ok, im not going on some damn power trip, or a rant or even gameplay feedback, its more along the lines of UI/Design/look of the game itself...
The title is so I can rememebr what thread this is and rez if needed (such as no game developers seeing it, or at least posting, I WANNA HEAR WHAT THEY SAY, TOO!)
My main points/suggestions will have something like this: ---title here---
Im gonna try and explain things as best I can in this thead to get my point across, so many things of other games may be present here, dont be afraid to have any ideas of your own, or to praise others as seen fit, remember, this is MOSTLY on how demigod looks/feels, very few ideas on gameplay here!
With that said, lets dive into the world ruled by Demigods, so join me for my ride of suggestions/ideas/and thoughts!
---Introduction---
It seems much of what people are doing are giving suggestions on Gameplay, or at least they will when BETA 2 is rolling into our laps wrecking our face and having fun doing it, thus the ways of the Demigods. I have a knack (spelling?) for looking at random things, and looking at how my looks as he owns someone (posing is everything, looking sweet as hell ftw) thus, I like to watch and imagine seeing this stuff go down in real life. (giant castle with hammer would be awesome). I notice that the background had switched from a large body of water, to clouds, I also notice the orbs glow on the portals, signifying when the next wave it to roll out. I notice the many cracks that the RooKs hammer makes when he uses it, or the camera shake as he walks, this is where I got the idea for this thread, from these few examples...
---Tale of Allies and Enemies---
Ok, this is one major thing that people seem to have a problem with. Now, we all know there are two sides in this game: Good and Evil (Nice and Bad...). Well, why not keep the people on the 'good' side the same, but darken the ones on the evil side. Heres an Example: the RooK looks like hes made of nice tanish Bricks, well, if hes evil, make him have a grey tint (like stone). others, make them look evil, give Regs armor a more sinister look, with that said, make RooK a bit more... angular? (right way to describe it?) make him more 'edgy'. Same goes for others. The minions look different, why not the Demigods...
Now then, Allies, well, if your on either team, the above will help out on which is on your team, but not whose this RooK or that RooK, this is where color is important, I think there needs to be a way to see whos color is whos in the selection screen, and to have color more promonent (hate spelling cant do it) so here, RooK could have is eyes the color of the play (not the area around his head, too goofy looking), maybe have some of the details on his hammer be player color, the flag just isnt enough, Regulus could have his goggles player color, and some of the details on his crossbow too. The many details on TB whole outfit could be player color. Vampire Lords armor could be player color (using the loading screen now). QoTa hair or Vines on her body could be player color and UB spikes could be player color.
---Towers---
The Towers seem to be just... there... they seem... like, um... the NPCs of Morrowind, stiff, just there, not due much... So I think the Towers should hurt more (gameplay, I know) and have a longer time between fires, and aim at the same guy till outta range, or dead. Heres where I got this from: along time ago (in a game universe far far away) I played C&C original, and I will never forget the first time I saw the Oblisk of Light. I was edging my way across the top portion of the map, below me was a Nod base, I turned to fallow it (try and get to the front door) and I saw this single small, black spire. I was imediatly (FREAKING SPELLING) drawn to it. then at the top of this 'spire' three small pixels gradually turned white. Then came a very red line that insta-killed my GDI medium tank, fallowed by a sound... that sound... the sound of, of... Bees, that seemed to receed into the distance... needless to say, I waited to attack that base... so heres my proposal, give the Towers (light and dark) a charge up visual and sound that is scary, that makes you think twice on attacking it (hence stronger tower)...
Towers also seem bland, I think they need something (as do the other buildings) that seperates them from their good/evil counterpart. Good Buildings should have a more heavenly apperance. Towers should have something that moves around, or floats about the towers. I got this idea from Heroes of Might and Magic 5, if youve ever seen the Inferno Castle, they have buildings that float about it. So having the Evil towers with Spires (more scary) and pieces of debris floating about it, gives it some attitude. The good Towers could have wisps of magic floating around them with something that compliments the spikes of the evil towers. Basically, make them visually different.
The beams of towers... I think the beam of the Light tower is perfect, but I think the beam of the Dark tower (for the instant you see it) should have the same effect like to drop ships in The Chronicles of Riddick, where the 'energy' is is sucked into the beam, not out of it... Also, if you do the Oblisk idea above, make the beams last longer
---BOOM HEADSHOT!---
Reguluses Headshot ability needs to have another visual effect, when then arrow he shoots travels, it should make dust fromt he ground part, as if it has some power to it. I got this idea from RooKs Hammer smash dust...
---Strategy FTW?---
Strategic Icons should be implemented, but able to turn off completely. Only see them if zoomed out all the way
---Game interface upgraded of awesomeness?---
Ok, one I reeeeally like, make the UI more like the Demigod you are, and make in animated (able to turn off)...What do I mean? see the UI with you character, HP/Mana bar, upgrades, abilites, and the such? see the Design of the menus for your ability tree? make em more like you Demigod. Look at Warcraft 3, when you the humans, you UI is blandish, when your, Undead... its got skulls and such... so, if your TB make the UI half Fame half Ice, when picking abilities, make the Fire abilites connected by flame, then Ice abilties connected by Ice... and make the UI animated (moving flames). Or when TB is ice mode, UI is Ice, when hes on fire, make the UI flame). Idea for RooK? make it more castle-ish with a brick appearance, make UBs ooze poison, QoTs? make it have vines... heres a stretch for ya, whenever a symbolic ability is used, have the UI react.. what do I mean? when the RooK uses Hammer Smash, have the screen shake slightly, and have dust roll/fall off your UI. When Regulus uses his Angelic Attack, have his UI glow intensly white. When QoT uses her spikes ability, have vines quickly wrap around the UI then disappear... when UB uses his ULT, have Green orbs get sucked into his UI, or when he uses an ability, have ooze quickly overtake the UI then disipate... Basically, have each UI cater to each Demigod.
---You Just Got Rook Rolled...---
I dont know, I dont like the boulder, doesnt seem like the RooK, I think the RooK should slam the ground with his hammer, and have chunks of Earth rise and fall in a row, seems more like hes using his strength then just tossing a boulder for thin air
---YOU CANT DIE ON ME ROOK!---
I think the RooKs death animation should have him dissmember brick by brick into a heap, just seems cooler...
---RooKs Tower Of Power---
RooKs tower needs to look visually different then the rest (not just smaller)
--Whats Gold Mine is MINE!---
I think the Gold Mines at the bases should be different then the ones in the field, I think they should be bigger. Ever played Heroes of Might anf Magic 5? seen the mines, they have a shaft that goes strait down, witha wood shoot next to it, thats what those gold mines should look like...
---Maps of Mayhem and Fun---
First off, I want the Water in the background of the Waterfall Map back, made it look more epic and big. anywho... I think each map should have some sort of different look thats random, or can be picked... heres an Example: On the Waterfall map, have another variant where its in need of repair and in disarray, like having a TON of vines hanging off the statue in the back, and off the lanes. On the Mine Level, have cracks with lava showing, and maybe coming off the sides a bit ( no need to have it damage the player) and other things...
Big thing here, BIG THING!, out door maps need to have a NIGHT variant, sooo cool...
---I CANT see clearly now, the weather sucks so bad...---
Weather effects, need them, want them, hump them... er forget the last one... Rain... Lightning... Ash... Snow... Dust... need them soooo awesome, please...
---WE GOT A FLOATER!---
Have dead minions float in the water ducts on the Waterfall map...
---End Game... Er... End Note---
Ok, so this is it, what I can remember off the top my head, I lost the list I had... So lets hear what you guys want done VISUALLY, what ideas are brewing in those brains? Im gonna REZ this thread at some point, seems the game designers dont really read this stuff right now, they are working to hard, so when they start listening, I will REZ this thread, I seriously wanna hear from the DEV team on the Visual ideas we have...
Add in you visual comments on me, and what you think and what you want!