1st no going its been said before i aint on the forums 24/7 anymore like i was with beta 1 cause i joined Wowcrack during beta 1-c damn wowcrack..
anyways all the characters need fine tuning alot.... and the attribut stats u can get at the bottom at the skills window which is 6 ranks aint helping much and should be expanded upon.
demigod has 8 diff characters yet so far the current 6 have attribute skills giving the same bonus that a melee char and a caster are getting so lets fix that with few ideas plus character specific things
also i would like to add in i dont like how its 6 ranks now i liked it when it was 10 or whatever that way if u focus completely on attributes u miss out on alot of great high dmg skills
im gonna break this down into demigod sections
CHANGED
added crit chances to explain why some have 2 and others 3 its because i believe melee characters since are in more dmg being closer deserve a higher chance to crit, generals need crit the least so they get 1%
ALSO i believe each Demigod should have a starting crit chance at 5% as it currently stands its at 0% ive never seen a crit unless i had those gloves
Torch Bearer [TB]
-----This is a caster that is capable of going Fire and Frost mode his lets make his interesting note im not adding the health regen and stuff just some added things all tho the rest should be chaged according to character
Fire + 4 Dmg base attack + 10 dmg to spells
Frost + 7 Dmg base attack and +3 dmg to spells
+1% slow down added to cold attacks and base attacks
+0.5 yards explosion radius of all fire attacks even base attack
+2% chance to crit
Regulus [Reg]
------ i dont feel like changing what i said for TB but im adding some stuff to all characters and only things that i think should be added
Holy + 5% Dmg
Arrow + 6 Dmg
Mines + 1 Blast Radius
Range + 0.75 yards
+2% chance to crit
Rook [Big Mofo]
+5% reduction on all stun and slowdown effects
+10 Dmg
+1% dmg reduction
+1% of base dmg is added to tower dmg and shoulder upgrade dmg
+3% chance to crit
Unclean Beast [UB]
+8 melee dmg
+1% chance to add debuff to grunt/demigod to do same amount of poison done by a skill over 10 seconds or same amount of melee dmg to be done as poison dmg over 12 seconds (needs rewording)
+2% poison dmg
+1% faster movement+attack speed
+3% chance to crit
OAK [OAK]
+2% chance convert grunts into spirits
+3% more spirit dmg and life
+5 base dmg
+1% to create greater spirit with 2x more dmg and health then regular spirit and give 2x more percent bonus that is aquired through Soul Power
+1% chance to crit
Lord Erebus [LE]
+1% Night Walker Dmg and life
+2% more dmg done / less dmg taken / more life gained through all spells that work with ur health (mist,bite,vamperic aura for example)
+4 base dmg
+1% chance to create a clone of ur self that will use basic melee attacks for 3 seconds or until killed after ur body reforms itself from using bat swarm or mist while clone is alive ur real self is invisible to all enemies for 3 seconds or until he is killed
+1% chance to crit
-----------ENNNNNDDDDD---------
well i tried making them cool and would suit them more and i dont mean to remove the health increase and stuff just add these in or something like these in i just came up with 4 cool ideas well 4 ideas i thought were to be cool in