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Enfos [Mod] Test V 1.3 NEW****

By on June 15, 2010 2:05:19 PM from Demigod Forums Demigod Forums

Exxcentric

Join Date 07/2009
+47

Hey guys,

 

Sorry about multiplayer bug. Fixed version below

Version 1.1_ With Bugfix

http://www.mediafire.com/file/jmjzno5jtyt/Exxcentrics Enfos - Both Multi and Singleplayer V1.1_Final_Bugfix.exe

 

 

version 1.3 test - single player only .rar file

http://www.mediafire.com/?tjoooizzqmn

 

Please remove (delete) any previous versions of the mod before installing.

Also Enfos is NOT compatible with favormod - i have used a fair amount of the code for favormod in my Enfos.

Further, to switch between mods you currently have to remove all other versions of enfos before installing. Both mods currenlty use the same install path.

For .zip install - extract \enfos\ folder into demigod\bindata\mods\

Solo - Allows for 1-5 players on a single team, no opposing ai team is required to play. When ingame select "The Brothers" as your map and keep all human players on a single team! you will also require an AI on the forces of darkness.

 

Team Survival - Play team vs team

When ingame select "The Brothers" as the map.

 

Let me know how far you get!

 

Also any balance changes, item /creature ideas are welcome as per usual!

 

Changelog for V0.9 -> 1.0

1. Moved item/artifact shops and the crystal to the other side of the citadel. You will now be able to shop much more quickly after spawning and you will no longer aggro creeps through the wall while shopping.

2. Fixed walls to be more wallish. - tb can no longer pass through walls, and now minions are not able to pass through walls either. However reinforcements will remain able to for the present time (unless requested). This includes nitecrawlers.

3. Fixed Exp gain for all Creep types (was previously not giving exp for new creeps).

4. Changed shield (crystal idol animation) to take up less resources and make it unique and distingiushable. Credit to Ptarth for the code for this change.https://forums.demigodthegame.com/383243

5. Changed Crystal idol shield summon rate : 5 sec --> 8 Sec on aurapulse, compensated for this by increasing shield effect from 150-200.

6. Removed all flags but the ones near the portals. Removed gold/exp gain from capture. This flag owns to resources (2 mines) which each produce 4 gold per tick.

7. Number of player creep health and damage adjustment code completed. Creeps will have 0/25/50/75/100% for 1/2/3/4/5 players.

8.Creep Health and damage will now incease by 6.25% per warrank wave.

9. There will be 2 waves per warrank, however the amount of summoned units will be divided between these two waves. The second wave will come after 18 seconds. The time in between warrank waves has been lifted from 31 seconds to 41 seconds

ie spawn wave 1

18 sec

Spawn wave 1 (2)

41 sec

spawn wave 2

18 sec

etc.

Hopefully this will reduce the pressure applied on players and allow them more time to move back to the citadel and shop

10. Amount of gold given per wave has been reduced from 250 to 100 per wave. - this will be changed further soon - looking to implement a system which distributes a set amount of gold between the players so i can cap max gold gain for balance reasons. (ie a given pool of resources will be used and divided out evenly amongst the players).

11. All warscore requirements have been removed from the citadel. Now purchases only depend on available gold.

Modifications to citadel:

Removed purchasable creep upgrades

Removed purchasable treb/finger of god upgrades

12. Increased Albatross flight path to prevent them getting caught in the citadel.

13. Fixed all creep types from getting caught in the citadel.

14. Fixed a number of icon problems

15. Rewrote the spawn tables to be more reflective of wave buff. -- Note lvl 16 is an air wave

16.First boss unit added. Currently only passive abilities though i will be looking at adding some active abilities in the following patch (so i can get this out soon )

Second Boss unit added - No abilities but does High area damage - Uses Ptarths Ancient Shambler mod - https://forums.demigodthegame.com/382470

17. Currency changed to

10/20/35 gold per tick. changed to 2000/4000/6000 (gold per wave was again reduced to 100*wave per portal spawn; see above)

18. Imported  14 favor items over from favormod.

 Dejavu Essence

 Ice Shard

Venom Stone

Static Orb

Armourment

Wand of the Wastes

Wraith Gloves

Helm of Fortune

Architects Mechanism

SlowWard

Claymore Mine

Merlins Magic Missile

Beserker

LifeSource Katana

 

Changelog for V1.1

1. Adjusted creep code buff code to occur every spawn, should continue to increase after level 20 (not yet tested).

Adjusted code so that creeps are buffed by:

                MaxHealth = { Mult = 0.0625, AdjustHealth = true },
                DamageBonus = { Mult = 0.0625 },

every wave (twice the previous buff)

2. added 2 starting towers to both sides of the map, close to the citadel

3. changed lobby option gold to:

    StartingGold = {
        Normal = 3500,
        High = 7500,
        Rich = 25000,
    },

and experience rate to:

    ExperienceMultiplier = {
       Low = 1.5,
        Normal = 3.0,
        High = 6.0,
    },

 

To account for these changes the number of player buff is now :

50%/+200%/+300%/+400%/+500% health and damage per 1/2/3/4/5 players

 

 

4. Removed Items:

Cloak of the night favor item

warpstone

amulet of teleportation

elfin cloak (artifact - teleport cloak)

 

5. Editied abilities:

Batswarm

---Now teleports you back to your start location 0.5 seconds after arriving. Consider it to now be an aoe that lets you go immune for .5 seconds. - To compensate for the change of mobility, this ability will now do damage twice.

ie

start position   -----damage------> selected area- 0.5sec

                    <-----damage-------

Damage by batswarm has been adjusted to:

Ability.HVampireBatSwarm01.DamageAmt = 400
Ability.HVampireBatSwarm02.DamageAmt = 545
Ability.HVampireBatSwarm03.DamageAmt = 720

 

Blast off has been done the same way.

Damage on Blast off adjusted to:

.HOculusBlastOff01.DamageAmt = 400
.HOculusBlastOff02.DamageAmt = 525
.HOculusBlastOff03.DamageAmt = 610
.HOculusBlastOff04.DamageAmt = 720

6. Edited Items:

Scroll of teleportation cost increased to 750.

Sigil of Vitality cost increased to 1000.

Armorment: On active ability armor multiplier reduced from 40% to 20%

##

7. Fixed currency II cost. Was costing 400 when it should have been 4000. Adjusted currency III up from 35 to 40 gold per tick.

Somehow has come undone: will be in next patch (maybe a later ver1.1 or ver 1.2)

##

8. Fixed a favoritem import problem

9. Crystal idol shield aura change:

Aura pulse time increased from 8 to 16.

Shield absorb affect increased from 200 to 450. -- this should be more friendly to everyones computers.

10. rewrote the unit tables. reduced number of units by 30-50%

11. changed the wave times :

Warrank Wave timer 41 --> 55

secondary wave 18 seconds-->25

Hope that this reduces the number of creeps on screen.

12. Added Ending to singleplayer.

In the singleplayer version, you will now win the match if you reach warrank 20 and are able to survive through 3 waves at this warrank.

13. Added Additional difficulty level after level 20 for multiplayer.

Creeps will now gain another 12% difficulty bonus for each wave after reaching warrank 20

Standard angel damage --> reduced from 89 --> 50

14. Removed Teleport Scrolls

15. Removed Fortified Structure from the citadel

16. Altered health of towers and citadel to 9000/60000 respectively

17. Added Consumable Item to Consumable tab 2:

Structure Buffer - cost 3500:

On use: Summons a ward which will buff all structures in range 14 with 40% more health and +12 regen.

Creeps will attack and destroy this ward, removing the effects after 20 seconds. The ward has been given 4000 health, and is permanent until destroyed.

It should also be able to be sniped now .

18. Death penalty lobby options changed:

Low: 0.5 -----> 1

Normal: 1 ---> 1.5

others remain the same

19. Shambler Boss now uses Ground spikes I every 5 seconds.

Ver 1.1 Test :

Changes - Added a new ability to nightmare.

Fixed artifact shop - now cloak of elfkin kind can no longer teleport you however, the cost has been reduced to 7500.

Fixed tooltip for Structural Reinforcement -- ^^item above 17.

Fixed Costs for Building Firepower tree

Fortified Structure is back but with better returns now (lol citadel strength is better than it was before but it is still swiss cheese, so you better upgrade!

upgrades are now I  - 20% health and 15 regen ---   cost: 1800

II - 60% health and 20 regen   ---   cost -- 2800

III -- 100% health and 25 regen --  cost  -- 3800

IV -- 140% health and 30 regen  -- cost 4800

 Added ability Rain Of Fire to Nightmare

 

Have fun! Exx

http://download745.mediafire.com/vd4mg5wpiujg/yr1x5wilm32/Exxcentric_Enfos_Multi_Single_1.1_withbugfix_setup.exehttp://www.mediafire.com/?yr1x5wilm32
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July 12, 2010 12:03:41 AM from Demigod Forums Demigod Forums

umm i did i took it down cause it has the same uid as the old mod

-- this will cause invalid game states. i will repost when i have fixed it.

 

Exx

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July 12, 2010 12:15:46 AM from Demigod Forums Demigod Forums

ok gold income has been quadrupled --

Lobby settings low/medium/high

0.5/1/1.5 --> 1, 2, 3

Warrank wave timer have been increased from 55 sec to 65 seconds


Waves have been readjusted -- now less creeps and an easier wave occasionally to allow ppl to move up and capture the flags. These waves will be notable by their large number of minotaurs/archers (both meta infantry). Hopefully this will also boost exp rate .

 

Exx

 

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July 15, 2010 11:24:59 PM from Demigod Forums Demigod Forums

currently testing 1.3, however it's 11:15 PM so nobody is on to play with me =/

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July 16, 2010 10:21:04 PM from Demigod Forums Demigod Forums

everyone is on now mist. 

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July 23, 2010 3:23:01 AM from Demigod Forums Demigod Forums

Ok i havent had alot of time to do much of this lately. Worked nearly 140 hours over the last fortnight lol.

First off does anyone have any feedback/new ideas? Pls post because this REALLY helps, you guys discover things that i never do lol.

Ok here are proposed changes for tonight:

 

Stun cats will have an immunity cooldown of 4 seconds. -- done

Silence archers will be seeing a reduction  in aoe range 15-12 -- done

 will be looking at adding new items to the shop. will post as i go

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July 26, 2010 11:27:38 AM from Demigod Forums Demigod Forums

get on vent

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August 11, 2010 7:48:38 PM from Demigod Forums Demigod Forums

new versions please

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May 14, 2011 5:34:08 AM from Stardock Forums Stardock Forums

PROBLEM/BUG:

 

We are playing 1.1 MP with my friend in same team and we tested 1-4 AIs on other team.

 

The problem is that the AI tries to attack us and gets stuck in the wall and. We tried all different AI classes but still. We tried with improved AI and with vanilla AI.

 

What to do? We wanna play in the same team. We don't care if we can't win. The game just ends when the grunts/creeps kill the other citadel (darkness side where the AI is stuck in the wall and not defending).

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May 14, 2011 6:06:14 AM from Stardock Forums Stardock Forums

PROBLEM/BUG #2: I tried 1.3 in Single player - didn't work either. Had 5 nightmare AIs against me and even they could not properly defend their citadel. Any ideas please?

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May 14, 2011 6:08:18 AM from Stardock Forums Stardock Forums

3rd question.

 

Where do you play this online?

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May 15, 2011 11:16:02 PM from Demigod Forums Demigod Forums

ok enfos is a bit of a different mod:

 

if you want to play 2 ppl to one side do the following:

 

Host a custom Lobby online: singleplayer enfos

 

Both join the same side (light)

 

add a single bot the the dark side

 

Start game

 

 

--> single player mode has the dark side portal removed so that the citadel cannot be destroyed by creeps

 

Hope that helps

 

Exx

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May 18, 2011 7:46:37 AM from Stardock Forums Stardock Forums

Quoting Exxcentric,
ok enfos is a bit of a different mod:

 

if you want to play 2 ppl to one side do the following:

 

Host a custom Lobby online: singleplayer enfos

 

Both join the same side (light)

 

add a single bot the the dark side

 

Start game

 

 

--> single player mode has the dark side portal removed so that the citadel cannot be destroyed by creeps

 

Hope that helps

 

Exx


Thanks for the reply.

 

Multiplayer - local game --> then we went to light side both and added a single bot to the dark side.

 

Result: Creeps destroyed enemy citadel and enemy AI was stuck trying to attack us.

 

We tried both 1.3 and 1.1. (we deactivated the one that we didnt use)

 

Still didn't work as promised

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May 18, 2011 7:52:31 AM from Stardock Forums Stardock Forums

The dark side portal was not removed.

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May 18, 2011 11:53:42 PM from Demigod Forums Demigod Forums

question:

 

Are you playing this mod on the Brothers Map??

 

(it will only work correctly on this map)

 

just tried both 1.1 and 1.3 singleplayer and both have the portal removed in the singleplayer mode.

 

 

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May 18, 2011 11:57:31 PM from Demigod Forums Demigod Forums

Quoting Exxcentric,
Are you playing this mod on the Brothers Map??

I think you covered it exactly, actually.  We see, though.  That said - I know life is busy and you are super excited about 1 final update to favor mod.  I know you are. 

Well - I'd like it if you were.  Even if its just a minor balance change, I'd be thrilled to see 1 more release from my busy pal ex.  And if not - I still love ya for all the great things you've added to the community. 

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