router hardware too help people with connectivity and what routers cause problems.

April 13, 2009 10:50:22 AM from Demigod Forums Demigod Forums

Quoting HorseRadish,
With all the testing done could maybe Stardock list some preferred router hardware too help people with connectivity and what routers cause problems.

I know several people (myself included) are having a hard time with the D-Link DIR-655.

It handles the UDP Nat connections very strangely and we can't see or be seen in the Nat list. Resulting in not being able to play any multiplayer games at this time.

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