This prospective is written from 2v1 game scenario experiences.
The evolution of Demigod has undoubtedly come a long way since the introduction of Beta 1 back in September. Despite the progression over past five different playable builds, the very latest seems to be one of the weakest candidates. So much of the game has changed, and certainly each build becomes progressively less fun and entertaining. Now that may not surprise many, as this has been forewarned that these early stages of the beta will not be fun at all. But then, what made Beta 1 so fun to play?
The enjoyment factor carried all the way to Beta 1C, despite the persistent imbalances that the Unclean Beast provided. But when that creature wasn't on the field, there was something interesting happening, or at least starting to happen. Games were engaging and relaxing all at the same time, allowing for some real pleasing fun that didn't over work your brain. With the birth of Beta 2, these relaxing feelings started to go away, and how now vanished with Beta 2B. There is simply too much to handle at once. Before Beta 2, a 2 versus 1 player match was possible. Allowing the more skilled player to solo, while the slightly less skilled cooperate against him.
Now, skill no longer plays much of a role in a 2 v 1 match, and just merely having the extra body of a partner will always mean a dreadful end to the solo participant. Warcscore, overly abundant flags, and ungodly expensive items make coming back impossible for the struggling solo player. Once the other team is able to purchase priests, the game will quickly come to an end. Even in alternative game modes other than Conquest, the Citadel and Warscore provide a certain foothold that simply can not be handled by one physical body. Skilled players will lock down their flags, and teleport to any location where the 1 player is.
On the Cataract map, there is a 20% Experience Bonus flag. One of the interested edges in past Beta1 2v1 games, was that a solo player could benefit from not having to worry about flags to instead harvest the extra kills to gain in level far faster than his enemies - allowing him/her to hold their own. But in this build, once the other team captures and successfully holds the middle flag, the 'edge' is off as the experience bonus will allow the enemy team to stay right on par with the solo Demigod in level and strength. Not to mention all of the other stat bonuses which are then dumped on top of that for out-flagging the solo player.
The invention of the Warscore is nifty indeed, but really for much larger games. It'd be nice to bring back a lot of the older game options, such as timed upgrades to citadel and mostly needless flags. Perhaps more options to turn these features on and off? Because frankly, this game is not at all very relaxing anymore. It's quite stressful having to progressively worry about more and more and more things to do, even more so when you are playing alone. Oddly, I had a lot more fun when my main concern was just killing things and getting better gear.
Any other prospectives?