Demigod: September Q & A

By on September 19, 2009 6:36:56 PM from JoeUser Forums JoeUser Forums

Frogboy

Join Date 03/2001
+1478

Greetings!

It’s that time of the month again so here are some answers to user questions from the forums.

Q: Will there be new maps being added to Demigod?

A: We think so.  Stardock plans to work with Gas Powered Games to either create new maps there or have Stardock create them.  In addition, we are hoping the modding SDK (which is part of the v1.2 update series) will make it possible for users to create maps.  However, making maps is not easy. Unless you have a very good understanding of 3D Studio you will want to leave it to others.

Q: What is happening with regards to Demigod online stat tracking and generally improving the multiplayer experience?

A: The version v1.2 series is aimed at that. Most of these improvements will be the responsibility of Stardock (as opposed to developer Gas Powered Games).

Specifically:

Starting next week, users will be able to go to a user’s pantheon page:

http://pantheon.demigodthegame.com/player/10397

And write notes on a particular user.  We are still debating whether the public should be able to see all notes or only that user. If we let the public do it, then we will end up having to moderate them for abuse. We’d like to hear from you.

Secondly, these notes will be able to be seen in the Demigod lobby from the connection dialog.

Thirdly, the connection dialog will display the # of games that person has played as well as their win % as well as what % of the previous 25 games that person has had one or more of the same teammates as they do in the lobby.

We intend for these features to show up in the next week or so.

We are also eliminating multiplayer skirmish in order to focus on the online experience on custom games and pantheon. The pantheon tournaments will only go 24 hours between the start of new tournaments.

The stat system has already been updated so that custom games now get counted as part of your overall stats (previously only pantheon and skirmish did which was not intuitive to many players who believed the stats were hosed).

Q: What was the coolest demigod ability that was removed for balance reasons?

A: I seem to remember that the Queen of Thorns used to be able to burrow in the ground and come up somewhere else but that could be my imagination.

Q: Beyond v1.2, what kinds of new features do you envision there being in Demigod?

A: The game’s continued sales success has opened the door to a lot of future options.

However, what specifically that means depends on who you talk to. A surprising number of people play Demigod single player and that is something I personally would like to see further developed but it is very expensive.

Others would like to see more multiplayer options which are also very expensive. 

I do know, however, there’s a lot of interest in adding new favor items, improving the existing items, and just generally improving the overall game. 

What I would (personally) like to see will be the creation of improvements by the community itself in the modding area: http://forums.demigodthegame.com/forum/622

Q: What are Stardock/GPG’s plans to promote Demigod more in the future as new features get added?

A: There’s two particular ways we plan to significantly enhance the online player base. 

First, once we’re happy with v1.19 (the early of the v1.2 update series) we’re going to be contacting the Demigod user base which we haven’t really been doing for awhile.

Second, we are going to be focusing the Ready to Play beta for Demigod users as our focus.  This will start next Tuesday to make it easier for people to get games going with friends.

Q: What are the plans for making it easier for clans and teams to get together?

A: That is part of Demigod: Clan Wars.  Originally that was going to be developed this Summer but it became clear that people wanted Replays and Modding more (based on feedback) so Clan Wars got pushed back until those two features were ready.

Increasingly, the  plan is shaping up that more and more of the enhanced multiplayer features like this will be handled by the Impulse overlay since Elemental is going to be sharing the same code.

Q: What is the biggest issue you see Demigod  having to overcome that hasn’t been discussed as much as you think it should?

A: Two words: Mystery lag. That is, the case where the sim time seems fine and the ping time looks good but there’s still lag.  This is something that we think is a big deal. It doesn’t happen often for most people (based on talking to regulars) or for me but I have seen it and I think it’s a big deal and needs to be looked at more.

Q: Will Stardock or GPG give their blessing to community made mods and distribute them?

A: I can’t speak for GPG but I know we favor it.

Q: What improvements to the minion user interface do you imagine?

A: Well, there’s a few things that I’d like to see. I want to know how many of my minions are left from the UI. I’d like to be able to more easily control types of minions from the UI (or at least hot keys).  There are no specific plans at this moment to do anything about it (which merely means we haven’t submitted this request to GPG yet formally).

Q: Is Cataract going to be tweaked so that you can’t take the dark side’s gold flag from outside tower range?

A: Shhhh! Seriously though, yes, it’s something on our list.

Q: When is Epoch 3 going to come and what stats are going to be changed?

A: Epoch 3 will likely come with v1.2.  Favor points will stay but the actual win/loss and other stats will be reset (still accessible as Epoch 2 though).

Q: What is the future of the Queen of Thorns?

A: We have a request in to buff her. 

Q: What is the status of the 2 new Demigods?

A: The scripts are written, the artwork is getting there. My understanding that the artwork is taking longer than anticipated.

Q: How do you (Frogboy) see Demigod “competing” in a world with other “Dota” like games coming out?

A: Well first off, one thing people often don’t realize is that various rivalries that gamers often have with their favorite game don’t typically exist between game developers.  For instance, Stardock people play League of Legends. We like Riot Games and want their game to succeed.

Demigod is designed as a game that people can sit down and play without a lot of training. The real skill in Demigod comes from knowing when to engage or retreat, knowing when to buy what items and knowing what parts of the map you need to control and when. From there, the next level is how to interact with a team.

As Chris Taylor and myself have said on countless occasions, the market has been saturated with RTS’s for the hard core that require the player to memorize a bunch of units and spend many hours getting up to speed. Demigod is designed to be much more approachable. And we think it succeeds pretty spectacularly. It’s certainly not a “casual” game but it’s also not “hard core”.  It is, in my opinion, just right in terms of the right balance.

Another thing people not familiar with Stardock don’t realize is that we support games long-term whether we develop them ourselves (Galactic Civilizations) or publish them (Sins of a Solar Empire).  We work with our development partners to keep these games going. 

So yes, Demigod will still be being actively improved a year from now and probably beyond that and because of that, it will maintain a decent online community that is still welcoming to new players because of its nature.

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September 20, 2009 3:04:12 PM from Demigod Forums Demigod Forums

This is great news again. Thanks for the time Frogboy!

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September 20, 2009 4:19:29 PM from Demigod Forums Demigod Forums

Quoting Cowbuttzex,
This is great news again. Thanks for the time Frogboy!

In case I didn't thank you, thanks Frog!.  Glad you take the time for Q and A with us. 

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September 20, 2009 4:24:55 PM from Demigod Forums Demigod Forums

Notes should be kept private for each user.

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September 20, 2009 4:32:19 PM from Demigod Forums Demigod Forums

Frogboy - Could we PLEASE get % of disconnects added to the overlay as well?  Knowing if someone always quits their games or has connection problems would go a long way. 

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September 20, 2009 5:01:23 PM from Demigod Forums Demigod Forums

I don't think the one through 5 rank or public notes are a good idea.  I would love to say it would work but there are a lot of people that would just 1 star anyone who beat them, and a lot of people would put bullshit negative comments on people who beat them.

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September 20, 2009 5:44:49 PM from Demigod Forums Demigod Forums

All sounds good, my only wish is that the notes stay private. 

Also I would prefer it if we could add the note in the lobby, or even durring the victory/loss screen.  That way I dont have to write down player names and search for them.

Then agian, I will probably only make note for people i want to avoid, so if they suck tht bad or irritate me that much, I will probably make the note on the panth website.  Just sayin the easier it it to do the more use it will see. 

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September 20, 2009 8:19:37 PM from Demigod Forums Demigod Forums

Is Wand of Speed going to become an Artifact?

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September 20, 2009 8:35:21 PM from Demigod Forums Demigod Forums

Is Wand of Speed going to become an Artifact?

Haha... I hope not

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September 20, 2009 8:43:09 PM from Demigod Forums Demigod Forums

Notes: Private. Got it.  that's what my preference was too.

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September 20, 2009 9:00:22 PM from Demigod Forums Demigod Forums

frogboy thanks for keeping us up to speed hope to play you sometime! also very happy to hear the new demigods are coming along does stardock or GPG see somewhere in the future another set or even more being released? 12-16 demigods would be AMAZING, but even at 10 itll still be just as fun   anyway thanks for the update cheers!

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September 21, 2009 12:03:55 AM from Demigod Forums Demigod Forums

i dont remember if anyone has asked this but if you need granny 3d to make demigods (NZD$17,672.88!!!!) are we able to send you the demigod file(s) using other programs and then you use your granny 3d to do what you need with them (i have no idea wat you have to do but im interested in trying to make demigods but im only any good at coding )

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September 21, 2009 12:08:18 AM from Stardock Forums Stardock Forums

Quoting Xanith69,
i dont remember if anyone has asked this but if you need granny 3d to make demigods (NZD$17,672.88!!!!) are we able to send you the demigod file(s) using other programs and then you use your granny 3d to do what you need with them (i have no idea wat you have to do but im interested in trying to make demigods but im only any good at coding )

No official word yet, hopefully that is forthcoming!!!  I'm looking at you frog, we want deets!!!

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September 21, 2009 12:13:08 AM from Demigod Forums Demigod Forums

Best news for me: New maps. Sure we get 2 demis but after that we wouldve gotten bored with the same maps. Future just got a lot brighter for multiplayer.

 

 

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September 21, 2009 12:24:16 AM from Demigod Forums Demigod Forums

Community maps as Valve does for TF2 are the solution. Really.

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September 21, 2009 12:26:39 AM from Demigod Forums Demigod Forums

Man frogboy do u ever take a day off????

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September 21, 2009 3:45:35 AM from Demigod Forums Demigod Forums

+1 for QoT buff. She mostly needs continuing strength and usefulness beyond lvl 10.


+1 for not making player notes visible to all players. That sort of system would be ripe for abuse. With the new win/loss stats and premade info visible in the lobby, players will be able to make informed judgments about who they want to play with and avoid. It's enough if players can write their own individual notes about other players without these notes being open to the public.

the_hunger made 2 statements which I totally agree with!  This is so cool for QoT

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September 21, 2009 6:36:34 AM from Demigod Forums Demigod Forums

Woa, $12500 US for granny3d. We could collect some money through donations

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September 21, 2009 6:57:31 AM from Demigod Forums Demigod Forums

Q: Is Cataract going to be tweaked so that you can’t take the dark side’s gold flag from outside tower range?

A: Shhhh! Seriously though, yes, it’s something on our list.

 

*sigh* this works for BOTH factions, for light side as for dark side. it si allways the left flag (left from the attackers point of view). so this is not an imbalance! it may be a bug but not one that makes the two sides imbalanced!

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September 21, 2009 7:50:58 AM from Demigod Forums Demigod Forums

Quoting virgil_tracy,
Man frogboy do u ever take a day off????

He took a day off once, and that caused the Global Financial Crisis as no one knew what to do. There's legislation againt him leaving again now, poor guy.

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September 21, 2009 8:52:20 AM from Demigod Forums Demigod Forums

Quoting ,
We are still debating whether the public should be able to see all notes or only that user.

Rather than making notes public (or even having notes at all), how about adding the capability for users to give a thumb's up or down to other users (ideally on conclusion of a game).  It's not much different than the karma system used on these forums, and gives a more immediate picture of what to expect from this user in your game rather than sorting through notes.

[edit] I see this already got proposed on the previous page of responses.  So just consider this post a vote in favor of such a system.

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September 21, 2009 9:00:24 AM from Demigod Forums Demigod Forums

Quoting Hayden_Khan,
I don't think the one through 5 rank or public notes are a good idea.  I would love to say it would work but there are a lot of people that would just 1 star anyone who beat them, and a lot of people would put bullshit negative comments on people who beat them.

I disagree and think _most_ would use it correctly, particularly if the person(s) that beat them did it graciously and didn't trash talk through the game, or falsely advertise a game as a PUG, etc.  In other words, be a good sport, play fair, and you have nothing to fear.

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September 21, 2009 10:02:44 AM from Demigod Forums Demigod Forums

Quoting pacov,
Frogboy - Could we PLEASE get % of disconnects added to the overlay as well?  Knowing if someone always quits their games or has connection problems would go a long way. 

 

I second this.  Adding disconnects would be very helpful.  Moreso than win/loss ration.

thanks for everything!

j

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September 21, 2009 11:41:38 AM from Demigod Forums Demigod Forums

Thanks for taking the time again this month to answer more questions.  

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September 21, 2009 4:57:18 PM from Demigod Forums Demigod Forums

A minor update: the Notes functionality that Frogboy mentioned has been implemented on the website.  You can go to any player's page and you will see a Notes tab, at which point you will be able to add/edit/delete notes you have made.

Notes, for the moment, are private and only you will be able to see them.

Bara

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September 21, 2009 5:05:42 PM from Demigod Forums Demigod Forums

Quoting GunslingerBara,
A minor update: the Notes functionality that Frogboy mentioned has been implemented on the website.  You can go to any player's page and you will see a Notes tab, at which point you will be able to add/edit/delete notes you have made.

Notes, for the moment, are private and only you will be able to see them.

Bara

Yay!

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