I'm not the only one who avoids multiplayer RTS gaming, even though I wish I was good at it and enjoy other multiplayer games like FPS, MMOs, all sorts, which I am often extremely good at, RTS only works for me in single player.
I come from the birth of RTS days, I completed Dune 2, many believe C&C invented RTS, C&C copied Dune 2 big time. Some might claim games like Mega-lo-Mania (which I also played) are more the birth of RTS, but put that game next to RTS of today and there is next to no resemblance. Compare Dune 2 to games like C&C Red Alert 2, the up and coming Starcraft 2 or even Sins and you can see things really haven't changed a hell of a lot.
In the old days people played vs the PC in RTS, multiplayer was enjoyed by very few PC gamers. Most RTS campaigns would involve you starting with a tiny force against a well established base so you would need to prepare a good defence before the first wave came along. A campaign level would mostly consist of turtling, countering waves until you had built up enough tech and units to begin destroying the enemy(s).
Multiplayer RTS really took off because of Battlenet. I don't care if you can tell me about being able to play multiplayer RTS online before that, I know you could, but the systems of getting a game up and running meant RTS wasn't played online more than by small pockets of the online community. Another company, around the same time introduced a game and it's own version of Battlenet, that company was Bungie, who created Bungie.net(!), and it's game that was going to be something amazing that is still played today? Myth: The Fallen Lords.
Starcraft became massive, all of a sudden people started talking about perfect build orders, rushing, micro-management. All of these terms and styles of play were completely alien to me, I tried the perfect build orders, they improved my game, I tried to change, but it felt like I was just racing, rather than strategising. I used to enjoy winning by becomming impregnable, I love setting up a defence that was able to repel any force and that just didn't work in muliplayer.
On the other hand there was Myth (it's sequel was even more amazing), a slow paced, no resources, purely commanding your units game. There was micromanagement but your forces only consisted of about 30 units at best. You commanded them as an army, having your archers nowhere near your thralls or soldiers was crazy, each had their role. The game didn't have build orders, it didn't need shortcut keys to switch to different base buildings, rushing was unlikely. It was pure strategy and tactical combat, even using the terrain was important, using height for your archers and dwarfs for example.
Ever since these two great, well loved games multiplayer RTS has gone 1 direction only, speed. Games have got faster, constant attacking and building is required to win. Where are the games that have advanced what Myth did? I see tons of games taking the SC formula and making it faster, considering how successful Myth was and how it is still played today (Myth II mostly) what games have followed in it's vein?
I enoy Sins single player as I can play that like I could play RTS years ago, I can tech up and build up just playing defencively until I'm ready to dominate. I know I would be a million times better player if I was more aggressive, if I didn't use Capital Ships as much because I enjoy seeing them in battle or if I micro'd units a lot more but I can't change. I've tried and I don't find it fun. Am I alone in being this way? Pretty sure I'm not, and I'm sure there are others like me that are waiting for that game to come out that will tap that very style of play I like to enjoy and can enjoy it against others.