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Change log for 2.02

Now available for EU users!

By on December 3, 2008 4:27:53 PM from GalCiv II Forums GalCiv II Forums

EDIT: EU users should now be able to download the update for 2.02. 

All of the tweaks were done by Brad over Thanksgiving weekend, since he can't help but start tweaking stuff while he's playing.     So you have an additional reason to be thankful this year!

+ TWEAK: Ethical alignment becomes increasingly a source of tension as the game goes on in terms of diplomatic relations

+ TWEAK: Altarian AI more sensitive about falling behind in military hardware tech.

+ TWEAK: Thalan AI more sensitive about falling behind in military hardware tech.

+ TWEAK: Completely removed Orbital Fleet Manager [English version]

+ TWEAK: Medium Scale Building more expensive

+ TWEAK: Advanced Computing more expensive

+ TWEAK: Advanced Starbase construction less expensive

+ TWEAK: Superior Hulls now give 10% more HP.

+ TWEAK: Hyperdrive less expensive

+ TWEAK: Xeno Communications less expensive

+ TWEAK: Various other research tweaks

+ FIXED: Bug with translated custom races

+ FIXED: Crash with minor race in localized versions

+ FIXED: Translation errors with tech trees + tech descriptions

+ FIXED: Ship style names not being translated

+ FIXED: Bug where localized tutorials were not loaded

+ FIXED: Bug where ability description was not translated

+ FIXED: Display bug on PlanetWnd when the descriptions of the tiles wouldn't change from planet to planet

+52 Karma | 18 Replies
December 3, 2008 10:21:53 PM from GalCiv II Forums GalCiv II Forums

Dude you guys just keep rocking!

December 4, 2008 12:11:10 AM from GalCiv II Forums GalCiv II Forums

+ FIXED: Display bug on PlanetWnd when the descriptions of the tiles wouldn't change from planet to planet

 

Re-Re_Thanks for this soooo precious fix.

 

And for all of the above "fine-tunings" that can only enhance the gameplay balances introduced by plenty of other tweaks to specific features.

December 4, 2008 12:47:52 AM from GalCiv II Forums GalCiv II Forums

+ TWEAK: Completely removed Orbital Fleet Manager [English version]

Its completely gone now? And here I was starting to enjoy that +25% orbiting ship HP bonus, and +50% planet defense bonus it gave in v2.01 .

Oh well. I'll try things out tomorrow and let you know what I think. See you then.

December 4, 2008 1:09:16 AM from GalCiv II Forums GalCiv II Forums

And here I was starting to enjoy that +25% orbiting ship HP bonus

It wasn't orbiting hp...look at the XML code or actually try it ingame; it was a built hp bonus.

December 4, 2008 6:18:24 AM from GalCiv II Forums GalCiv II Forums

All of the tweaks were done by Brad over Thanksgiving weekend, since he can't help but start tweaking stuff while he's playing.

His poor family.

"Brad, the turkey is getting cold"

"Not now honey, the Drengin just have invaded my homeworld"

 

Keep up the great work

December 4, 2008 9:53:37 AM from GalCiv II Forums GalCiv II Forums

+ FIXED: Display bug on PlanetWnd when the descriptions of the tiles wouldn't change from planet to planet

Re-Re_Thanks for this soooo precious fix.

 

Ooops... whatever was altered at code level to fix this issue didn't work in the fresh update i made last evening. So, carielf, i guess you'll to have to dig into it a little deeper before calling it *Solved* for good!

 

 

December 4, 2008 11:13:10 AM from GalCiv II Forums GalCiv II Forums

This is the reason for GCs and Stardocks success. The devs play and love/care for their game.

December 4, 2008 5:41:02 PM from GalCiv II Forums GalCiv II Forums

Go Froggy!

 

Thanks again for work above and beyond the call of duty 

December 4, 2008 6:20:14 PM from GalCiv II Forums GalCiv II Forums

I hardly ever post here, but thanks for doing all these updates.  They're substansive, enrich the game, and make me a lot more likely to buy Stardock games in the future.  I like Impulse too.  Have a good holiday.  Try not to work too hard.

December 4, 2008 7:26:18 PM from GalCiv II Forums GalCiv II Forums

Kudos to Frogboy, David, Carielf and the rest of the Stardock Team for all the hard work, patience, and efforts you put into your games.

 

Thanks again

December 4, 2008 10:12:31 PM from GalCiv II Forums GalCiv II Forums

This is why I will be buying Elemental. It's not necessarily my type of game, and I don't really need more games to take up my time, but with the kind of support Stardock has proven to lend I'm sure it will be a fine work of art.

For the same reason, but on the other end of the scale, I'm not buying C&C3:RA. I'm a die-hard C&C guy, born and raised on the line from the beginning way back with Dune 2. But EA wont get my money because they don't mind leaving games unfinished.

 

I'm glad there is a trendsetter for the good guys. Rock on Stardock!

December 6, 2008 7:04:57 AM from Stardock Forums Stardock Forums

Thanks for the updates, I was getting worried but this has shown I never need to worry about updates not reaching the EU again.

December 9, 2008 1:04:25 AM from GalCiv II Forums GalCiv II Forums

It wasn't orbiting hp...look at the XML code or actually try it ingame; it was a built hp bonus.

I restored ver 2.01 from archive to check. It does appear to be the case. If it was orbiting HP, I could see those planet improvements being quite useful.

If its any significance, I was playing the Arceans in one those games I did play. My "Stellar Forge" was built on my factory capital and was responsible for the production of a large number of my ships. As such a extra ships with extra HP wouldn't be noticed. That, and my habit of hunting down HP bonus techs, using HP boosters, and ensuring that my ships survive battles would make it difficult to locate any wierd ships had I been paying attention to such an insignificant detail.

________________

Anyways, with all the time I need to spend into university lately, I haven't been able to spend much time to play. As such, I don't know when this issue had poped up, but I seem to have noticed that certian research planet improvements share images with other planet improvements. The list of what I've noticed is as follows:

  • Research Center -> Interstellar Refinery (Iconian)
  • Research Acadamy -> Dark Energy Research Lab (Drath/Altarian, see "Dark Energy Research")
  • Invention Matrix -> Omega Research Center (see "Discovery Sphere" tech)
December 9, 2008 9:18:02 AM from GalCiv II Forums GalCiv II Forums

I have read the Patchlog for 2.02. There are some Points, which are not Added in the EU (Endless Universe) Version or have Problems with it.

1. Some Buildingdescriptions and Buildings which you can build on the Planets are completely in english (like the Recruting Center for Alterians [in 1.98 the Recruting Center Description was in German], the Orbital Command Centre). That Prob could be in other Races too, but I have not tested it.

2. The Resourcesdescription (like Morale, Research for Miningbases) are completely in Englisch too.

3. The Texts (like Rebellion on Planets, find Ruins on Planets and so on) with the 3 Answers you can use are in english too. 

4. In the Main- Options- and New Gamemenü are some Tiles not in German (like the 2 Planetsettings).

5. The 2 Texts for Dreadlords and Dark Avatar Campains are completely in Englisch (Twilight of Arnor).

6. Some Shipdesigns which are normal programmed have no Descriptiontexts (found by Alterian Race). There could be the same Problem by other Races.

7. The Description for DA and ToA are now in English, when you klick/start on the Symbol on Desktop.

8. Please Check the Fix with the Translation Errors and tech descriptions for the Terrans. The Text is in German, thats right. But there is a litte Prob with the German ä,ü,ö and ß. In the other Descriptions with other Races are no Probs with that.

These are the Points I found while playing the 2.02 Patch for the Endless Universe Pack. Please Chance that Points so that the Text on the Package for EU, which says full German is realy full German.

Greez

Manaburn (Endless Universe Player)

 

December 27, 2008 9:29:15 AM from GalCiv II Forums GalCiv II Forums

Endless universe player here, too, and I would like to say "THANK YOU" Stardock for taking the time to fix any little bugs that seem to have remained in the game.

December 27, 2009 4:14:27 PM from GalCiv II Forums GalCiv II Forums

HELLO i just got thsi game

December 27, 2009 4:54:49 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

hello, this page is ancient and so is the info, we are at 2.03 for GalCiv2

December 27, 2009 5:41:32 PM from Sins of a Solar Empire Forums Sins of a Solar Empire Forums

Wow a nerco rez exactly a year old. Maybe 2012 is true

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